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PaperFox

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jackalopefeet

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46 comments

  1. subzero41148
    subzero41148
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    Hello
    how did u made the weapons icon or texture?

    im trying to make a mod
  2. jackalopefeet
    jackalopefeet
    • supporter
    • 7 kudos
    updated for 0.18.
    item wear and degradation implemented but not tested fully.
    trade values fixed, but 0.18 trade UI changes don't show custom items anymore.
    similar problems with storage rules.
    these seem to be limitations of the game engine hard coding things.
    1. Ferythds
      Ferythds
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      Help, check up!
    2. jackalopefeet
      jackalopefeet
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      i will get to updates for 0.19 once i can.  it is very time consuming, and this mod is the most difficult to update.
      i've fixed the UI bug, and a couple more small ones, but trade values are insanely difficult, and weapon power gets... weird.
      most of my other mods i can get done with some testing within 12 to 24 hours of investigation, edits, trial-and-error testing, and packing up.
      not this one.

      keep in mind that i have to reverse engineer the game features all over again, with every version update.
      BugByte makes amazing progress with each version, considering team size.
      i'm not being paid here.  i do this for fun because i like to create.
      anything else in real life that happens will take priority.
  3. Ferythds
    Ferythds
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    Hi, can I get in touch with you via some messenger? I want to ask about fashion, but it's not very convenient here on the nexus, I really need your help
  4. Echelon
    Echelon
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    The weapons font show in storages to set rules for?
  5. luffy35
    luffy35
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    It's me Jhon , 31/01/2024 , mod still working with Alpha 18 build 16
  6. fernandom241
    fernandom241
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    does this still work?
    1. luffy35
      luffy35
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      0.17 still work great
    2. jackalopefeet
      jackalopefeet
      • supporter
      • 7 kudos
      yes, but it needs to be rebalanced again.
  7. fireworks2
    fireworks2
    • member
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    sadly ,I try to add a Chinese translation to this mod , but the mod manager seems couldn't load the Chinese GBK code now . So I left a web to store the code and hope this one could used some day .
    spacehaven
    All copyrights belong to the original author.

    https://tikolu.net/edit/spacehaven-rapid-fire-weapons
    https://privnote.com/AALY46Hh#XL5p50Db4
    https://pastebin.com/bLsnee7f
  8. jackalopefeet
    jackalopefeet
    • supporter
    • 7 kudos
    Updated for 0.16.0
    1. barrychang626
      barrychang626
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      Love your mod and your great efforts.
  9. Commando274
    Commando274
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    What about adding a secondary firearm?
    Or turning the MP-57 into one?
    1. jackalopefeet
      jackalopefeet
      • supporter
      • 7 kudos
      doing that made the MP-57 wonky, and overpowered.
      the stunner in Less Lethal Weapons is a secondary, though.
  10. DanielPace
    DanielPace
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    Is this getting an update soon?
    1. jackalopefeet
      jackalopefeet
      • supporter
      • 7 kudos
      i've been updating it...  well actually, rewriting it. 
      the game changed a lot in 0.15 and 0.16!

      my holdbacks right now are balance and defining how much other factions have.
      also, with the introduction of energy weapons, these don't add much to gameplay anymore.

      My "Less Lethal Weapons" mod does add new gameplay, so that took priority, and is for 0.16