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PaperFox

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jackalopefeet

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About this mod

Now updated for SpaceHaven 0.18.0 !
All rebalanced, and now requires new research. Weapons degrade from damage.

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New Bullpup Rifle, Streetsweeper, Personal Defense Weapon, and Machine Pistol.
Now updated for SpaceHaven 0.18.0

These give new tactics to gameplay.
Each fills a specific role.
The AI can use these too, so beware.

Bullpup:
    Offensive Weapon for boarding ships or derelicts.
    2 shot burst with high accuracy.
    Medium damage to structures (same as vanilla weapons).
Streetsweeper:
    Offensive Weapon for clearing hives and breaching cover.
    4 times slower for first shot than vanilla weapons, but 2 times faster "reload".
    Very High damage to structures and cover.  Good for dynamic entry.
PDW:
    Defensive weapon.
    4 shot burst with good accuracy.
    Very Low damage to structures, including cover object.
MP-57:
    Defensive weapon.
    5 times faster first shot than vanilla weapons, but takes longer to "reload".
    Very Low damage to structures, including cover object.


Depending on circumstances, using vanilla weapons still makes sense.
The Streetsweeper is great for breaching enemy cover... if you live long enough to fire it.
PDW is great for defense behind cover, but useless attacking cover.
MP-57 is great for clearing rooms, always gets the first shot, but useless against hives.
Bullpup is a great all-around weapon, but requires high skill.


Original graphics for all, based on the style of the base game's weapon graphics.
The Rapid Fire pack follows the game's color coding, and gives a mitten style trigger guard to identify the pack.


KNOWN BUGS:
The current game engine doesn't seem to follow trade values for new mod items, so trading them cannot happen.


The latest Mod Loader can be found at:
https://github.com/Spacehaven-modding-tools/spacehaven-modloader/releases


Unrestricted permission is granted to Bugbyte Ltd. to include this content in the base game for distribution without compensation.