Also, there's an extraneous override for "Crafting/Rooms/Room_LightningGenerator_BattleEnchantment.asset". I don't think this causes a problem (the game ignores it), but it does show up as an error in the logs.
Hi, thanks for the mod, if I only want to extend 3 slots for base rooms (only 1 extra crafting slot XD), can I delete other .odlo files in the "Room" folder, only keeping "Room_Alchemy_Base.asset.odlo" and 3 other base rooms? I'm not sure if that will break my saves, so I daren't try it myself ...
Okay I did some test on my own, the files in the mod folder is pretty straitforward, I can edit whatever extension slots I need, even change the production. Great mod.
I don't have the game yet and try to investigate beforehand. Does the AI also get more rooms and thus become stronger, or does the AI work entirely different?
No, the AI does not built rooms itself. The progression of the AI is linked to turns played in game and to your own progression. AI progression is mainly reflected in the strength of the army it spanws.
7 comments
RoomRecipe
{
"ExtensionSlots": 3 <--- Comma missing right here
"BaseProvider": {
"<FactionModifiers>k__BackingField": {
"Income": {
"ResearchPerRound": 12,
"ManaPerRound": 3
}
}
}
}
Also, there's an extraneous override for "Crafting/Rooms/Room_LightningGenerator_BattleEnchantment.asset". I don't think this causes a problem (the game ignores it), but it does show up as an error in the logs.
Does the AI also get more rooms and thus become stronger, or does the AI work entirely different?