Splinter Cell: Blacklist
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Kaibz

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Kaibz

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25 comments

  1. basketman25
    basketman25
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    Could you explain how you were able to change the fov in the game? Is this a native function or just a variable with an address? Because you still not posted the source code to look at. I'm interested in doing more complex things like spawn character, change gear parts etc via same dll but I need to understand how it works properly.
    1. Kaibz
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      this was honestly the most painful mod i worked on, but all i did was to look at Blacklist INI Dump mod and spent time trying to understand how those ini files work, for example in blacklistcamera.ini i searched for the FOV values, and i changed one from v=90 to v=110.
      you can try to put blacklistcamera.ini  in ...Steam\steamapps\common\Tom Clancy's SplinterCell Blacklist\src\SYSTEM, change the FOV value(s) and restart the checkpoint.
      But once again at least for me the code base and configuration make it very annoying to work with because of its inconsistency and that is why i stopped working on this mod


  2. anilramdin
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    My goodness, you made this game perfect in my eyes. Id been trying to do this for soo long, I remember reading outdated info on how to tweak it, hoping I was doing something wrong on my end. I never thought this would be made because of this games release date, people might've lost interest by now, but you did it, i cant thank you enough, your amazing. And best of all,  you made the aiming fov changeable, that was really the only issue I had with the camera, but i would be willing to change the global fov just to mediate how close it is, but you went step further and separated them too *chefs kiss*

    If you would be willing to do this for conviction I would shed a tear. But take my endorsement and hopefully you setup a way to donate to you for your efforts in the future
    1. Kaibz
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      Wow thank you very much for the feedback, really appreciate it even if the mod is far from perfect unfortunately.
      I'm working on a different mod atm but if i ever get conviction on steam i'll give it a try then.
      Cheers.
    2. anilramdin
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      I just realized you took steam games as a donation. I'd love to gift it to you.
    3. Kaibz
      Kaibz
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      Thank you very much but i'm really busy at the moment to work on another mod, i'll get it on steam when it's cheap.
      But don't worry i'll let you know when i start work on it :)
    4. Alpha5497
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      Please! Hope You're Next Development is a Kane & Lynch 2 FOV Mod
    5. Kaibz
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      I'm a bit busy atm but If i ever get the game i might give it a try.
      In the meantime you could have a look at this: https://steamcommunity.com/app/8080/discussions/0/3178981452994274580/
    6. Alpha5497
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      This is a generation where there are already ways to modify the FOV
      Only second generation left
  3. iambosh
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    Would you post the source code on github? 
    1. Kaibz
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      Sure, but i would need to do a lot of refactoring and remove a lot of personal comments before that as i'm working on other mods atm
      However if you don't want to use this mod and make a similar mod yourself, even without knowing c++ or programing you can check a mod called Unpacked Blacklist_ini_umd For Modding
      Modify the file called blacklistcamera.ini and change the value of the FOV everywhere you want/need and put the file in ...Steam\steamapps\common\Tom Clancy's Splinter Cell Blacklist\src\SYSTEM
      You won't be able to change the FOV while the game is running but it's a good start and it will allow you to modify many other variables in the game as well.
    2. iambosh
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      I was just wanting to see how you structured your dinput8 dll like with dishonored
    3. Kaibz
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      Then i suggest you take a look at this: https://github.com/bladecoding/DarkSouls3RemoveIntroScreens/tree/master
  4. Alpha5497
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    I can't generate BlackListFovMod.ini, my version is v1.03

    May I ask what the text in BlackListFovMod.ini should be? I’ll see if I can write it directly.

    THX

    error message
    File verbosity level: 0
    time file:line v|
    05:38:37.833 loguru.cpp:841 INFO| Logging to 'BlackListFovMod_Log.txt', mode: 'w', verbosity: 0
    05:38:37.833 IniFile.h:197 INFO| GetIniFilePath: m_modDirectoryPath: m_iniFilePath:
    05:38:37.833 IniFile.h:121 WARN| load: Ini file does not exist, creating ini file with default values...
    05:38:37.833 IniFile.h:322 ERR| IniFile:saveFile: Unable to create ini file, will use default values.
    05:38:37.833 dllmain.cpp:42 INFO| LoadIniFileAndCheckFeedback: iniFileStatus: iniFileSavingDefault, could not find an ini file, creating new one.
    05:38:37.833 dllmain.cpp:184 INFO| game exe name: blacklist_dx11_game.exe
    05:38:37.833 dllmain.cpp:192 INFO| This is the Dx11 version of the game, starting fov instr scan...
    05:38:37.833 Scanner.cpp:66 INFO| scanForAddresses: Pattern Scans Started...
    05:38:37.901 MemHelper.cpp:425 INFO| Pattern Scan Success!
    05:38:38.047 MemHelper.cpp:425 INFO| Pattern Scan Success!
    05:38:38.047 Scanner.cpp:87 INFO| scanForAddress: Succes !
    05:38:38.076 dllmain.cpp:108 INFO| Hooks successfully created and enabled.
    05:39:01.321 dllmain.cpp:271 INFO| User just pressed reload ini file key
    05:39:01.321 IniFile.h:121 WARN| load: Ini file does not exist, creating ini file with default values...
    05:39:01.321 IniFile.h:322 ERR| IniFile:saveFile: Unable to create ini file, will use default values.
    05:39:01.321 dllmain.cpp:42 INFO| LoadIniFileAndCheckFeedback: iniFileStatus: iniFileSavingDefault, could not find an ini file, creating new one.
    05:39:12.940 dllmain.cpp:271 INFO| User just pressed reload ini file key
    05:39:12.940 IniFile.h:121 WARN| load: Ini file does not exist, creating ini file with default values...
    05:39:12.940 IniFile.h:322 ERR| IniFile:saveFile: Unable to create ini file, will use default values.
    05:39:12.940 dllmain.cpp:42 INFO| LoadIniFileAndCheckFeedback: iniFileStatus: iniFileSavingDefault, could not find an ini file, creating new one.
    1. Kaibz
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      Wait, i just released a new version of the mod (0.3) that could potentially help with your issue, tell me if it helps
    2. Alpha5497
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      Mr.Kaibz

      Thank you for updating this version. It can be used normally and finally fulfilled my wish to adjust the viewing angle. In fact, a few months ago, I searched all FOV methods and tried CE modification. It failed many times. In the end, the biggest problem was that the crosshair could never be adjusted Align . thank you for making this powerful mod, thank you very much

      I’m very curious as to why Mr.Kaibz wanted to make this mod. It’s just the right time for me.

      Sorry, English is not my native language

      Wish you all the best


      It suddenly occurred to me that there is an old game that still does not have FOV adjustment, Kane & Lynch 2 - Dog Days. I wonder if Kaibz is interested.
    3. Kaibz
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      Thank you for your feedback, i'm happy it now works for you.
      I don't have Kane & Lynch 2 but if i acquire it at some point i'll see what i can do, but no promise :)
  5. AbbieDoobie
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    I played through a full level and found some game-breaking issues sadly.

    1. The point you aim at changes when you Zoom-in. The camera actually shifts upward which is disorienting, and you now have to aim below the crosshair as it becomes offset from the real shooting point. See screenshots 1 and 2; the laser line remains true and the cursor still turns red when you are properly aimed at an enemy/object, and in #2 you can see it red while it's over nothing. This is by far the worst bug and kind of breaks the game.
    2. When you Zoom-in with a scope, the camera doesn't actually shift very much, and the scope just floats in mid-air.
    3. Drone / on-rails sections become wonky. Zoom-in also does not work here, but the UI thinks it does, so the target markers go way off.
    4. Cutscenes are also affected, and since they have a shaky cam type affect, this gets multiplied and it becomes kind of sickness inducing. Not a huge deal if you use a lower FOV though.

    Note for #1-3 the FOV selected doesn't really impact them very much. The same issue happens, to about the same degree, even with 65 or 75 set in the INI file (and pressing F8). I mention 75 as some players who did the hex edit method mentioned it is the default, so I tried it too.

    Images: https://imgur.com/a/FCHqx5A
    1. Kaibz
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      Thanks for the bug report and the sceenshot,  i'm going to investigate that and at the very least i should have an update in a few days, i think i might restore the default game fov/game behaviour when zooming/scope and cutscenes, but i'll see what i can find.
    2. Kaibz
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      I tried to use a completely new method to set the fov, and even if it now fixes the aligment problem, a fov value higer than 90 will create glitches (seems the culling, lod, clipping is tied to FOV somehow but i can not find the vars/functions to modify them) So i'll leave the new mod version with a warning for users. I'm also thinking about just removing the mod as it doesn't work as advertised, sorry.
    3. AbbieDoobie
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      Don't remove yet! I will test this out asap, thank you!
    4. AbbieDoobie
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      Fantastic work. Nearly everything has been fixed, definitely do NOT remove this as it works so well!

      1. Zoom-in/out doesn't break aiming.
      2. FoV can be adjusted safely between 10 and 90, for both regular gameplay AND zoom independently! This is excellent!

      I will test Drone and Cutscenes asap, but if you don't hear back assume everything is good on those.

      Considering the default is 65/75, and this mod lets you go up to 90 while also letting the zoom fov be adjusted, I call that a huge win.
    5. Kaibz
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      Ok thank you for your detailed feedback that's encouraging!
      I will keep the mod available.
  6. AbbieDoobie
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    Confirming that this works; thank you VERY much for creating this. I recently went back to play the post Chaos Theory games, and was getting frustrated at the low FoV with Blacklist. The only other fix for this requires hex editing the exe AND deleting your save, and I did not want to start over.

    THANK YOU!!!
    1. Kaibz
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      Thank you for your feedback, you're the only person who let me know it was actually working, cheers !