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Stronger Antagonists
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Version1.4.3
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Last updated
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Created by
kaysokyUploaded by
kaysokyVirus scan
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This page was last updated on 14 May 2025, 2:17PM
- Changelogs
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Version 1.4.3
- Raith 10 (Chant of Unlife) was causing somewhat consistent crashing in combat. Since this appears to be beyond the scope of fixing via mod, I've opted to replace this buff instead. Now Raith applies Silence to 1 unit per turn.
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Version 1.4.2
- Fixed an error with several battle enchantments when the player is the defender (Hokan 10, Raith 10, Raith 14, and Uram 9). The TargetTypeFilter was set to "1", which indicates "defenders". It should have been "4", which indicates the owner of the battle enchantment.
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Version 1.4.1
- Fixed an error in Ianna's Progression 14 upgrade, which wasn't showing up before.
- Fixed a unity reference in Ianna's Tiara's Priestesses, which caused her stacks to freeze up in combat.
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Version 1.4
- Uram gets Occult Incantations at Progression 6, to help mitigate attrition demons suffer(they have limited healing options).
- All demons get their "generation points" reduced by ~30%. Demonlords get generation points around 220-240 (instead of 666). This should help Uram fill out his stacks.
- Uram's Sacrificial Cultists were originally added instead of Khraz Al'Gul's army of slaves. But they don't synergize with any other Titan... so all of Uram's Titans now get Bathe in Blood and Demonic Slaughter.
- Tweak to Dwarven Combat Balloon is reverted, due to triggering a NullPointerException when used by the player. Instead, it gets a hidden tag (NoMeleeAttack) to prevent it from getting Isgrimm's glyph-based melee upgrades. Similarly, the Ritualist units (Hokan and Raith) get a melee weapon even though they can't attack and can't be used by the player. If they get mindcontrolled in combat, it may cause an issue without them.
- Accidentally gave Raith's units Incinerate on death, instead of Exhaustion. Replaced with the right skill.
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Version 1.3.1
- Fixed an error in Undergast's minor research buff (accidentally left a reference to a non-existent upgrade)
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Version 1.3
- Updated for CoE version 1.9.1. This updates some Unity References for certain skills and removes Unity References for many unit sound effects (so they don't crash the game).
- Raith's progressions are shifted around a bit (13 -> 9, 10 -> 13, 9 -> 10). This gives him the partial counter to White damage earlier, since that is a necromancer's bane.
- Raith's units gain Corrosive Attacks (-1 armor per hit) and Exhaustion (-2 damage in a small area on death) at progression 8. Another 2x Dark Elf Necromancers are also added to that progression level.
- Gor's Fantastic units gain the Beast tag at progression 7.
- Gor's Spellcasters gain a Spider bodyguard at progression 10.
- Gor's Goblins gain Lycanthropy at progression 10, causing them to revive as minor Wendigos upon death. These are weaker versions of the Tier 3 Wendigo unit.
- Ianna's ranged units get +2 range (Inner Eye) enchantment at progression 10.
- Ianna's units all count as Dreaming and they gain a random minor Dream at the start of combat (progression 6). At progression 10, this is replaced with major Dreams.
- Ianna is given a progression 14 buff in the form of Dreamweaver's Hats for all her units.
- The Elven Druid unit I had created earlier is added to Yria's unit pool, alongside the Elven Ranger. This unit became unused when I changed the Titan reinforcements, but it's a waste to just delete it.
- Yria's units all get the Potion of Undead Control and Mindcontrol ability (in potion form) at progression 10. This is a skill I can get the AI to use correctly. (Using Undead vs Yria is already a bad idea with her high White damage, now it will be a terrible idea :D )
- Uram's Sacrificial Cultists now summon tier 1 demons every 2 turns, and summon a tier 2 demon on death. Their resistances are normalized to 0% and they start with just Bleeding and Burning (no longer poisoned).
- Undergast's random summons are expanded to include Fire spirits, Chaotic Wisps, Alchemy/Runesmith/Necromancer minions, and a bunch of demons.
- All random summons on death are grounded, since flying units can sometimes revive on obstacles, which apparently makes the AI skip its combat turns.
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Version 1.2
- Parry Stance now replaces the Fortify skill (this is more of a convenience, since the 20% damage reduction is now present on both).
- Added 6 higher world progression difficulty levels. At "Keep Up or Perish + 120%", the world progression is twice as fast as "Keep Up or Perish", so you'll reach progression 15 at around week 20.
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Version 1.1
- Removed changes to Undead Officer and Corrupted Pathfinder glyph. The penalty for increasing speed isn't as OP now, since it is a tradeoff between higher movement and higher peak stack power.
- Infused Memory is now given to all Antagonist Fantastic units at progression 7. I was aiming at giving this to Titans, but there are some Titans that can level and some that can't. Also, it just seems like a good all-around buff to have.
- Antagonist Titan reinforcements reworked to function as part of extra stack slots (usually 9 or 10). Antagonist Titan stacks and Main Tower guard stacks are now set to contain 2-3 Titans at most (more titans are added with more stack slots).
- Uram's Titan stack includes all 5 Demonlords, while his ordinary stacks are limited to 3. He now gains stackslots at progressions 10, 11, and 12. The Sacrificial Cultists are changed to progression 9 (and only 2 spawn).
- Hokan's Master of the Afterlife (progression 13) changed to Undead Officer and swapped places with progression 12.
- Hokan's Ritualists (progression 10) changed from -3 to -2 white damage.
- Ianna's Imaginary Grim Reaper (progression 11) is removed. Her progression 13 Titans are split into progressions 11, 12, and 13. The Titans themselves are tweaked a little to account for the fact they can level up now.
- Isgrimm's Titan buff (progression 14) is toned down a bit, reducing the raw stats given by about half. The Titan buff is also tweaked to provide the non-stat bonuses in promotion form, so there cannot be duplicates when leveling the Titan.
- Rohen's extra stackslots (progression levels 12 and 14) are moved to progressions 11 and 12. His progression 14 is changed to Pack Tactics.
- Undergast's revive on death buff moved to an earlier progression (10 -> 9, 14 -> 12). His reinforcements are split into two stackslots for progression 10 and 11.
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Version 1.0
- Added progression levels for Raith.
- Added progression levels 12, 13, and 14 for Hokan. This might make him a _bit_ too strong. But a specialized army should still be able to win.
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Version 0.6
- Added progression levels for Rohen.
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Version 0.5.1
- Temporary Forgemaster and Lightbringer summoned by Isgrimm and Yria now have their buddy bonus expressed as an Aura. This means they take effect (previously they did nothing) but also disappear if the titan is killed.
- Yria's Raining Vials progression levels combined into 1 and moved to progression 14.
- Yria's progression 12 is now immunity to Bleed, Poison, and Burn.
- Yria's Titan reinforcement now comes with Elven Druids instead of 1 Tiara's Priestess. These are ranged Elemental damage dealers.
- Uram now brings special Culitsts to the battle instead of 5x Ashen Ones. These are spread over his progression levels (1 per demon lord). These are heavily debuffed culists that die in 3 turns, but summon a random demon in their place. (Note: Gargoyles are excluded as summons since they sometimes spawn on cliffs, which causes the entire AI team to skip their turn until the Gargoyle dies).
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Version 0.5
- (Internal) Moved Ianna's sleep battle enchantment to the battle enchantments folder.
- (Internal) Deleted some no-longer-used promotions from Isgrimm's first iteration.
- Added progression levels for Yria, based roughly on Alchemy potion effects. Only one progression level includes active skills since I have not had consistent success with getting the AI to make use of active skills.
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Version 0.4.4
- Converted 50/116 Glyphs into promotions for Isgrimm's exclusive use.
- Overhauled Isgrimm's buffs so they are randomly chosen from a pool of Glyph-based upgrades that expands as progression increases. Some amount of mutual exclusion prevents wonky glyph combos from being put on the same unit.
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Version 0.4.3
- Overhauled the way Ianna's Mindwipe-equivalent works, so her units now get approximately 30 levels of strength at level 15. This does impact her early game too, but only a bit.
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Version 0.4.2
- Added hidden tag to Mindcontrolled units, to prevent their enslavement (to prevent Ianna's level 30 units from being used by the player)
- Changed Ianna's starting XP bonus to a +50% XP gain rate, since I can't get the AI to level up their units with the extra starting XP. This still doesn't quite work since if an AI unit gains multiple levels in a single battle, they only allocate 1 level up.
- Undergast's summons are now randomly chosen in battle, as if they are juggling potions. Fire, Ice, and Nature elementals can spawn for the first upgrade. Fire, Ice, Blood, and Stone golems can spawn for the second upgrade. The summons are also now restricted to enemy corpses and do not apply to summons (to prevent summons from summoning summons).
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Version 0.4.1
- Added Hokan's progression levels 9 and 10
- Changed Gor's Greater Life Leech to Life Stealing (100% vs mortals -> 50% vs everything)
- Changed Ianna's Imaginary Grim Reaper to use the Undead Reaper model
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Version 0.4
- Added Undergast's progression levels 9, 10, and 14
- Moved Undergast's Titan reinforcement progression from level 11 to 12
- Added definition to mod package to require DLCs 1 and 2 (it was basically required before, but now it is explicit)
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Version 0.3.2
- Spaced out Ianna's progression levels to 9, 11, and 13 (from 9, 10, 11)
- Added package art (Demonlord Sa'Hrul's icon, slightly tweaked)
- Added an attempt to get an equivalent to Mindwipe on Ianna's units (only half-works right now)
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Version 0.3.1
- Added Progression levels 9 and 10 for Ianna
- Changed Ianna's Titan to 3 modified Astral Images (instead of 1 Astral Image + 4x Phantom Warriors). Notably, these are immune to Physical and their element.
- Tweaked Corrupted Glyph of the Leader (incorrectly had it disable damage for the unit) and Pathfinder (tradeoff reduced to 1 AP).
- Changed Undead Officer promotion to keep speed bonus, but not worldmap movement bonus.
- Added placeholder progression buffs for each antagonist (which are empty, but can help with my own testing flow)
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Version 0.3
- Added Uram buffs.
- Azra'Zil's Chaotic Weakness is changed to switch weaknesses every turn (100% probability instead of 50%). This is because sometimes no weakness is applied for multiple turns.
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Version 0.2
- Corrupted Glyph of the Leader - Now reduces damage of the unit by 100% (while keeping the squad bonus)
- Corrupted Glyph of the Pathfinder - Now reduces maximum action points of the unit by 2 (while keeping the squad bonus)
- Level 3 Paradox Demon - Execution threshold reduced to 25%
- All antagonists get Nor's Grip at Progression Level 7 (indirect nerf to Necromancer's Blood Golems and Vampires)
- Added Isgrimm buffs.
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Version 0.1
- Initial mod.
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- Author's activity
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May 2025
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14 May 2025, 2:17PM | Action by: kaysoky
Attribute change
'Description changed.'
April 2025
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15 Apr 2025, 8:20AM | Action by: kaysoky
File added
'stronger.antagonists.zip [version 1.4.3]'
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15 Apr 2025, 8:20AM | Action by: kaysoky
Attribute change
'Description changed.'
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15 Apr 2025, 8:19AM | Action by: kaysoky
Changelog added
'Change log added for version 1.4.3'
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14 Apr 2025, 8:57PM | Action by: kaysoky
File added
'stronger.antagonists.zip [version 1.4.2]'
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14 Apr 2025, 8:55PM | Action by: kaysoky
Changelog added
'Change log added for version 1.4.2'
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08 Apr 2025, 7:30PM | Action by: kaysoky
Changelog added
'Change log added for version 1.4.1'
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08 Apr 2025, 7:28PM | Action by: kaysoky
File added
'stronger.antagonists.zip [version 1.4.1]'
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08 Apr 2025, 7:14PM | Action by: kaysoky
Attribute change
'Description changed.'
March 2025
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16 Mar 2025, 6:54AM | Action by: kaysoky
Attribute change
'File \'stronger.antagonists.notevenbones.zip\' category changed to Optional files.'
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16 Mar 2025, 6:54AM | Action by: kaysoky
Attribute change
'File \'stronger.antagonists.zip\' category changed to Optional files.'
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16 Mar 2025, 6:53AM | Action by: kaysoky
File added
'stronger.antagonists.notevenbones.zip [version 1.4]'
February 2025
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17 Feb 2025, 1:14AM | Action by: kaysoky
Attribute change
'Description changed.'
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17 Feb 2025, 1:03AM | Action by: kaysoky
File added
'stronger.antagonists.zip [version 1.4]'
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07 Feb 2025, 9:32PM | Action by: kaysoky
Attribute change
'File \'stronger.antagonists.notevenbones.zip\' version changed to 1.3.'
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07 Feb 2025, 9:31PM | Action by: kaysoky
File added
'stronger.antagonists.notevenbones.zip [version 1.0]'
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03 Feb 2025, 2:34PM | Action by: kaysoky
Changelog added
'Change log added for version 1.4'
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02 Feb 2025, 8:41PM | Action by: kaysoky
Changelog added
'Change log added for version 1.4'
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02 Feb 2025, 9:14AM | Action by: kaysoky
Changelog added
'Change log added for version 1.4'
January 2025
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28 Jan 2025, 7:36PM | Action by: kaysoky
Attribute change
'File \'stronger.antagonists.zip\' category changed to Old versions.'
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