Sons Of The Forest

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Ausbrecher

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Ausbrecher

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Update 0.4 (3 comments)

  1. tokadayeet
    tokadayeet
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    I just downloaded the new 0.4.2 file and it is saying that it is the 0.4.1 version.
    1. Ausbrecher
      Ausbrecher
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      oh, sorry, my bad - but it's actually the 0.4.2 - I just forgot to change the displayed version number.
  2. Ausbrecher
    Ausbrecher
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    Update 0.,4 had a lot of changes.
    Here I want to tell you, what everything is about.

    1. Added Hotkeys for Tabs
    Now you can switch between the inventory tab and character tab by just using the Hotkeys. "Ctrl + 1" for the first tab, "Ctrl + 2" for the second, ....


    2. Added Quickmenu with Hotkeys
    If't added a quick Menu with the most used features.
    "Heal / Eat / Drink / Rest" (F2 Key) will fill all the player stats to it's maximum.
    "Full Armor" (F3 Key) will fill all armor slots with Tech Armor and max durability
    "Fill all storeage" (F4 Key) will fill all storages with max capacity. All items in a shelf or wall shelfs will be maxed. The drying Racks will be filled with fish or meat (randomly)
    "Revive all Follower" (F5 Key) will revive kelvin and virginia.


    3. Allow character stats above 1000
    This is mainly a bug fix. It can happen, that modded/cheated savegames have player stats above 1000. This resulted in an error with the old version, because the input field where set to have a maximum of 1000. Now, when a state is above 1000, this value will be used as a new maximum value.
    This also meen, you can below this value, but not above.


    4. Item List now has almost all items with correct max values
    I've almost completed the item list. This was a lot of work and a lot of "Save -> encrypt values from json -> write to list" work. and I've had to write some Debugging Scripts allowing me to export lists and compare lists.


    5. Added New experemental setting "Allow above maximum"
    Now you can set in your options "Allow above max". This is a new feature that allowes you, to have 1000 of each stackable inventory item like grandates, molotovs, stones, sticks, ....
    It also allows allows having armor with a durability of 1000 (instead of 80 for Tech Armor, or 10 for leaf armor)
    And all Stick / Stone / Bone / Log storages can have up to 1000 items in it. This isn't realy supported by Sons of the Forest - so it looks like you have 6 logs in your storage, and after removeing them, the storage looks empty. But actually, there are still 994 logs in this empty looking log storage and you can grab them.


    6. Multiplayer (Host only) is now available
    It's a highly requested feature. Now, when you are in the "Load Menu", you can switch between Singleplayer" and "Multiplayer".
    This allows multiplayer hosts, to revive virginia again, or do all sort of things - as long he is the host.


    7 + 8. Advanced Error Reporting / Bug Report
    Instead of just crashing, the Savegame Editor now will display a better looking error message.
    In many cases it will also open a "Bug Report" dialog where you can send an automated bug report message, and optionaly including game files.
    The message can be edited before sending.
    The Bug Report actualy is an "E-Mail" that sends an annonym message to one specific e-mail address.
    It turns out, this is realy helpful. After 24h I already had 46 Bur Reports. And the included message contains all needed infos.


    9. Armor support added
    Now you can edit the players armor. You can put on Tech Armor on each slot. The numeric value next to it is the duribility.. Tech Armor for example has a duribility of 80


    10. Map coordination system corrected
    If just adjusted the map coordinates a bit more. They are still not perfect, but mostly perfect


    11. Infos when hovering an object on map
    When you hover above a point on map, the info bar on the bottom line of the editor will tell you, what this point is.
    There are still a few "Actor Types" and stuff missing and the names are free minded, but I've almost got all actors and structures.


    12. Displying WorldItems on map
    I still don't realy know what this is, but it will be displayed now! :D
    There are things on the map named "World.HangGlider.12" for example. But when I teleport to one of these locations, nothing is shown.


    14. Abort Loading / Saving when an error occur
    When you have a critical error, the loading / saving process will be aborted now.


    15. About Formular
    I've also added an About Window with some little infos about the editor and me, and a link to this nexus page.


    16. Fixed "NaN" Bug
    In some cases it happend, that Sons of the Forest saves "NaN" instead of "0" in a savegame property.
    This resulted in an error when loading the Savegame in the editor. This is now fixed and "NaN" will be replaced with a "0"


    17. PayPal Donation Button
    Well, why not :) Feel free to support me. It's a lot of work, creating this editor and figure out all the IDs, there maximum and stuff like that.


    -------------------------
    Hotfix 1
    1. Fixed a bug, when loading a Savegame that has more then 6 Items on a Drying Rack
    There where some people, having 8 items on there drying rack instead of 6. My Savegame editor currently only support up to 6 items per drying rack. I had to add an script, that ignores everything above the 6th item.

    -------------------------
    Hotfix 2
    1. Fixed some issues with Drying Racks
    There where several problems with the drying rack. First of all, the "Fill all empty slots" didn't work. This was now fixed.
    Another problem was an ">" instead of an "<", that took me 10 hours to figure out :D this resulted in completly ignoring drying rack items
    Another problem was a wrong "state" id... so when saving a "dried fish", it went to the state "rotten"....
    And a few more problems... my head still hurts :D

    2. Fixed an issue with missing datas
    Some savegames doesn't have all files I've expected, like the "WorldItemManagerSaveData.json" file. I've edited many parts of the editor to make most files optional. When you don't have an PlayerInventory file, you can still load the savegame, and the options related to the inventory, will be disabled now.
    Please don't force this, ... it's a hotfix, not a new feature.
    I choice this method, because of the maybe upcomming feature "Multiplayer Client", that doesn't have all the files.

    3. Fixed an issue with "Strength divided by zero"
    Sons of the forest stores 4 Strength values.
    - StrengthLevel - witch is the actuell level,
    - CurrentStrength - with the leveling experience
    - RequiredCurrentStrengthPerLevel - the amount you need for level up
    - Strength - The %-Value of CurrentStrength and RequiredCurrentStrengthPerLevel.
    Calculating Strength could divided by zero, when RequiredCurrentStrengthPerLevel is 0. This ends in a CTD.

    4. Fixed an issue with ArgumentOutOfRange, when removing Items from inventory
    When removing Items from your inventory, it could happen, that the Editor was CTD. This was fixed now.