Getting the mod to work was surprisingly a lot easier than I thought it would be. Seems replacing the audio is not much more difficult than just hex editing the edited MP3 data into the data part of the relevant FSB file (from what I can tell the PCSSB files just look like they have a bunch of separate FSB files stored back to back). The only part of the FSB I edited apart from the data was just changing the data size value to match how many bytes my MP3 file had.
Doing this for multiple audio tracks though would be a chore. I think I'm gonna try to make a library for this game to automate this among other things.
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Doing this for multiple audio tracks though would be a chore. I think I'm gonna try to make a library for this game to automate this among other things.