Solasta: Crown of the Magister

File information

Last updated

Original upload

Created by

Frattaglia

Uploaded by

frattaglio

Virus scan

Safe to use

Tags for this mod

About this mod

A Song for the Crossroads is a complete campaign module for levels 10-16 (19 if playing modded). It is the story-driven sequel of a previous campaign, "A Business for Monkeys", also included in this release to let you play seamlessly from level 1 to the cap.
Requires the Lost Valley and Palace of Ice DLCs

Permissions and credits
Mirrors
Changelogs
Donations
*Your enemy finally falls, and a suspicious portal opens in front of you. It's your only way out, so you grin your teeth and jump in... Will you survive the dangers of your new, weird home? And will you ever come back to Solasta?*

A Song for the Crossroads is a complete campaign module for levels 10-16 (19 if playing modded). It is the story-driven sequel of my previous campaign, "A Business for Monkeys", also included in this release.

Even if the story begins right after the end of the first installation, it is not required to have played it to fully enjoy this module - you'll just have some mild spoilers, and you will not recognize some cameos and the backstory of your starting equipment.
And if you want to play (or replay) A Business for Monkeys... it is included in this campaign, so you can go seamlessly from level 1 to the cap

A Song for the Crossroads is designed and balanced for a standard party of 4 PCs, but it is fully playable with larger parties.

It requires the Lost Valley and Palace of Ice DLCs


# KEY HIGHLIGHTS #

- Story driven campaign with focus on player decisions
- Based on an highly customized rendition of the Outer Planes (detailed in the "A Primer to the Planes" discussion on Steam)
- Difficulty is mid. You won't need a minmaxed party, but do not expect to steamroll everything
- Skills, alignment and even class matter (but none is required)
- Overarching story with 5 different endings and a final state linked to your choices
- A very basic faction system, mostly for roleplaying puropses
- Includes a world map, but no random encounters (all my homies hate random encounters)
- Includes crafting, you should be able to craft many different items

- Requires assets from The Lost Valley and Palace of Ice DLCs

WARNING: this campaign contains foul language, sexual innuendos, gratuitous violence and depictions of suicide.
It also involves political statements, planar lingo, breaks the 4th wall here and there, and contains an inane amount of quotes from real-life. Players discretion is advised


# ASFTC IN NUMBERS #

- 20 to 25 hours of content
- 30 playable areas
- over 50 custom items, weapons and armor included
- over 80 dialogues
- over 160 custom monsters and NPCs
- 5 different endings
- 3 joinable factions (mostly for roleplaying reasons)
- 0 (zero) random or filler encounters. No getting ambushed by wolves in the forest for you, mates
- as usual, uncountable typos. Be lenient ;)



# FINAL WORDS #

I really hope you enjoy your escapades in this campaign.
aSftC is a love project, started from the idea of "digitizing" a PnP module I wrote MANY years back for the original Planescape setting.

Since it is mostly story-driven, most of the work may remain under the hood (diverging paths and so on...), but I can assure there was *a lot* of work involved.
Also, this campaign is a delicate machine. I *think* I tested most of the corner cases, but IF SOMETHING BREAKS FOR YOU, PLEASE LET ME KNOW