Hey mod creator, I took the liberty of roaming thru your mod to look at your code. I added the ability to change system points for a few of the weapons systems and reduce the cost of the generators. I would love to be able to do more like ship points so i can have my 3x3 ship. I love you're work so far.
ooh i would love to be able to configure system points too! i had perfectly planned my ship using all my points but now i want to add a single contraband storage so i dont keep getting in trouble when im scanned :-D
please add this into the mod if you get a chance!! thank you for all your hard work!
If you can figure it out, a way to increase the potential output of solar panels would be nice to... Right now you have to make a stupid amount of them for them to be worthwhile.
Wondering if you can add adjustable Energium to Power Rods, and Hyperfuel on your next update.
Those are a little grindy for me right now, always worried about buying out all the Energium and Power rods, when I'd rather be focusing on the next fight.
The assemblers inherit the recycler recipes making the recycler redudant relatively early wich i find a waste of a whole building.
My suggestion is maybe shift the recycler inheritation ONLY to the advanced assembler ?
It combines the recipes of the basic assembler and recycler, therefore the "Advanced" in its name would be well earned. It also kills 2 birds with one stone spacewise (1 building instead of 2) and it would leave the recycler to be viable a little longer AND make the research of the advanced assembler even more worthwile.
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please add this into the mod if you get a chance!! thank you for all your hard work!
Wondering if you can add adjustable Energium to Power Rods, and Hyperfuel on your next update.
Those are a little grindy for me right now, always worried about buying out all the Energium and Power rods, when I'd rather be focusing on the next fight.
Additionally, the Roots & Vegetables recipe added by this requires four times the water of all other food recipes.
Moreover, the ship points and trade changes are not compatible with 0.18.x.
As a final addendum: If you want ready-made fixes for all of these issues, let me know. I can save you a few minutes.
I have a balance Suggestion.
The assemblers inherit the recycler recipes making the recycler redudant relatively early wich i find a waste of a whole building.
My suggestion is maybe shift the recycler inheritation ONLY to the advanced assembler ?
It combines the recipes of the basic assembler and recycler, therefore the "Advanced" in its name would be well earned.
It also kills 2 birds with one stone spacewise (1 building instead of 2) and it would leave the recycler to be viable a little longer AND make the research of the advanced assembler even more worthwile.