Splinter Cell: Blacklist
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IKennyAgain

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IKennyAgain

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About this mod

NDNT - No Dogs No Techs mod. Removes annoying enemies from Charlies missions (survival waves), bc f**k them, especially dogs.

Additional option - disables helmets for all enemies except techs, hevies and hevies shielded (in all game missions).

If you find any bugs or inconsistencies, let me know.

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NDNT - No Dogs No Techs mod. Removes annoying enemies from Charlies missions (survival waves), bc f**k them, especially dogs. 
To install drop the data and src folders in main game directory. Dont forget to BACK UP EXE FILES!!! 
To install the optional files - also drop in main dir.

v0.92 - fixed fkn dogs on Sanaa.
Managed archives contents for easier installation. Now you really need just extract them in the root folder of the game.

v0.91 - fixed no spawns on Kigali.

FOR ADVANCED USERS: you can edit the number of enemies or wich enemies will be in the wave. Files .xml in data/ModdedWaveConfigs are consist data about waves for maps. 
Each file have id for enemies, spawnpoints of map (spawn group), number of enemies (quantity), chance of encounter, randomisation of spawn etc. Feel free to edit and post your variants of survival waves. Also, number of waves can be modified too, just add copy of previous wave in map file.