SpellForce: Conquest of Eo

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RazzeK

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RazzeK

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8 comments

  1. Vvv9
    Vvv9
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    Based mod
  2. Hathur
    Hathur
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    Love the mod.. but one problem.. you don't start with a unit that can perform any mining tasks (you normally get that little imp or whatever which can mine ore for you). This leaves you completely unable to do any mining for quite a long time in the early game, which makes making runes close to impossible.
    1. RazzeK
      RazzeK
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      Thanks for the feedback.
      I have added mining ability to the Purity militia units by default, so you can hire them to mine now.

      You can use the patch with your already started purity campaign and it should be working.
      Hope that helps.
    2. Hathur
      Hathur
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      Works perfectly, thanks for the change.
  3. aruleg
    aruleg
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    I like this mod good work, wish purity had more ranged units but its ok
    As for Hollowed Guard there is a spell on 3th ocultism page Infused Memory that allows any fantastic unit to gain EXP, mby you could give them that by defult
    1. RazzeK
      RazzeK
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      I feel like it would be really powerful if they kept the fantastic promotion which also gives them health damage and armor, its still really powerful as it is i think.
  4. ayasta
    ayasta
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    Hi, thanks for the mod. Could you exapnd on what is changed in the Artificer Class ?
    1. RazzeK
      RazzeK
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      You start with Guardian spellpages instead of Earthmaster and Guardian. The Runesmith room enables hiring of purity units and also has +1 hiring slot. The starting units you get have been also changed to purity units as well as the main apprentice that joins your tower and the ones you get from schools.

      The Artificer itselfs as the crafting and such havent been modified. We cant really mod that part as of now.
      this will get expanded in the future.

      i've extended the description.