As it says in the description, you extract the files from the zip folder with either mod, you drag it and drop it in the Splinter Cell Blacklist game directory. If you dunno where that is, you can easily find it by right-clicking the game on steam > manage > browse local files ; it will take you straight to the game directory.
Hi, thank you so much for this mod I've been having a blast, makes the game feel more like a classic SP title. However, I was messing with the files and somehow made it so holding the d-pad up no longer changes between vision modes. Could you tell me which file and line can I find it to enable it again? I downloaded the Chaos Theory version.
I have a "solution" for this: to perform combat takedowns, you can mark the enemy you want to kill, run to him and do an "execute" when close enough to him: the animation will be combat, but it won't trigger an alert or be counted as a combat takedown by the game. Be sure to only mark the enemy you want to dispatch, otherwise you will trigger a regular mark & execute sequence.
what values do you reckon the difficulty settings for the vanilla version of the game are? (wanted everything from your mod except the overly hard difficulty since i do wanna play this on realistic)
also to add:the bluered mod's blacklist EXEs corrupt the game (error 0xc0000124 i believe)
If you had read through my description, you can get the general information on what my version of the mod does, you can go through IKennyAgain's BLU Revision mod to see the rest of the details. If you're wondering what's in it, well you can always download it and look through it yourself before you install it into your game. That's what I would do anyway.
For which version? Because there's 2 versions of my mod, one's the basic version (Chaos Theory) That is just a bunch of INI files, and another is my variation of Kenny's BLUR mod (BLURed Chaos).
I was wondering, how far can you actually go changing the graphics of the game through file editing? is disabling shadows and other effects actually possible? it would be fun and useful to try to make a "Low spec" mod of some sorts with it.
Do you have any other mods installed? Maybe something that involves the change with the .exe or .umd files? That's the only thing I can think of, it should be working the moment you add them to the SYSTEM folder.
Love it, no matter how hair-pullingly brutal the AI can be. Thank you!
One question: I just recently discovered they randomly revived the multiplayer servers for Blacklist. Can I try that and it be unaffected by these ini changes since the single player and multiplayer are complete separate things, or will multiplayer not work/will I be banned? I imagine some of these values might carry other to the other game modes outside of the campaign.
From what I've heard, in order to play on multiplayer/COOP with these mod tweaks without the risk of banning, the other players would need to have the same ini files as you do. Haven't tried that myself, so test that out at your own risk.
Simple way? You do that in armorlibrary.ini, however if you want to edit the amount of every single gadget amount, then that would be in objecttuning.ini
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also to add:the bluered mod's blacklist EXEs corrupt the game (error 0xc0000124 i believe)
One question: I just recently discovered they randomly revived the multiplayer servers for Blacklist. Can I try that and it be unaffected by these ini changes since the single player and multiplayer are complete separate things, or will multiplayer not work/will I be banned? I imagine some of these values might carry other to the other game modes outside of the campaign.
Thanks! c: