South Park: The Fractured But Whole

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RAXZER and MIComputerTech

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REZXAR

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265 comments

  1. MrMephetran
    MrMephetran
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    We need bug fixes and restored content without balance changes
  2. dantedevo
    dantedevo
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    How I wish could have the hair styles and makeup of The Stick Of Truth, but surely it is impossible to have all that plus The Fractured But Whole contains (But anyway the best mod to play this great game, very valuable and complete)
    1. REZXAR
      REZXAR
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      Thx
  3. GoOseWithInternet
    GoOseWithInternet
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    At what difficult do you recommend playing the game at when using this mod?
    1. Ausarq23
      Ausarq23
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      doesn't matter even on the lowest it's hard as balls which isn't necessarily a bad thing, but it does seem to go overboard in some places (imma just say the Morgan Freeman fight seems literally impossible with the changes) i do kind of wish we could just have the bugfixes and unused content restore without the balance changes though....... eh. I personally won't be using the mod anymore, but if you enjoy a challenge go ahead and download the mod you might have a blast
    2. REZXAR
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      It's up to you
  4. truemiga
    truemiga
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    Would you ever consider releasing a version without any of the balance changes? They just made the game frustrating and unfun even on the lowest difficulty but I'd still like to play with everything else the mod offers
    1. REZXAR
      REZXAR
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      No, never
    2. EmperorPHNX
      EmperorPHNX
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    3. REZXAR
      REZXAR
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      đź—ż
    4. Ausarq23
      Ausarq23
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      can we alter parts of the mod for personal use?
  5. brodiman121
    brodiman121
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    Just wanted to say i come back to these games every couple years, but i have never had as much fun with this game as i've had with this mod. The combat is a blast now with these balancing changes.. there were even a few that took a few tries to complete. beware: must have brain
    1. REZXAR
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      Thanks allot!
  6. MaliceChef
    MaliceChef
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    Welp, looks like it’s been a couple of months since the last update and a couple of months before the newest game release. Time to come back to this and get to see the lots of changes that happened since my last session! 🤩
    1. REZXAR
      REZXAR
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      Have fun!
    2. MaliceChef
      MaliceChef
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      Oh I am! THERE is that "You're breaking my BOWLS" difficulty I missed! Might of 175 on Day 1, about to transition to Night 1, and I am repeatedly failing to defeat "The Drug Kingpin" XD
    3. REZXAR
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      Oh yes i made them both tougher
    4. MaliceChef
      MaliceChef
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      And how! Wish it was possible to alter the mission might values because that “Operation Just Cause (20)” is completely inaccurate lol. Oh well, I’ll just wait until next day when I have fart powers.
    5. MaliceChef
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      Them and the Raisins Girls mission too! That's where I discovered about the touch of death and how I used to be like Damian when I was a little(er) kid. Love how you reworked that timefart so that the first 2 don't become obsolete so that you'll have to strategize and that my past self isn't MADE of fart anymore, though it is hilariously awkward watching my past self stand there awkwardly after the battle.

      Also thank you for retooling Butters.
    6. REZXAR
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      Glad you like it!
    7. MaliceChef
      MaliceChef
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      AND I noticed you retooled Tupperware’s turret and armor! Small bug I noticed though. While I get why Past New Kid doesn’t make noise with his devil child magic, using Tupperware’s updated ultimate turns off the background battle music after the armor runs its course. Using a different ultimate restored it though so no big deal.
    8. REZXAR
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      That's a bug with the normal game, i can't fix it
    9. MaliceChef
      MaliceChef
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      Understood. Quick question regarding my previous “misleading Drug Kingpin 20” inquiry though. For the DLC missions does the difficulty still scale to your Might? I only ask because I kept losing to the “Bring the Crunch” tutorial until I upped both my might and my DNA to focus on increasing my health.

      Oh, and also after battle both Past New Kid and Chaos Minion are standing awkwardly in the overworld if summoned during the fights. Nothing major, just FYI.

      AND you replaced the sound file of Cyborg’s Enrage into a “Yo Mama” joke?! I have so much respect for you right now.
    10. REZXAR
      REZXAR
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      DLC scaling is the same, i did not change it.
      I know about the after battle summons thing, i left it like that for fun.
      The yo mama thing is an unused variant of the taunt power that i made available in the backstory
    11. MaliceChef
      MaliceChef
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      Status update, as of tonight I have beaten all of main missions and levels myself up to 15, and did so without any game breaking bugs aside from the occasional crash that I’m certain has nothing to do with this mod.

      After Morgan Freeman (who I see you’ve made some more modifications to), all that’s left now is the Danger Deck that will take me the weekend to complete. Let’s see if I can do it this time without touching any other mods, wish me luck!
    12. REZXAR
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      Gl and hf buddy
    13. MaliceChef
      MaliceChef
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      So here is a rare and weird bug I ran into. I beat all the “primary” Danger Deck challenges but during my «secondary” challenges I tried to fart at the same time as “Young New Kid” used a Quickster Ultimate. Now my screen is perma stuck zoomed in at New Kid with constant green gas effects whilst I can still move and use other characters.
    14. REZXAR
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      I guess dont skip that power, cant do anything about it now
    15. MaliceChef
      MaliceChef
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      Oh well no matter, I just finished all the Damger Decks. Civil War 4.0 sure made me sweat lol. Thank you for the experience whilst I wait for Snow Day.
    16. REZXAR
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      Glad you enjoyed it 🤟
  7. MaliceChef
    MaliceChef
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    Ah, I noticed that you also made it so that that the bigger the artifact versions (+4 vs +1) the bigger the might increase but the smaller the bonus effects (ultimate recovery, bonus ally health etc) and vice versa. Love that you did that as it makes it so even the smallest might boosting artifacts don’t become obsolete (though it does make me wish there was away to make all versions 0 through 4 available at all times as your crafting upgrades).
    1. REZXAR
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      I don't know how to make them all available permanently unfortunately
  8. Gaster09012
    Gaster09012
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    i found a lot of enemies mm17 files on notepad. is there a way i can add them as allies?
  9. Muddiess
    Muddiess
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    Is there anyway to change Backstory NewKid's moves so they aren't using the Netherborn powers?
    1. REZXAR
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      It's designed like that on purpose
  10. Arkann095
    Arkann095
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    Are there any new abilities or game mechanics here?
    1. REZXAR
      REZXAR
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      Read the main page
    2. Arkann095
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      • The original Netherborn's powers are restored
      • The Mystic's powers are repaired to be in a usable state

      What do you mean by "original" powers?
    3. REZXAR
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      The original Netherborn class has it's powers repaired to be usable
    4. Arkann095
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      One last question, what is that picture with the superhammer and grenade abilities?
      It's also labeled "cannonball."
      Is that a new ability?
    5. REZXAR
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      no it shows a fixed icon