I was interested in trying to mod spells, and hit the roadblock that the in-game asset explorer doesn't list them - including for this mod. How did you discover the "Spellbook" directory, and how can I get a look at its effective vanilla contents to mod from?
Hello Brother Thank you very much for the very useful mods you made. As you can see in the picture, a maximum of 21 rooms have been built, and the location of the 21st room is not very suitable. Currently, with the help of other mods, 34 different rooms can be built, with a maximum of 21 places, which is a significant difference. It is possible to do the same for the EXTENSIONS CUPBOARD THE STAIRS in the room of the Indoctrination Hall as you upgraded it from 1 to 5 for the pocket dimension spell. With this, the number of rooms will reach 25.Thank you very much and I will be grateful if you do this. Photo link https://ibb.co/f0z9RhD
Hi, thank you for your suggestion. Sadly, with my very limited modding skills i'm not able to move the location of the rooms in a seperate column. That is also the reason i haven't added more slots to the extension cuppboard or others extensions. Sorry.
Hello, thank you very much for your reply.I love this game and I have played this game several times even without mods, and I have many ideas about the game, but unfortunately my modding skills are zero.However, this mods is one of the best for this game.
Hello, one mod is not enough for this, you need to activate two mods at the same time, and you also need all the Reputation Reward cities in the game (it can be accessed without mods, but there are mods that make it easier)It is necessary to say that with the help of these mods, not all buildings are accessible from the beginning of the game, but according to the process of the game, they must be researched or bought from cities.I am putting the link of these two mods here. With the first one, all the buildings of the four crafting classes will be open, but to open them all, you need to complete all the missions of the four classes.The second one is mods that enable Grimoire Spellpage Reasearched Blueprints, although it also needs to be researched first. Anyway, at the end of the game, all the buildings will be open, but the big problem right now is that there is not enough space for so many buildings right now. https://www.nexusmods.com/spellforceconquestofeo/mods/34 https://www.nexusmods.com/spellforceconquestofeo/mods/38
The AI doesn't work the same way the player does, it doesn't have to build it's own tower up like the player does, so this mod is purely for the player.
11 comments
please update your mods for new dlc.thx a lot.
Thank you very much for the very useful mods you made. As you can see in the picture, a maximum of 21 rooms have been built, and the location of the 21st room is not very suitable. Currently, with the help of other mods, 34 different rooms can be built, with a maximum of 21 places, which is a significant difference. It is possible to do the same for the EXTENSIONS CUPBOARD THE STAIRS in the room of the Indoctrination Hall as you upgraded it from 1 to 5 for the pocket dimension spell. With this, the number of rooms will reach 25.Thank you very much and I will be grateful if you do this.
Photo link
https://ibb.co/f0z9RhD
That is also the reason i haven't added more slots to the extension cuppboard or others extensions. Sorry.
thank you very much for your reply.I love this game and I have played this game several times even without mods, and I have many ideas about the game, but unfortunately my modding skills are zero.However, this mods is one of the best for this game.
i cant find any mod
https://www.nexusmods.com/spellforceconquestofeo/mods/34
https://www.nexusmods.com/spellforceconquestofeo/mods/38
So, is this something only the player is affected by? Does the AI use this in any way?