Makes all races worth having in your grand city, (instead of just having Dondorians and Cretonians do all the work).
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Changelogs
Version 1.7
Fixed Bonus/Penalties Not applying do to wrong String input
Version 1.6
Main Release Version - Went though many changes, that's why it's not 1.0 version Changes:
Tweaked work skill values. Added Skills and Bonuses to races. Added penalties to some races skills.
Know that every Download will go towards the Ukraine Relief Effort
If you like me, you like to mid-max your workshops and place races where they're most Fulfilled and Skilled at. ... after all, what's better than a happy and productive subject.
= This mod tries to take into account the races history and biography in the world of Syx = = To expand all races to more fields of work,basically. =
Lads and Lasses I give you RRWS. ( Reworked vanilla Race Work Skills )
Cantors
THY oldest, most venerable and blessed being with near immortality, their imposing stature and strength makes you think twice.
Spoiler:
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Despite this they're pretty useless in your Capitol ... besides fighting and guarding your most gracious self, my liege. Changes : 70% Bonus to Libraries and Administration ( You don't get to live to 800 to be stupider than Humies) 50% Bonus to Fishing ( since they live in cold climates ) More Changes to come ...
Cretonians
The children of Crator, farmers life is their calling and their expertize for farming is what makes them INDISPENSABLE for any would be Despot.
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They're really great early on Changes : Removed the 20% Bonus to Fishing ( Farming and Fishing are not the same thing ) Did someone say : Its almost Harvesting season ? Not much to change here ...
Dondorians
Born from the hills and mountains of Syx, they're by instinct natural Miners,Master Crafters, this is why you'll see them populate your workshops, refineries and mines.
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This is why they're so bloody Overpowered over all the other races since they get a 40% Bonus to Workshops and Refining which as said makes them THE only ones suited to work in your Industrial sweat shops ... Changes : 20% Penalty to Carpentry 40% Penalty Bakery, Wavering and Tailoring ( They're good with metals but shouldn't be OP at everything else ) Probably not finished cutting their legs off here ...
Garthimis
Abominations of Syx, created by the fallen god in their ungodly war. After the war, Garthimis retreated to caves and mountains and raided everyone who settle too close to them. Natural fighters with an exoskeleton to suit ...
Spoiler:
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... terrible at everything else ( how they're still breathing is a miracle in it self ). Changes : 100% Bonus to Mining Mountainous terrain with Penalties to all Mines/minable resources ( cave dwellers not Dwarfs ) 20% Bonus to Hunting ( They're natural killing machines, kinda makes sense ) They're no strangers to Cannibalism either ( Has an exoskeleton, are cave dwellers and raiders ... do the math ) Poor ugly bastards, they definitely need a hand ...
Humans
The last ones to come into Syx but certainly the most intelligent, perfect for researching and administrating your kingdom ... somewhat good at farming.
Spoiler:
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( Basically good librarians and administrators, nothing else ) Changes : 50% Bonus to Baking and Tailoring 30% Bonus to Paper production ( intelligent and industrious, that's more like us ) 40% Bonus to Fishing Well aren't you the greatest !
Tilapis
Protectors of the ancient forests that divide the lands of Syx and the forbidden lands beyond. Their love for the forests, animals and their natural aggression for outsiders are the things that set them apart from the rest.
Spoiler:
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Despite their history, they're only good for ranching cattle and very recently "decent" Woodcutters. Changes : 80% Bonus to Hunting and Woodcutting ( Just makes sense ) 50% Bonus to Carpentry and Weavering ( Woodcutters & Carpenters it's a nice pair, weavering just a plus ) Their no strangers to cannibalism either Master woodcrafters, they bend the forest to their will ...
All these changes are to make races more distinct, better at their fields of expertise taking in account their history, anatomy, environments and more importantly their biography according to the Dev ... and to cut off the Dondorians a bit, Overpowered midgets ...
Installation Guides provided in the DOCS and ARTICLES tabs, please read them before asking "hOW i INstALl tHis mOd" type of questions.
Creative criticism and commentary are appreciated but don't pull my leg off.