Do we need the campaign map files for the mod to work? I'm not sure what those do, and I don't want to change too much about the standard campaign playthrough.
Great start! In Spellforce, summoning is extremely ineffective. Mana consumption is high and useless 0. I hope you will not abandon your mod and make the call in the game more interesting and powerful. To be able to play exclusively as a summoner. And if you have time, think about improving not only the necromancer, but also other magicians. Maybe it will be possible to give all mages good recruiting units. And thanks for the mod!
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