Love the mod.. but one problem.. you don't start with a unit that can perform any mining tasks (you normally get that little imp or whatever which can mine ore for you). This leaves you completely unable to do any mining for quite a long time in the early game, which makes making runes close to impossible.
I like this mod good work, wish purity had more ranged units but its ok As for Hollowed Guard there is a spell on 3th ocultism page Infused Memory that allows any fantastic unit to gain EXP, mby you could give them that by defult
I feel like it would be really powerful if they kept the fantastic promotion which also gives them health damage and armor, its still really powerful as it is i think.
You start with Guardian spellpages instead of Earthmaster and Guardian. The Runesmith room enables hiring of purity units and also has +1 hiring slot. The starting units you get have been also changed to purity units as well as the main apprentice that joins your tower and the ones you get from schools.
The Artificer itselfs as the crafting and such havent been modified. We cant really mod that part as of now. this will get expanded in the future.
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I have added mining ability to the Purity militia units by default, so you can hire them to mine now.
You can use the patch with your already started purity campaign and it should be working.
Hope that helps.
As for Hollowed Guard there is a spell on 3th ocultism page Infused Memory that allows any fantastic unit to gain EXP, mby you could give them that by defult
The Artificer itselfs as the crafting and such havent been modified. We cant really mod that part as of now.
this will get expanded in the future.
i've extended the description.