Hiya, I'm just getting back into SH and found this is the only mod I'm into at all. really liking this scenario to just play around with ship designs. Any chance of an update for the current SH build (.20) though as I've found many build items are missing.
Yes, I will be updating it eventually, but it works well enough for now. I will be splitting it into more variations of ship sizes, in different difficulty settings, mostly to deal with the UI limit of 8 ships. What is missing for you? You mean in the initial build station in the center?
Hi I'm using this scenario with the every ship size. I've tried the every hull size too, however I'm running into the issue that I can't abandon any of the other sizes, nor can I move my crew to certain ships. It doesn't give me an option to enter the build ship menu or fleet management. As for moving the crew, when I open the ships portion of the crew management, I can only scroll down through the crew, but not sideways through the few ships that don't fit on the menu screen. Which I want the 3x3 ship and it's literally the first ship in both scenes that's just out of reach of being able to transfer crew to. Can you help?
This is a limitation of the game's UI and cannot be addressed in the mod. In 0.18, the game has a hard coded limit of 8 ships/stations in most UI.
If you really want to, you can modify the haven_Scenario_DesignSandbox.xml to move the ships you want. Everything is labeled, all you need is a text editor. Take all the ships in <playerShips> in the section **Ships, sizeX=84 Cut, then paste them in the front. CUT, not copy. Copying will cause very bad bugs.
There is also a workaround without editing XML: Build the ship you want, then draft all your crew and move them over to the ship. Turn on the hyperdrive. Undraft your navigator.
The ship can then jump out, then at the new planet you must assign the ship as home. If you return to the start system, all the other ships will be claimable, but because reentry causes locations to be randomized, they may overlap. This is also a game limitation, no solution in the mod.
Yes, I've been thinking of adding larger sizes in another mode of the scenario.
The thing about anything above 3 is that it can cause strange problems on maps and break the game. 1x4, 2x4, 4x1, 4x2 should usually be OK, but anything larger runs the risk of jumping to a system with asteroids and stations arranged such that you can't fit anywhere... and can't jump back out. I ran into that with another scenario I made, The Arkship, which had a 3x4 empty start ship.
But yes, I am interested in adding this in the future.
I really need some feedback on how this is working for everyone. Please tell me if you like it, or if there's anything you'd like changed/added. There are still 3 slots to put different arrangements of ships, and the construction platform could definitely be improved. Need feedback.
10 comments
What is missing for you? You mean in the initial build station in the center?
In 0.18, the game has a hard coded limit of 8 ships/stations in most UI.
If you really want to, you can modify the haven_Scenario_DesignSandbox.xml to move the ships you want.
Everything is labeled, all you need is a text editor.
Take all the ships in <playerShips> in the section **Ships, sizeX=84
Cut, then paste them in the front.
CUT, not copy. Copying will cause very bad bugs.
There is also a workaround without editing XML:
Build the ship you want, then draft all your crew and move them over to the ship.
Turn on the hyperdrive.
Undraft your navigator.
The ship can then jump out, then at the new planet you must assign the ship as home.
If you return to the start system, all the other ships will be claimable, but because reentry causes locations to be randomized, they may overlap.
This is also a game limitation, no solution in the mod.
The thing about anything above 3 is that it can cause strange problems on maps and break the game.
1x4, 2x4, 4x1, 4x2 should usually be OK, but anything larger runs the risk of jumping to a system with asteroids and stations arranged such that you can't fit anywhere... and can't jump back out.
I ran into that with another scenario I made, The Arkship, which had a 3x4 empty start ship.
But yes, I am interested in adding this in the future.
Please tell me if you like it, or if there's anything you'd like changed/added.
There are still 3 slots to put different arrangements of ships, and the construction platform could definitely be improved.
Need feedback.