Sons Of The Forest

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Ausbrecher

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Ausbrecher

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Update 0.5 (1 comment)

  1. Ausbrecher
    Ausbrecher
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    The Update for the Update.
    The new Sons of the Forest update was just released. Actually, it didn't had that much new features. The new Boss Monster (Type ID: 45) was already included in earlier versions, so I wasn't that supprised and I was able to create a Screenshoot for thecurrent editor version.

    The savegame structure also hasn't changed that much. It's actually a realy smart system behind it that allows a lot of things.
    Up to now, there are still a few question marks above some options, like "falgs" and the "WorldEvent".

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    1. Mini-Map added
    Now you have a Minimap available. WHen selecting an Actor or a structure, the position will be shown in on the Mini Map.


    2. Family Viewing & Editing added
    There is a new Pannel, with a list of families. The displayed Name is generated by there stats. For example, if a cannibal family realy dislikes you, no fear and no sentiment, "Bloodlust cannibal".
    If a cannibal tribe with 10 cannibals in it, likes and fears you, the name would be "Scared lionized cannibals of the family"

    When changing a cannibal stats, the display is NOT autorefreshing. This would cost to many ressources and wuold lag. Maybe I can make it work some days later.
    You can change there anger, fear and sentiment.


    3. Actor Preview Images added
    I made screenshots from almost all characters. They will be displayed in some places, for example when you click on a dot on the map.
    In the preview, there are also some other informations.
    Below the image, there are 3 bars - Fear, Anger and Sentiment.
    Followed by 3 numbers. From left to right: Type ID, Variation, State. Those aren't realy helpful informations, but for me it's gold :)


    4. Removed "Above Max" Option
    With the latest Update, you can't have an amount of items above the maximum limit. It's not longer possible to have 1000 logs in a storage, or 1000 arrows in your inventory.


    5. Support for the latest Sons of the Forest update
    There where some changes how the savegame is stored. For example the modules in a stick holder. Befor the update, each stick had a module with unneccessary informations. The size was above 100 bytes per stick.
    Having 30 stick storages, with 1000 sticks in it... each with 100 bytes unused informations, ends in big savegame files. Thankfully this was removed now.


    6. Trying to fix Dry Rack Problem
    Drying Racksstill have a strange logic behind it, how the fishes and meat are stored. There where still a few bug reports having problems to save drying racks.
    I've removed a few things and added a few debbuging messages. When the bug still appears, I can now trace the error way better, hopefully finding the problem if it still exists.


    7. Fixed a problem with Kelvin and Virginia
    There was a copy and pase error. My bad. Some of there options where stored wrong. For example, Virginia used Kelvins clothing settings. So you couldn't change Virginias clothing with her option menu - but when you changed Kelvins clothing, it changed Virginias as well.


    8. Reviving Kelvin and Virginia
    When Kelvin or Virginia where dead since a longer time, and there body had disappeard from the map, you couldn't revive them anymore, because everything from them where removed from the savegame.
    Now, if there stats don't exist in the Savegame anymore, a new character will be created - make it possible to revive them even when they are dead since a long time.