Hi, I understand it's a very old thread, but I still need help with modding this game. My bin_win32 folder of the game only has package files there, I guess I need to unpack them, but how? 7zip doesn't want to open these files, is there some special tool for it? upd. found the script engine tool, I'm fine now
Hi, you can just makes it become a perk without needing to add a duration and place the skill in your action bar to activate it by changing the names this way:
Could you please tell me where to edit the skills for Reforced. After trying for a while and with 3 Spellforce 3 folders but only 1 hero_abilities_sp_NEW.txt and trying to find any other file to edit those abilities, I am just confused by now.
Hey! Do u have original file from where u applied ur changes? I need it in order to update file to 1.38 , there are too many differences to even attempt ,without spending hours to find what exactly did u do to affect auras that way. -- edit after some checking, did u actually just add duration to SquadLeader auras? Seems simple enough -- yeah its working. For people who want to update their file: Find: Spell (3950, "NEW_SP_SquadLeaderAggressive_I", 3950)
add Duration X between Aura Duration X Cycle 2 -replace X with duration of ur choice 3600 is choice by OP Do the same for 2 other auras Spell (3965, "NEW_SP_SquadLeaderDefensive_I", 3965) Spell (3980, "NEW_SP_SquadLeaderSupport_I", 3980)
When it expires, just switch once to tab with those 3 auras and they will activate again till duration ends ,swap back to ur skill setup
I doubt it's possible, but it's quite easy to update your latest local version with the mod. Just do a diff of the patched version and the one you downloaded here.
Thanks for the mod ! Having to switch back & forth all the time was starting to really get on my nerves. I have no knowledge about modding in this game but do you think getting rid of the action groups entirely (at least for the leader character) is possible ? If it is, it would make the game way more enjoyable imho :)
That would certainly take more than a simple text edit. I've long since removed the game from my library. And what I remember from its file structure seems to indicate that some mod support and tools would be needed for that.
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Hi, I understand it's a very old thread, but I still need help with
upd. found the script engine tool, I'm fine nowmodding this game. My bin_win32 folder of the game only has package
files there, I guess I need to unpack them, but how? 7zip doesn't want
to open these files, is there some special tool for it?
Spell (3950, "NEW_SP_SquadLeaderAggressive_I_PerkTrigger", 3950)
Spell (3965, "NEW_SP_SquadLeaderDefensive_I_PerkTrigger", 3965)
Spell (3980, "NEW_SP_SquadLeaderSupport_I_PerkTrigger", 3980)
--
edit
after some checking, did u actually just add duration to SquadLeader auras?
Seems simple enough
--
yeah its working.
For people who want to update their file:
Find:
Spell (3950, "NEW_SP_SquadLeaderAggressive_I", 3950)
add
Duration X
between
Aura
Duration X
Cycle 2
-replace X with duration of ur choice 3600 is choice by OP
Do the same for 2 other auras
Spell (3965, "NEW_SP_SquadLeaderDefensive_I", 3965)
Spell (3980, "NEW_SP_SquadLeaderSupport_I", 3980)
When it expires, just switch once to tab with those 3 auras and they will activate again till duration ends ,swap back to ur skill setup
Frankly, it's only this:
old:
Aura
Cycle 2
new:
Aura
Duration 3600
Cycle 2
I have no knowledge about modding in this game but do you think getting rid of the action groups entirely (at least for the leader character) is possible ? If it is, it would make the game way more enjoyable imho :)