A very interesting mod, I played it and it's fun. I didn't notice any bugs and everything runs smoothly. The only thing I would change are the apprentices. They all look the same and male, even if they have female names :-). I would have preferred to have the original apprentices and adapted their skills a bit (white damage, profile picture, etc.). Definitely a recommendable mod. Thx for the mod :-).
Current version the purity militia don't have mining skill... Have no way to do mining at start of a game. Some starting unit needs the mining skill. Also, I think the entry for Purity Militia in your mod is broken, making any changes to the entry (health, armor etc) doesn't take effect in game. However, editing any other entries (knight, inquisitor etc) in your mod takes effect in game. Can you check to make sure the entry for militia is correct?
Tested and yea it does crash the game. No idea why cus this mod doesnt touches the wisps at all nor the spell... This is interesting got no clue why that happenning.
Do I understand it correctly that this outright replaces all Apprentices you can get to Purity ones or did I just get screwed by RNG? I wish it was toggleable :D Maybe I'm just dumb, but I thought it was all an optional thing and mainly got it for the chooseable upgrades *cough*
If you want to remove this option then delete the Apprentices folder : Documents\My Games\Spellforce - Conquest of Eo\Content\Razzek.Purityoflight\Units\Factions\Heroes\Apprentices
Also there is a standalone version of the level up choices.
Ah yes, thanks ^^ I quite like the Purity mod since it's making the game a bit easier for me since I reeeeally suck at it, I was just hoping to be able to complete Hero quests :D Either way thank you very much for your answers and for the awesome mods <3
Love the mod.. but one problem.. you don't start with a unit that can perform any mining tasks (you normally get that little imp or whatever which can mine ore for you). This leaves you completely unable to do any mining for quite a long time in the early game, which makes making runes close to impossible.
35 comments
The only thing I would change are the apprentices. They all look the same and male, even if they have female names :-). I would have preferred to have the original apprentices and adapted their skills a bit (white damage, profile picture, etc.). Definitely a recommendable mod. Thx for the mod :-).
Units\Factions\Heroes\Apprentices
delete all of them except for Apprentice_Master_03"
Reverses the mod author's decision on apprentices.
Let me know if you find anything else.
Thanks for your work
No idea why cus this mod doesnt touches the wisps at all nor the spell...
This is interesting got no clue why that happenning.
You sure its beacuse of this mod?
Did you downloaded the newest patch i put out?
It should be all good now. (unless it isnt)
Units\Factions\Heroes\Apprentices
delete all of them except for Apprentice_Master_03
If you want to remove this option then delete the Apprentices folder :
Documents\My Games\Spellforce - Conquest of Eo\Content\Razzek.Purityoflight\Units\Factions\Heroes\Apprentices
Also there is a standalone version of the level up choices.
This is fully compatible with the new DLC.
I have added mining ability to the Purity militia units by default, so you can hire them to mine now.
You can use the patch with your already started purity campaign and it should be working.
Hope that helps.