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IKennyAgain

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IKennyAgain

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5 comments

  1. cmxcgwang
    cmxcgwang
    • member
    • 2 kudos
    Great~I hate tech and tried to disable tech's ability in the Blacklist INI Dump mod but couldn't find a way to do it. Could you upload the vanilla map config files? Or is there a tutorial on how to get these files.
    1. IKennyAgain
      IKennyAgain
      • supporter
      • 6 kudos
      I get this files from dynamicwin.umd by unpacking it, then get the structures and names of the files and rebuild it in notepad. Sadly i dont saved the originals, but if you want to get them back you can just change back to dogs or techs all enemies in randomenemygroup strings. For example, in D_Amman.xml 
      <RandomEnemyGroup id="Tech">
                <Enemy idref="Enemy_Helmet_Elite_A" chanceEncounter="100"/>
      change to
      <RandomEnemyGroup id="Tech">
                <Enemy idref="Enemy_Tech" chanceEncounter="100"/>

      idref can be found in the head of ther file 
          <Enemy id="Enemy_Tech">AI_Coop_Tech</Enemy>

      each file have a different id's so watch carefull.
    2. zGoldorak
      zGoldorak
      • member
      • 0 kudos
      I was wondering, what do you use to unpack and repack the umd files?

      And yes, notepad is everyone's friend^^
    3. IKennyAgain
      IKennyAgain
      • supporter
      • 6 kudos
      iamalive unpacker for umd. sometimes its better to use unumd unpacker i know the good scripts are exists for that (try goggle UMDModTemplate youll find github repo). this not works for any UMD, problem is, that some of them are too big or not encrypted to this unpackers to work (like it wont unpack any asset from PEC_Main.umd bc its already decrypted). I wish there was other unpackers that can unpack the PEC files or dynamicwin files, I am not a C++ or any language proffessional so cant do it myself.
  2. pyrogreload
    pyrogreload
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    • 0 kudos
    f*#@ing A great mod 

    Honestly the drone operators and dogs wouldn't be as god damn annoying if they just didn't spawn together