The crafting process (in the inventory) doesn't distinguish between the different states (raw, burned, spoiled, dried), so if you set meat or fish as ingredient, then any state would work as crafting ingredient. They are all the same object but with different states, and since the default state is raw, when you craft "meat" or ''fish' the resulting item will be raw meat and raw fish.
Everything is working fine, but found a bug. When u add spoiled meat to the craft table and then return it to the "storage" it becomes "fresh" again not crucial ofc
I can not seem to create a custom recipe. It keeps telling me to open inventory first which I've done three or four times, I've even tried to open the custom recipe creation window with the inventory open still and it doesn't seem to make a difference.
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Fish Raw; Fish Dried; Fish Cooke; Fish Burned ;Fish Spoiled; Meat Raw ;Meat Dried ;Meat Cooked ;Meat Burned ;
fish as ingredient, then any state would work as crafting ingredient.
They are all the same object but with different states, and since the default state is raw, when you craft "meat" or ''fish' the resulting item will be raw meat and raw fish.