Sons Of The Forest

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codengine

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Malthalel

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204 comments

  1. STARRYSOCK
    STARRYSOCK
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    • 20 kudos
    Holy frick thank you for this

    I started building a base in a really gorgeous area, only to discover that plants and shrubs don't grow back. After an entire playthrough of cannibal attacks and kevin antics it slowly turned into a barren field. I'm so glad I can have it all back and not have to worry about tip-toeing around my last few remaining shrubs anymore lol

    Why small plants don't regrow is so baffling to me when they did in the first game. I was holding out hope they'd add it with the 1.0 release but im so glad I don't need to wait anymore
    1. Malthalel
      Malthalel
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      • 0 kudos
      I'm happy that it helped in your situation :) Thanks for the feedback!
  2. whiteprince01
    whiteprince01
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    • 0 kudos
    would you add Chinese?
    1. Malthalel
      Malthalel
      • supporter
      • 0 kudos
      In theory yes. The program has an inbuilt translation editor which simplifies translations.

      If you are interested, just visit the discord and we can clarify the details there.
  3. insperatus
    insperatus
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    Is there a way to add a feature to keep world object spawns the player puts permanent so they won't disappear after loading? As an example, if I use 'spawnworldobject treetype' in areas even in water as a decoration purpose to remain permanently?
    1. Malthalel
      Malthalel
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      • 0 kudos
      Maybe with a mod, but not with savegame editing alone. The world object manager is a bit tricky. Maybe I'll have a look when I get the chance.
    2. insperatus
      insperatus
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      Trying to figure it out myself with RedNodeEditor to see where or what is preventing player-spawn objects from staying after loading. It's going to be a steep learning curve for me, but at the same time, I am learning about mod creation for the game. If you do find where that cmd lives let me know or if you figured out how to make it an option in your mod!
  4. darkmasta90
    darkmasta90
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    • 0 kudos
    What does "No Cuttings Spawn" mean?
  5. ZX900R
    ZX900R
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    Hello I want to make my singleplayer savegame on multiplayer to is there anyway of doing this thanks for the mod dude your awesome 
    1. Malthalel
      Malthalel
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      • 0 kudos
      You can copy a savegame from your single player directory to your multiplayer directory:
    2. ZX900R
      ZX900R
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      all sorted thank you
  6. darkmasta90
    darkmasta90
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    Thanks for the save editor, I used it to make my game a bit more challenging.

    However I would like to keep the day length long but thirst/hunger to deplete faster, is there such a way using your editor?
    1. Malthalel
      Malthalel
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      • 0 kudos
      Not using the editor unfortunately, but maybe a mod is possible. I keep that idea in my mind.
    2. Malthalel
      Malthalel
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      • 0 kudos
      There you go. You need RedManager / RedLoader:
      https://sotf-mods.com/mods/codengine/more-realism
    3. darkmasta90
      darkmasta90
      • supporter
      • 0 kudos
      Hey that is great thank you so much! Really appreciate how fast you did this!!! Why not upload it here too so others can find it easily?

      Also, can we get to choose the rate for consumption etc rather than short- default - long
    4. Malthalel
      Malthalel
      • supporter
      • 0 kudos
      I'll do that maybe later. The thing is that all mods here on Nexus are for BepinEx. The stuff that requires RedLoader is here: https://sotf-mods.com/profile/codengine.

      To your other question: The numbers for the rate are rather small floating point values (0.00219 for example) which is a bit... inconvenient for the average user if you ask me.
  7. TroGoechen
    TroGoechen
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    hi i want to change my stats but it dont work
    1. Malthalel
      Malthalel
      • supporter
      • 0 kudos
      Clarified via Discord :)
  8. aqwer66
    aqwer66
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    Tell me which tab is the setting so that bonfire burns for a long time. Thank you.
    1. Malthalel
      Malthalel
      • supporter
      • 0 kudos
      Tools -> Fires -> Eternal Fires
  9. Emiel22Regis
    Emiel22Regis
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    Why is the sniper rifle marked in Ancient Armor Cave? It's also in Large Lake Grotto
    1. Malthalel
      Malthalel
      • supporter
      • 0 kudos
      I found only one pickup. I think they moved it (actually after 1.0 almost all weapons are unique).
  10. TNejedly
    TNejedly
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    Hi, regarding containers refill on reload.

    It might be helpful to add to readme that you need to tick the one-use-container first, load and save game, then edit the save again with unticking this option to start the actual refill on every load. 

    BTW great mod :)
    1. Malthalel
      Malthalel
      • supporter
      • 0 kudos
      Thanks for letting me know! I'll add that with the next version.