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- If an item is both used as ingredient and resulting item, the resulting item will be forced as new instance. (Can be used as a way to recharge an item).
Version 0.1.1
- Fixed Arrow Upgrade not working properly.
Version 0.1.0
- Added support for multiple different resulting items. - Hovering the available recipes show counts . - Conflicted ingredient recipe are added as disabled. - Save related fixes.
Version 0.0.9
- Added default recipes support. - Can enable/disable default and custom recipes. - Clicking on a recipe will copy it's ids to the input fields. - Fixed search function and switching saves.
Version 0.0.8
- Added Search function for id helpers. - Changed max value for items count from 50 to 100.
Version 0.0.7
- Compatibility support with Skeletal Chainsaw mod. (will use the custom model for crafting instead of vanilla model if the mod is installed).
Version 0.0.6
- Added more supported Items. - Fixed broken layouts. - Added option to (enable/disable) input and helpers values after adding a recipe. - Added an alternative slider for items with big counts.
Version 0.0.5
- Added more allowed ingredients (resulting items list). - Custom Recipe list will persist per save game. - Settings can also be changed in the mod menu. - Fixed menu exit button behavior.
Extract the "Mods" folder from the zip file and place it in the game directory where SonsOfTheForest.exe is located
Run the game and check the MODS Tab to see if the mod was loaded successfully.
How to Use:
Default opening key is F5 (Load a game before using it). It can be changed from the mods settings.
Mod Settings Can be accessed in Pause Menu (On the right of Options).
Features:
Add, disable or delete a custom recipe.
Disable Game Vanilla recipes.
Custom Recipes are saved with the game save by default and will load the first time you open your inventory.
Alternatively you can also use the manual (save, load recipes) from a file feature.
Custom Recipes Can Have multiple resulting items.
You can add upgrade arrows recipes.
Recipe Input Helpers can help you search and add any Ingredient or resulting items Ids.
Notes:
When making a custom recipe, you should avoid using conflicting ingredients between recipes as that can result of only one of them showing up when trying to craft.
If you have no space in your inventory for the resulting items, the recipe won't show up when crafting.
You can Ping me on Discord, If I don't respond here.