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This page was last updated on 20 April 2024, 1:40AM
- Changelogs
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Version 1.5.97.5
- added Aura of Vitality, Mordenkainen's Faithful Hound, and Witch Bolt spells
- added Bountiful Luck, Grudge Bearer, and Weapon Master feats
- added College of Elegance subclass [design by HiddenHax]
- added Lizardfolk race [by Otearaisu]
- added official invisibility rules under lightning and obscurement rules
- balanced Burning Hex invocation to also apply on fire 1d6 condition for 1 minute
- balanced Orcish Aggression to grant STR or CON, PB/LR, require melee, and finish charge with free main attack
- balanced Vitriolist viscosity mixture power to apply hindered instead of confused
- fixed attack cantrips to trigger with all non ranged melee weapons
- fixed cantrips casting interaction with action switching setting to allow bonus spells
- fixed Ice Knife spell to increase dice with higher slots
- fixed Abilities of the Chain Master invocation to be main action only
- fixed Chilling Hex invocation damage type to Cold
- fixed Dragon Fear feat double combat log and feat description
- fixed Dragon Hide feat claw attack to be 1d4 + str unless better die type/count from Monk or other sources
- fixed Mage Slayer feat saving reaction to be once per long rest
- fixed Artillerist tiny fortified position power to be present on all 3 cannon types
- fixed Circle of the Stars inverted attacker and defender names on weal/woe saving modals
- fixed Martial Tactician overcome strategy power to trigger on all required scenarios
- fixed Martial Warlord coordinated assault power to be once per turn
- fixed Path of The Totem bear totem power to not force disadvantage against source
- fixed Patron Celestial healing light power missing from action bar
- fixed Patron Mountain eternal guardian power not reducing damage from 6th level onwards
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Version 1.5.97.4
- added Burning Hex and Chilling Hex invocations
- added Conjure Goblinoids spell [suggested to Druid and Ranger]
- added Dark-Elf Magic, Dragon Fear, Dragon Hide, Mage Slayer, Orcish Aggression, and Wood-Elf Magic feats
- fixed Artificer spell storing item menu with too many items [2 powers instead of 1]
- fixed Artillerist firearm [progression], detonate [area], flamethrower [DC], and fortified [activation]
- fixed Destructive Wave necrotic sub spell requiring concentration
- fixed Enhanced Focus infusion to be closer to tabletop [ignore cover instead of DC bonus]
- fixed Maddening Hex and Relentless Hex interaction with Hexblade
- fixed Merciless fighting style effect center point [downed creature instead of attacker]
- fixed Opportunist seize the chance [trigger on enemy instead of all]
- fixed Savagery furious defense [using DEX on all barbs instead of savagery 6 or higher]
- fixed Vitriolist paragon [CON savings instead of WIS and incapacitated instead of paralyzed]
- fixed Vitriolist refund mixtures [reaction pop up instead of lowest avail slot]
- fixed Wildmaster bear companion additional HPs [class level instead of char level]
- fixed Wildmaster eagle and wolf companions not allowed in combat
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Version 1.5.97.3
- added 'Add Dexterity Modifier to enemies Initiative Roll'
- added 'Enable the hero with best proficiency to roll dialogue choices'
- added Alert, Charger, and Chef feats
- added Dwarven Fortitude, Flames of Phlegethos, and Orcish Fury feats
- added Path of the Ravager subclass [UA Path of the Berserker]
- improved Circle of the Stars with revert starry form power
- improved Ranger Wildmaster with new non-spirit companion models
- fixed Circle of the Stars chalice and dragon constellation light range
- fixed Circle of the Stars constellation form integration with wildshape
- fixed Innovation Vitriolist vitriolic infusion adding acid PB to all attacks
- fixed Ranger Wildmaster beast using char level instead of class level
- fixed Ranger Wildmaster bear and eagle 2nd attack to be different than 1st
- fixed Reckless Attack not working with enemies, reach weapons, and unarmed
- fixed Way of Dragon reaction hide and sub interaction with cantrip attacks
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Version 1.5.97.2
- added 'Enable Barbarian brutal strike at levels 9, 13 and 17'
- added 'Enable Barbarian reckless attack buff and debuff to finish at start of next turn'
- added 'Enable Barbarian regain one rage use over a short rest at level 7'
- added 'Disable Barbarian brutal critical at levels 9, 13, and 17'
- added 'Set Ring of Regeneration heal rate to 1 HP per 3 minutes' [by ImpPhil]
- fixed Circle of the Moon archer constellation light range
- fixed Devastating Strikes feat as a better fit for Barbarians
- fixed Inspired Leader feat temp HPs to endure until long rest
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Version 1.5.97.1
- added Gift of The Chromatic Dragon and Second Chance feats
- added 'Select Tabletop' checkboxes under 'Mod UI > Character'
- fixed Circle of the Moon wildshape shapes offering logic
- fixed Fighting Initiate feat offering FS regardless of mod UI selection
- fixed flying on Path of Elements and Path of Totem Warrior
- fixed mod boot under certain scenarios [UMM 0.27.11 or above not supported]
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Version 1.5.97.0
- added Longsword, Mace, and Shortsword items and respective recipes
- added Ranger Gloom Stalker subclass
- fixed all cantrips enforcing save to negate any damage form on a success
- fixed campaigns translator changing nodes tech names
- fixed custom level up granting logic under multiclass scenarios [i.e.: Zen of Archery]
- fixed Devoted, Militia, and Troublemaker backgrounds interaction with flexible backgrounds
- fixed Fell Handed feat disadvantage reroll not using highest dice roll
- fixed Path of Elements elemental burst causing a mod instability
- fixed summons during combat loosing the selected position and falling
- fixed Wildling feral agility feature tired condition removal logic
- fixed Wizard Dead Master necromancy bonus DC feature missing 4 spells
- improved Crusher feat to not require a modal on trigger
- improved Force Knight kinetic barrier feature modal description
- improved Imp impish wrath feature to not require a modal on trigger
- improved Oath of Altruism spiritual shielding feature modal description
- improved Path of the Elements elemental fury feature description
- improved Ranger Wild Master subclass [RESPEC is required]
- removed Ring Mail items and respective recipes [RESPEC is required]
- replaced Ranger Sky Warrior swift strike at 7th with ghostly howl
- replaced Ranger Survivalist features at 15th with blessing of the wilderness
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Version 1.5.94.56
- added Martial Force Knight subclass
- added Militia and Troublemaker backgrounds
- added 'Modify Normal Vision range 12,24,48 [only in battles]'
- fixed 'Add fighter level to indomitable saving reroll'
- fixed 'Lighting and obscurement rules'
- fixed a rare vanilla crash when terminating effects on downed allies
- fixed Burning Blade second target pointer validation
- fixed Circle of the Cosmos twinkling stars and weal behaviors
- fixed Counterattack gambit die consumption registration
- fixed Domain Defiler insidious death magic necrotic validation
- fixed multiclass caster effective level calculation
- fixed select positions cursor pointer validation
- fixed terminating effects over circular relations graphs
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Version 1.5.94.55
- fixed all powers requiring 5ft range not triggering on diagonals
- fixed Ardent Hate, Heart Seek Shot, and Shadow Flurry triggering on anyone's failed attack
- fixed Booming Smite triggering save and damage twice
- fixed distance calculation for ranges up to 5 ft and against large or bigger targets
- fixed game crashing on enemies' legendary actions
- fixed Paladin smites offering one caster level less on modal if at an odd level
- fixed Telekinesis contest check, range, and SFX
- fixed Umbral Stalker shadow stride not getting offered if rogue initiate surprise round
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Version 1.5.94.54
- added Telekinesis spell at 5th
- added Interface > Game UI > 'Change AoE creatures highlight select color'
- added Interface > Game UI > 'Change single creatures highlight select color'
- fixed Close Quarters feat not triggering with Duelist and Umbral Stalker special sneak scenarios
- fixed Inventor quick wit reaction getting offered multiple times and incorrectly calculating delta
- fixed Mobile feat always granting immunity to opportunity attacks
- fixed Paladin and Ranger multiclass shared slots using round up calculation
- fixed Psion mind over matter and Umbral Stalker umbral soul not triggering when downed
- fixed Burning Blade cantrip requiring the first and second target to be 5 ft from caster
- improved Inventor spell casting with Arcana vocal spell seme
- improved Gambit coordinated attack and Warlord strategic reposition to work under multiplayer
- improved Umbral Stalker gloomblade and shadow stride features
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Version 1.5.94.53
- added Gameplay > Rules > 'Enable Rogue to use DEX or STR modifiers on Cunning/Devil Strike, Debilitated/Improved...'
- fixed Booming Step modal staying open after selection
- fixed Raven heart-seeking shot not forcing a critical hit
- improved sneak attack modifiers combat log messages [close quarters, cunning strike, etc.]
- improved Roguish Opportunist debilitating strike to trigger before cunning strike
- improved Roguish Umbral Stalker shadow strider to also work off battle
- improved all translations to enforce consistency on lists
- reviewed all conditions [hundreds of them] for correct duration and redundant interruptions
- reviewed all subclasses, feats, FS, gambits, invocations and spells for performance improvement
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Version 1.5.94.52
- added Morning Stars enchanted items and respective recipes
- added Rogue Umbral Stalker subclass [design by HiddenHax]
- fixed Burning Blade spell not allowing a second target selection
- fixed College of War Dancer not granting an extra attack after a non attack one
- fixed Monk Stunning Strike not checking for ki points availability
- fixed no cost powers modal staying open after selection
- improved Innovation Vitriolist mixtures power descriptions
- improved Roguish Blade Caller hail of blades reaction descriptions
- removed backward compatibility blueprints from Tactician and Silhouette
- removed previously deprecated Moonlit and Raven Uncut
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Version 1.5.94.51
- added Circle of the Cosmos subclass [only difference compared with TT is it won't react on attribute checks]
- fixed College of War Dancer improved war dancer not granting extra attacks while war dancer is active
- fixed Corrupting Bolt, Ice Blade, Resonating Blade, Sanctuary, and Vitality Transfer interaction with twinned
- fixed some reaction like powers not updating usage after confirmation [i.e.: Imp Wrath, etc.]
- fixed War Magic incorrectly granting a bonus attack after a main attack
- improved all custom reaction powers to present the source power usages on modal whenever appropriate
- improved Cunning Strike and Devil Strike tooltips to display power usage as amount of sneak dice used
- improved mod backend for better maintainability, multiplayer compatibility, and performance
- improved Path of the Elements condition raging SFX to be based on chosen ancestry type
- improved Path of the Spirits wolf spirit at 3rd, eagle and wolf aspect at 6th, and spirit walker at 10th
- removed previously deprecated College of Harlequin, Martial Defender, Martial Marshal, and Way of Distant Hand
- removed older 17h backward compatibility blueprints from Scoundrel, Duelist, and Raven
- removed older 6th and 8th backward compatibility blueprints from Defiler
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Version 1.5.94.49
- fixed Arcane Recovery and Flexible Casting modals getting presented to all players in a MP session
- fixed Burning Blade spell causing an instability when attempting the 2nd target damage
- fixed Kinesis invocation not allowing a 2nd target selection per description
- fixed Lighting and Obscurement rules interaction with True Sight capable targets
- fixed Oath of Thunder thunderous rebuke feature and Patron Rift Walker rift strike feature not updating usage
- improved conditions with fly moves to have self with proper flying stance and immunities to grease and prone
- improved Patron Moonlit conditions icons, features SFX, and midnight blessing feature
- improved Rogue Duelist master duelist feature to be closer to UA
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Version 1.5.94.48
- added revised Patron Moonlit subclass [design by HiddenHax]
- fixed Circle of The Nights interaction with Arch Druid feature at level 20
- fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
- fixed vanilla powers and spells with range type touch and distance greater than zero
- improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'
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Version 1.5.94.47
- added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
- added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
- deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
- fixed level up [crashing after remarkable technique fix]
- fixed lighting and obscurement rules [still crashing with gadgets]
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Version 1.5.94.46
- fixed enemies flanking rules [triggering false positives on allies]
- fixed Ethereal Step spell [offering no positions]
- fixed lighting and obscurement rules [crashing with gadgets]
- fixed Remarkable Technique fighting style [offering no gambits]
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Version 1.5.94.45
- fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
- fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
- fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
- fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check
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Version 1.5.94.43
- added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
- added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
- added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
- added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
- added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
- changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
- changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
- fixed Arcane Recovery using character level instead of class level to determine max recovered slots
- fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
- fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
- fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
- fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
- fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
- fixed main action spells interaction with action switching allowing bonus spells to be cast
- fixed Roguish Slayer elimination feature not triggering on magical attacks
- fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
- fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
- fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
- fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw
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Version 1.5.94.41
- added Interface > Game UI > grid color, animation movement, and width settings under new 'Combat' section
- added Ice Blade (Ice Knife) spell at 1st and Mystical Cloak (Tasha's Otherworldly Guise) at 6th
- added vanilla Domain Law final word feature at 17th
- added vanilla Domain Mischief fortune favors the bold feature at 17th
- added vanilla Domain Mischief strike of chaos progression at 17th and 20th
- changed Burning Blade, Elemental Infusion, and Noxious Spray spell sprites
- changed Circle of The Forest Guardian bark ward feature insane temporary hit points duration and progression
- changed Circle of The Forest Guardian sylvan durability feature at 2nd getting replaced by sylvan magic
- changed Domain Defiler defile life feature damage progression
- changed Domain Defiler dying light feature at 17th with additional max necrotic dice damage once per long rest
- changed Domain Defiler insidious death magic feature to last until the end of your next turn
- changed Domain Defiler mark for death feature at 6th getting replaced by beacon of corruption
- changed Hand-and-A-Half into Classic Swordplay, removed +1 dmg, triggering with any one-handed melee and a free hand
- changed Incineration spell burning damage from 4d6 to 8d6
- changed Path of The Reaver profane vitality feature hit points piece into new draconic resilience feature at 3rd
- changed Roguish Arcane Scoundrel arcane backslash feature to 1 usage per long rest
- changed Roguish Slayer cloak of shadows feature to 1 minute duration and DEX modifier usages per long rest
- changed Sorcerous Spellblade mana shield feature to be offered at 2nd instead of 1st
- changed Way of Dragon elemental breath feature into a no cost action that consumes attack actions once per turn
- changed Way of Tempest eye of storm feature at 17th lightning leap damage dice from 5d10 to 4d10
- fixed 'Darkness Perceptive' and 'Light Sensitivity on outdoors only' settings incorrectly considering half dark-elves
- fixed Closed Quarters feat sneak attack pre-requisite not validating Arcane Scoundrel at 9th or higher
- fixed Defensive Duelist feat triggering the reaction regardless the hero main weapon finesse tag
- fixed vanilla Domain Mischief strike of chaos triggering on magical attacks [and restricted reaction validator]
- swapped Path of The Savagery wrath and fury feature at 10th with unbridled ferocity feature at 14th
- swapped Way of Dragon reactive skin feature at 3rd with elemental breath feature at 6th
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Version 1.5.94.40
- added Cloud of Blades spell at 2nd
- changed Flash Freeze spell damage from 12d6 to 10d6
- changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
- changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
- fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
- fixed Aura of Vitality spell behavior on some collateral scenarios
- fixed bonus action spells interaction with action switching not restricting main spells to cantrips
- fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
- fixed deprecated subs list in settings.xml getting duplicated on every mod boot
- fixed Elemental Expert feat re-rolling dice on any damage type
- fixed Far Step spell to consume a bonus action and use concentration
- fixed Skin of Retribution not removing condition when temp HPs get to zero
- removed extra spell slot feature from Arcane Scoundrel at 17th
- removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
- removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
- removed Zen Archer from fighting style list and made it a +1 WIS feat
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Version 1.5.94.39
- added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'
- added Martial Warlord subclass [our view on a balanced Martial Marshal]
- added Coordinated Attack (Maneuvering Attack) gambit
- added Elusive Movement (Evasive Footwork) gambit
- added Overwhelming Attack (Sweeping Attack) gambit
- added Swift Throw (Quick Toss) gambit
- fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon
- fixed Blessing of Rime spell not removing condition when temp HPs get to zero
- fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage
- fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]
- fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should
- fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability
- fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit
- fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages
- deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]
- improved vanilla grouped reactions to be executed in order of modal clicks instead of party order
- removed recurrent temporary hit points from Innovation Armor defensive field feature
- renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright
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Version 1.5.94.38
- added additional sample portraits [by Artyoan]
- added Arcane Shots, Gambits, and Infusions doc buttons under General > Character > Proficiencies
- changed Martial Tactician Gambits to be closer to Battlemaster Maneuvers
- changed Martial Tactician to be closer to Battlemaster
- changed Tactician Adept feat to grant one d6 gambit die and 2 gambits
- fixed `Enable Flurry of Blows to not require an attack action before usage` still offered if BA consumed
- fixed `Enable Martial Arts - Bonus Unarmed Strikes to not require an attack action before usage` not working at all
- fixed Sorcerer cannot cast Metamagic targeted spells
- removed halo effect from Malakh race
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Version 1.5.94.37
- added additional sample portraits [by Artyoan]
- added Gameplay > Rules > 'Only apply Entangle effect at casting time and also force a strength check to break free from the vines'
- added Gameplay > Rules > 'Use official small races rules when wielding heavy weapons'
- fixed action switching integration with some custom campaigns NPCs preventing loading locations
- fixed Circle of the Eternal Grove verdancy condition healing way too much on turn start and not getting removed on self
- fixed Interface > Game UI > 'Hide exits and teleporters visual effects if not discovered yet' not displaying gizmos under certain scenarios
- fixed Path of The Reaver eviscerate power updating usage before reaction was confirmed
- fixed Patron Mountain still offering Barrier of Stone reaction from level 6 instead of Eternal Guardian one
- fixed vanilla Insect Plague spell not rolling a constitution saving throw
- fixed vanilla Sorcerer spells list not having Insect Plague at level 5
- fixed vanilla Wall of Fire spell not rolling a dexterity saving throw
- improved Find Familiar and Steel Defender with vanish and teleport to caster powers [teleport works off combat only]
- removed Gameplay > Rules > 'Only apply Entangle effect at casting time'
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Version 1.5.94.36
- fixed a null exception on gadgets saving throws
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Version 1.5.94.35
- added Gameplay > General > 'Enable Monk Flurry of Blows to not require an attack action before usage'
- added Gameplay > General > 'Enable Monk Improved Unarmored Movement to move along vertical surfaces without falling'
- added Gameplay > General > 'Enable Monk Martial Arts to not require an attack action before usage'
- fixed Circle of The Life verdancy feature not healing on turn start from level 14th onwards
- fixed null exceptions on Irresistible Performance, Oath of Ancients, and Oath of Dread when dealing with gadgets
- fixed Wyrmkin crystal defense interaction with Druid wildshape leading to a soft lock in game
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Version 1.5.94.34
- added an entry in settings.xml with a list of deprecated subclasses [not offered or supported anymore]
- added College of Thespian and Martial Guardian subclasses [based of deprecated Harlequin and Defender]
- added Gameplay > General > 'Add Fighter level to indomitable resistance saving throw reroll'
- changed Cleaving Attack feat extra attack on kill to a bonus action type instead of a main action one
- changed Shield Techniques feat on reaction to halve all income magic damage requiring a DEX save
- changed Taunted condition to be the same on Martial Guardian, Provoke Gambit, and Thunder Gauntlet
- deprecated College of Harlequin, Martial Defender, Raven Uncut, and Way of Distant Hand subclasses
- fixed a vanilla issue with some monsters not triggering more than 1 reaction per turn when allowed
- fixed Oath of Ancients and Oath of Dread level 20 features not forcing disadvantage on enemies savings
- fixed Psychic Whip freezing combat when enemy tries to dash as very first action [spell won't trigger]
- fixed Shield Techniques not displaying the saving bonus on combat log tooltip
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Version 1.5.94.33
- added additional sample portraits [by Artyoan, Thaladar]
- added Way of Zen Archery subclass
- changed Way of Discordance tides of chaos to give monk level temporary hit points
- changed Way of Dragon reactive hide to reactive skin, and damage to 2x your martial arts die
- fixed Air Elemental wildshape using STR instead of DEX on flurry of blows attacks
- fixed Forest Imp wrath not considering attack tags like magical weapon, etc.
- improved Circle of The Forest Guardian bark ward caster and impact effects
- improved Forest Imp wrath with a toggle to enable/disable the reaction prompt
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Version 1.5.94.32
- added Battleborn, Oni, and Wildling races [by @otearaisu]
- added Gameplay > General > 'Add Darkness Perceptive to Darkelf, Dark Kobold, and Gray Dwarf [perception checks adv]'
- added Gameplay > General > 'Enable Light Sensitivity on Darkelf, Dark Kobold, and Gray Dwarf to only trigger outdoors'
- added Gameplay > Rules > 'Remove school restrictions from Shadowcaster', 'Remove school restrictions from Spellblade'
- fixed Circle of The Night primal strike feature to trigger with flurry of blows attacks
- fixed Cleaving Attack and Power Attack not triggering with daggers, javelins, spears, etc.
- fixed Patron Mountain icebound soul always applying blind condition regardless of saving result
- fixed Petal Storm, Way of The Dragon elemental breath, and Web effect proxy tooltips
- fixed Pugilist fighting style to also deal additional damage while in wildshape form
- fixed Ranger Lightbearer angelic form feature to trigger with flurry of blows attacks
- fixed Rogue Elusive feature incorrectly set at level 19th instead of level 18th
- fixed the alternate voting system causing a narrative sequence crash on official campaigns
- improved the VTT camera with QE keys to rotate and forced top-down view
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Version 1.5.94.31
- added additional sample portraits [by artyoan]
- added Crystal Wyrmkin sub race [by otearaisu]
- added Interface > Game UI > 'Enable CTRL-SHIFT-(V) to toggle the VTT camera'
- fixed Divine Wrath spell to not require concentration
- fixed Earth Tremor spell proxy title and description
- fixed Ranger Survivalist disabling strike to trigger once per turn
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Version 1.5.94.30
- fixed Devastating Strike incorrectly doubling the bonus damage on hit
- fixed IsMelee issuing false negatives under some scenarios with Power Attacks, Smites, Wildshape, etc.
- fixed Sorcerous Psion not adding CHA modifier to damage when all original damage forms were Psychic
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Version 1.5.94.29
- added additional sample portraits under Portraits [Artyoan]
- fixed gamepad support on extended load and save menus
- fixed Stunning Strike not checking if toggle was enabled
- improved Inexorable Hex and Steel Whirlwind filtering logic
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Version 1.5.94.28
- added initial gamepad support on extended Load / Save menus
- fixed a bad refactoring that inverted a sign and unleashed hell on game behaviors
- fixed stunning strike getting offered on range even if not a Distant Hand at 11th
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Version 1.5.94.27
- fixed an issue introduced on v25 allowing infinite attacks under certain scenarios
- fixed an issue introduced on v25 locking game when casting under certain scenarios
- changed Corrupting Bolt spell to double damage on all incoming attack damage forms
- changed Opportunist debilitating strike saving debuff to trigger before cunning strike
- changed Wendigo sucker punch to 1d6 damage with additional dice at 9th and 17th levels
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Version 1.5.94.26
- fixed Conjure Elementals, Summon Animals, etc. not able to select a location
- fixed a vanilla issue with global active effects registration causing exceptions on load
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Version 1.5.94.25
- mod takes ~120 hours a month to get new content and fixes
- only taking requests from patrons or users supporting in other areas [QA, translations, etc.]
- looking for additional patrons to make it at least break even on costs [mod UI > General > Tools for donation]
- added additional sample portraits under Portraits/Personal [by Artyoan]
- added Interface > Game UI > 'Enable alternate voting system' [weight = votes * hero CHA modifier]
- added Interface > Game UI > 'Also each hero adds a D20 roll to weight' [sums D20 to above]
- added Pernicious Cloak, Tomb of Frost, Vexing Hex 5th level, and Inexorable Hex 7th level invocations
- fixed Inventor spell storing wand feature items price [now cost is zero]
- fixed 2 very rare interactions between Burning Blade / Spell Shield and Duelist / Poisonous Skin
- improved Chilling, Corrosive, Fiery, Fulminate, Necrotic, Poisonous, Psychic, Radiant, and Thunder invocations effects
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Version 1.5.94.24
- mod takes ~120 hours a month to get new content and fixes
- monthly cost with internet and services is ~$120 but only making $50 currently
- looking for additional patrons to make it at least break even [mod UI > General > Tools for donation]
- added Gameplay > General > 'Disable cast spell pre-requisites on feats provided by this mod'
- added Interface > Game UI > 'Enable Extended Proficiencies display setting'
- added Patron Celestial subclass [request from jlk493]
- changed Rejoin Party and Teleport features to work under multiplayer, and Teleport on official campaigns
- fixed Arcane Scoundrel not offering the essence thief power after a sneak attack at level 17th
- fixed Battlefield Shorthand versatility to memorize spell parent when subspells are cast
- fixed Poisonous Skin crashing power effect serialization on load and save
- fixed remaining races cast spell cantrips and slots collections crashing level up above 16th
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Version 1.5.94.23
- RESPEC is suggested on Telekinesis to get full benefits of reworked feat
- added Gameplay > Rules > 'Enable item usage not breaking invisibility'
- added Gameplay > Rules > 'Enable stealth not rolling if Subtle Metamagic'
- added Ranger nature's shroud optional feature at level 10 [homebrew by DemonicDuck]
- added Sorcerous Psion subclass [homebrew by HiddenHax]
- fixed Arcane Scoundrel arcane backslash burning extra attacks on kill
- fixed break stealth feature not considering spell attacks
- fixed College of Harlequin terrific performance burning extra attacks on kill
- fixed custom selection panel using class level on races
- fixed Devoted background missing cantrip slots from 17th
- fixed Healer feat causing an exception on medKit tooltip
- fixed Merciless fighting style burning extra attacks on kill
- fixed Oath of Altruism freezing game on Guardian Aura
- fixed Paladin smites ignoring daggers and javelins within reach
- fixed Patron Eldritch Surge stacking versatilities scores
- fixed Telekinesis feat to work as official tabletop rules
- fixed Way of Discordance freezing game on Deflect Missiles
- fixed Way of Discordance tides of chaos burning extra attacks on kill
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Version 1.5.94.22
- RESPEC is required on *** Patron Eldritch Surge *** and *** Roguish Raven ***
- added 3rd level Hunger of The Void spell
- added 56 new weapon crafting manuals across all weapon types
- added fighting style and steady aim choices for Rogues
- added remaining pre-gen Brek, Forammat, Liera, and Hector portraits
- added Roguish Raven subclass but kept original Raven "Uncut"
- added scrolls dropping instead of spellbooks on RESPEC
- added SRD rules setting to always break stealth after attacks
- fixed Barbarian and Monk fighting style not honoring mod choices
- fixed IsMelee weapon validators incorrectly allowing throwing
- fixed Merciless crashing battles on enemy reduced to 0 HP
-
Version 1.5.94.21
- fixed crash introduced with support for custom reaction spells [i.e.: Elemental Infusion]
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Version 1.5.94.20
- added 1st level Elemental Infusion, Vile Brew, and Void's Grasp spells
- added 2nd level Noxious Spray spell
- added 3rd level Adder's Fangs, Corrupting Bolt, and Vitality Transfer spells
- added 4th level Blessing of Rime, and Irresistible Performance spell
- added 6th level Flash Freeze spell
- fixed College of Harlequin combat inspiration power missing bonus to attack rolls
- fixed Ring of Blades not considering spell attack modifier from wielded equipment
- fixed Sanctuary incorrect save DC calculation and missing condition interruptions
- fixed some features causing soft locks by not properly checking for battle status
- fixed vanilla spells not upcasting recurrent damage dice [i.e.: Phantasmal Killer]
-
Version 1.5.94.19
- added Divine Wrath and Magical Negation 5th level spells
- added Poison Wave and Ring of Blades 6th level spells
- fixed Burning Blade and Sunlit Blade behaviors and crashes
-
Version 1.5.94.18
- fixed Action Switching soft locking battles under certain scenarios
- fixed Burning Blade not removing 2nd enemy impact effect on a miss
- fixed Mirror Image not triggering damage redirection to mirrors
-
Version 1.5.94.17
- added Aura of Perseverance, Aura of Vivacity, Protector of the Wild, and Psychic Lance 4th level spells
- added Booming Step, Flame Arrows, and Lightning Arrows 3rd level spells
- added Domains Battle, Cold, Fire, Insight, Lightning, Life, Oblivion, and Sun level 17th feature
- added Psychic Whip 2nd, Incineration 5th, and Heroic Infusion 6th level spells
- fixed battle not continuing when aiming at gadgets like light sources, traps, windows, etc.
- fixed Burning Blade not using spell casting ability modifier but intelligence one
- fixed College of Audacity whirl powers not considering attack mode tags
- fixed College of Life not using charisma ability bonus but intelligence one
- fixed custom magic effects not triggering their finish behavior correctly
- fixed Spike Barrage not up-scaling damage after extended tooltip inspection
- fixed vanilla game soft lock with wildshape forms trying to re-apply spell effects
- improved custom portraits with better files organization, and mod UI interface
- improved French [Ermite_Crabe], Korean [akintos], and Russian [Dovel] translations
-
Version 1.5.94.16
- added Spike Barrage, Steel Whirlwind and Swift Strike spells
- changed Oath of Thunder 3rd level smites damage progression
- fixed all spells incorrect M,V,S components and vocal spell type
- fixed Burning Blade ignoring fire damage, and changed damage SFX
- fixed custom portraits incorrect aspect ratio on hero action bar
- fixed RESPEC crashing with custom portraits feature turned on
- fixed Shadow Arrow using Strength instead of Wisdom on save
- fixed Shield Techniques reacting to anything instead of only DEX
- fixed vanilla missing translation terms on auto activation types
-
Version 1.5.94.15
- RESPEC is required on Way of Discordance before updating to this version
- added SFX browser in mod UI to accelerate new homebrew content development
- added Interception fighting style and Shield Techniques feat [by HiddenHax]
- added pre-gen heroes and monsters portraits to mod payload [by Artyoan]
- fixed "Blinded condition doesn't allow attacks of opportunity" feature
- fixed Disabling and Improved Disabling Strike incorrectly targeting caster
- fixed Feral Tiefling not offering the Burning Hands spell on action panel
- improved conditions extended tooltip descriptions to behave like vanilla
- improved mod code smells, performance, resilience, and inconsistent patterns
- improved Way of Discordance descriptions, progression, and missing SFX
- fixed interaction between spells that emit or prevent light and Druid wildshape
-
Version 1.5.94.14
- RESPEC required on Patron Riftwalker and Roguish Opportunist
- added Booming Blade cantrip suggested to Bard, Inventor, Sorcerer, Warlock, and Wizard spell repertoires
- added support for Custom Portraits with a new setting, and instructions under Mod UI > Interface
- changed College of Audacity, and Martial Arcane Archer to consider critical hits on their additional damage
- changed Resonating Strike spell to do fire damage, and renamed it to Burning Blade as not all flames are green
- changed Martial Spell Shield, Patron Riftwalker, Roguish Opportunist, and Way of Silhouette progressions
- fixed action switching interaction with cancelled action modals during battles, and spells quickened by caster
- fixed higher ground rules setting adding a +2 to spell attack modifiers instead of an expected +1
- fixed Martial Arcane Archer not granting additional arcane arrow usages at levels 10th at 18th
- fixed Way of Discordance stacking conditions logic to correctly trigger discordance damage whenever it's 3
- fixed an exception on level up workflow, when going back and forth through the feature selection custom UI stage
- fixed vanilla Dragonborn breath weapon powers dice progression from level 16th onwards
- fixed vanilla Sorcerous Mana Painter mana absorption incorrectly granting advantage on constitution savings
- improved vanilla Oaths with missing progression feature at level 20th
- improved vanilla Sorcerous with missing progression feature at level 18th
-
Version 1.5.94.13
- RESPEC required on Domain Defiler, Domain Smith, Patron Soulblade, Sorcerous Forceblade, and Wizard Arcane Fighter
- changed Arcane Archer arrows damage progression to 2d6 at 3rd, 3d6 at 11th, and 4d6 at 17th
- changed Arcane Archer bursting arrow area of effect from 10 to 15 feet
- changed Arcane Archer enfeebling arrow to also force disadvantage on STR/DEX/CON ability checks, and saving throws
- changed Arcane Archer insight arrow saving from WIS to DEX, damage from psychic to radiant, and renamed it
- changed Forest Guardian, Guts, Harlequin, and Vivisectionist subs progression [Cantrip Attack, War Magic, etc.]
- fixed Oath of Thunder missing thrown weapon attack tag on battle axes and war hammers
- fixed Resonating Strike interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- fixed Soulblade, Forceblade, Distant Hand, and Arcane Fighter missing magical weapon attack tag
- fixed Sunlit Blade interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- improved Domain Defiler defile life damage progression, and added dying light feature at level 17th
- improved Domain Smith descriptions, and swapped level 6th and level 8th features to be closer to tabletop
- improved Enduring Sting, Elemental Weapon, Mind Spike, Skin of Retribution, Smites, Sound Burst, etc. spells SFX
- improved Ensnaring Strike spell to be closer to tabletop by enforcing an ability check to negate the effect
- improved Path of Savagery furious defense by enforcing advantage when DEX savings are replaced with STR
-
Version 1.5.94.12
- fixed load save issues with active effects [STABILITY MUST UPDATE!]
- fixed Roguish Blade Caller applying additional damage on non-blade attacks
- improved Circle of the Night wildshape action interaction with concentration
- improved Patron Soulblade descriptions, and added a condition on pact weapon
-
Version 1.5.94.11
- changed Innovation Weapon steel defender model from arcane sword to golem iron
- changed Path of the Elements elemental burst to increment dice from levels 15/20th to 13/17th
- changed Path of the Savagery swapping level 6th wrath and fury with level 14th furious defense
- changed Patron Soulblade pact weapon model from spiritual weapon to arcane sword
- changed Verdant Armor invocation to recharge on short rest instead
- fixed Patron Soulblade soul hex allowing retargeting at 1st level instead of 14th
- fixed Roguish Blade Caller keeping blade mark on enemy after a miss or critical miss
- fixed Roguish Blade Caller not consuming blade mark on non dagger attacks
- improved Path of the Savagery wrath and fury with temp hit points whenever reckless attack is used
- improved Patron Soulblade pact weapon with damage dice increment at 10th and 14th
- improved Patron Soulblade soul hex, soul shield, and master hex descriptions
- improved Way of the Silhouette with strike the vitals feature at level 6th
-
Version 1.5.94.10
- fixed Rock Gnome getting both DEX and CON attributes
- fixed vanilla Legendary armors AC determination [Studded Armor of Black Marsh, etc.]
- fixed vanilla Black Dragon legendary actions' decision packages
- fixed vanilla Dragon Breath saving attributes [black, gold, spectral -> DEX, Young Green, Green Feral -> CON]
- fixed vanilla Mummy dreadful glare saving attribute to be WIS instead of CON
-
Version 1.5.94.9
- fixed Inventor Guardian Armor not triggering saving at 15th
- fixed Skin of Retribution not scaling damage when upcast
-
Version 1.5.94.8
- fixed wizard getting double ASI at 16th
- removed pop up warning message on serialization
-
Version 1.5.94.7
- added Necrotic, Poisonous, Psychic, Radiant, and Thunder Blast invocations
- fixed instability warning when game auto save under certain scenarios
-
Version 1.5.94.6
- changed Shadow Blade to use finesse on rolls, improved SFX
- fixed Eldritch Smite interaction with larger creatures
- fixed Ranger Marksman missing extra attack at 15th
- fixed Ranger Wildmaster beast eyebite powers duration
- fixed Wizard Bladedancer missing reaction prompt translations
- improved French and Russian translations
- improved Patron Eldritch Surge [RESPEC is required]
- improved Subclasses selection [RESELECTION is required]
- improved suspend flight feature options for winged boots
-
Version 1.5.94.5
- fixed Circle of the Eternal Grove conditions on self
- fixed Elemental Adept applying to other damage types
- fixed Ethereal Knell behavior under multiplayer
- fixed Imp and Malakh selectable languages
- fixed Innovation Grenadier recharge feature behavior
- fixed Sonic Boom area of effect to 30 feet
- fixed Thunderous Rebuke additional lightning damage
- fixed Voracious Fury triggering on thrown attacks
-
Version 1.5.94.4
- fixed Monk Abundant Ki
- fixed Oligath stone endurance
- fixed Korean translations [by Team Waldo]
-
Version 1.5.94.3
- added Hand XBows to Crossbow Mastery feat
- added Verdant Armor invocation at 5th [Barkskin, no concentration, once per long rest]
- fixed Empowered Weapons interaction with Fencer feat
- fixed Fade Away missing reaction translation terms
- fixed game soft locks introduced by a wrong fix on 1.5.94.2
- fixed Hand XBow to be a simple weapon instead of a martial one
- fixed mod boot up under Korean language
-
Version 1.5.94.2
- added Martial Defender subclass
- added Monastic Shield Training and Zen Archer fighting styles [only Monks]
- added SFX to Innovation Armor lightning launcher and thunder gauntlet attacks
- fixed Monk Fighting Style feature to respect fighting style choices on mod UI
- fixed Old Tactics missing feat family allowing both versions to be chosen
- fixed Sunlit Blade not allowing reach weapons to attack further than 5 ft
-
Version 1.5.94.1
- added Imp race [by otearaisu]
- added setting to calculate distance as tabletop would do [by TheRev]
- changed Arcane Archer Adept feat to offer 2 choices and 1 usage
- changed Eldritch Blast related invocations effects
- changed Healer medical kit and stabilize to recharge at long rest
- changed Infusion Adept feat to offer 2 choices and 1 usage
- changed Innovation Alchemy with new refund charge power at 5th
- fixed all races height data causing wrong targeting calculations [by TheRev]
-
Version 1.5.94.0
- fixed Cave Wyrmkin powerful claws triggering on opportunity attacks / hitting multiple times
- fixed Devoted missing spell repertoire assignment [RESPEC required to reacquire repertoire]
- fixed modify effect behavior causing soft lock under certain scenarios [i.e.: Sunbeam]
- fixed Wendigo sucker punch triggering on opportunity attacks
-
Version 1.5.92.18
- added Arctic Adaptation feat [by otearaisu]
- fixed concentration related features not working under wildshape
- fixed Innovation Vitriolist missing autoprepared spells tag
- improved Oligath with immunity to cold weather [by otearaisu]
-
Version 1.5.92.17
- added Daggers to Blade Mastery feat
- added Devoted background
- added "Enable Monk Abundant Ki at level 1" setting
- added "Enable Monk Fighting Style at level 2" setting
- added Flanking additional calculation method [by Andargor]
- added Roguish Blade Caller subclass
- fixed Oath of Thunder returning weapon behavior
- fixed Wildshape interaction with "action switching" setting
- improved vanilla logic to allow all damage forms from weapon to reroll
- improved French [by Ermite_Crabe], and Russian translations [by Kranay]
-
Version 1.5.92.16
- added "Allow temporarily suspending flight from items and spells" setting [by TheRev]
- added "Enable showing distance on tooltips when hovering over a character in combat" setting [by Andargor]
- added Innovation Vitriolist subclass [BETA, only for QA team]
- fixed Cunning / Devious Strike interaction with Duelist
- improved French [Ermite_Crabe] and Russian translations [Kranay]
-
Version 1.5.92.15
- added Rogue Devious Strikes at 14th under same Cunning Strikes setting
- fixed Close Quarters granting strength instead of intelligence
- fixed Pugilist to allow bonus shove with two handed melee
- improved French translations by Ermite_Crabe
- improved Malakh with a permanent halo effect
- improved Oath of Thunder additional damage description
-
Version 1.5.92.14
- RESPEC any Malakh race hero or save before update
- RESPEC Way of Distant Hand if distant hand stops working
- added Arcane Archer Adept feat
- added "Enable Rogue Cunning Strike at level 5" setting
- added Martial Arcane Archer subclass
- fixed College of Audacity missing damages and AC tooltip
- fixed Innovation Artillerist refund cannon behavior
- fixed Kobold Grovel, Cower, and Beg condition interruption
- fixed Mystic Arcanum spells not available on selection panel
- fixed War Caster reaction with cantrips obtained as bonus
- fixed Way of the Weal and Woe missing brutal damage
- refactored College of Valiance heroic inspiration to 2 fixed uses
- refactored Malakh to select the angelic form on a level up stage
- refactored power bundle reaction UI [Audacity, Arcane Archer]
-
Version 1.5.92.12
- added College of Valiance subclass
- added Malakh subrace
- added Mod UI button to open "The Subjective Guide to Solasta by u/CounterYolo"
- changed College of Harlequin terrific performance duration to end of source turn
- fixed additional feats setting interaction with Fighters and Rogues
- fixed College of Audacity not triggering whirl damage nor consuming bardic die
- fixed Innovation Vivisectionist emergency surgery dice progression
- fixed Grant Bardic Inspiration interaction with action switching
- fixed Martial Weapon Master stacking specialized weapon bonuses
- fixed Ranger Wild Master missing eyebite sprites
- fixed Ritual Magic interaction with Plane Magic
- fixed vanilla issue always succeeding on savings where bardic die is offered
- fixed Way of Weal and Woe behavior when enemy dies
-
Version 1.5.92.10
- fixed Bard magical secrets to not offer spell duplicates
- fixed Hammer the Point to trigger on unarmed attacks
- fixed Old Tactics to trigger on enemy stand up
- fixed Path of the Light illuminating strike dice progression
- fixed Patron Mountain barrier of stone to check for remaining charges
- fixed Sanctuary to reduce damage taken to zero
- fixed war lists to register sub spells and correctly determine duration
- improved Japanese and Russian translations
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's
-
Version 1.5.92.9
- added Fencer feat
- added Ironborn Dwarf subrace
- added Patron Mountain subclass
- fixed Feral Tiefling missing Burning Hands spell
- fixed Martial Spell Shield spell slots determination
- fixed Ranger Hellwalker enduring sting dice progression
- fixed Way of Dragons elemental breath dice progression
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's effects
-
Version 1.5.92.8
- added "Change Dragonborn elemental breath usages to constitution modifier per short rest" setting
- changed Way of the Dragon's elemental breath to alternatively use 2 ki points when out of PB usages
- fixed College of Audacity's whirl damage to double damage dice on critical hits [no double AC on defensive]
- fixed College of Audacity's whirl powers to be once in my turn
- fixed Wyrmkin race interaction with "Unlock skin colors" setting
-
Version 1.5.92.7
- added Wyrmkin race
- tweaked Ability of the Chain Master
- tweaked College of Audacity
- tweaked College of Life
-
Version 1.5.92.6
- added College of Audacity
- added Crossbow Mastery feat
- fixed Old Tactics soft lock
- fixed Lifebringer range type
-
Version 1.5.92.5
- fixed Hammer the Point to stack modifiers
- fixed incorrect feats under Old Tactics group
- fixed messed up translations on last build
- improved Way of the Weal and Woe combat log
-
Version 1.5.92.4
- added setting "Grant Scimitar Weapon Specialization to Bards and Rogues"
- added Obsidian Dwarf subrace
- added Way of the Weal and Woe subclass [need QA]
- fixed "Remove attunement requirements" setting to activate hidden static properties
- fixed Spirit Shroud spell to trigger on magical or physical attack rolls
- improved setting "Replace spider like models" to hide spider bitmap on game over screen
-
Version 1.5.92.3
- added Hammer the Point, and Old Tactics feats [need QA]
- fixed Fairy, and Feral Tiefling on equipment change notification
- fixed Plane Magic invocations availability checks
- fixed Rage action interaction with action switch setting
- fixed Ranger Sky Warrior, and Wizard Bladedancer on equipment change notification
- fixed Shapechange spell interaction with metamagic selection panel
- fixed Thorn Vines melee range back to original 30 ft
- fixed Wardancer free weapon switch interaction with multiplayer
- fixed Wizard Dead Master and College of Life interaction on raise dead spells without concentration
-
Version 1.5.92.2
- RESPEC might be required on Innovation Armor, and Innovation Weapon if extra attack misbehaves
- RESPEC is required on Ranger Sky Warrior subclass promoted off beta on this release
- fixed importing saves with active infusions or other effects
- fixed multiplayer de-syncs caused by Killing Spree, Spell Fighting, and Horde Breaker
- fixed Path of the Elements' conduit storm not cancelling flying on rage stop
- fixed Skin of Retribution applying poison to caster
- improved Patron Eldritch Surge's blast pursuit progression
- improved Way of the Dragon's features descriptions, and changed ascension duration to permanent
- reverted vanilla nerf on Dwarf Dagger critical threshold [back to 18 with proper stacking]
- updated Korean unofficial translations to game version 1.5.92
-
Version 1.5.92.1
- added half-attribute feat groups and sub groups by ability score
- added Ranger Sky Warrior subclass [beta, design by @MarinerEarendil]
- changed Circle of the Eternal Groove's verdancy duration to 5 rounds at 14th
- changed Way of the Dragon's ascension to behave similar to Fairy, Feral, etc.
- fixed IsWearingMediumArmor validator always returning false [Fairy, Feral, Bladedancer]
- fixed HasKnowledgeOfSpell validator interaction with mod spells selection
- fixed IsMelee validator to consider monsters [Marshal]
- fixed Thunder Gauntlet interaction with Dual Flurry
- fixed Way of the Dragon's reactive hide prompting on every damage
- updated Japanese, Italian, and Spanish unofficial translations to game version 1.5.92
-
Version 1.5.92.0
- added BETA setting "Interface > Game UI > Enable Action switching"
- fixed Martial Champion's superior critical to set threshold to 18
- changed Critical Virtuoso feat to be -1 additive to threshold
- updated codebase to game version 1.5.92
-
Version 1.5.74.5
- demoted setting "Use Elf face models on tieflings"
- fixed action bar powers' getting disabled under certain scenarios
- fixed Domain Smith's reinforce armor stating long rest on description
- fixed Fighter Weapon Specialization granting +1 strength
- fixed Oath of Thunder causing a soft lock under certain scenarios
-
Version 1.5.74.4
- added Medium Armor Master feat
- added Patron Eldritch Surge subclass
- fixed Warlock class missing invocation learn step at 18th
- fixed Tiefling subraces attributes selection with flexible races on
-
Version 1.5.74.1
- continued work on Oath of Thunder [beta]
- fixed Domain Smith missing artisan tool type proficiency
- fixed Monk weapon checks to consider specialization interactions
- fixed Oligath's stone endurance not triggering on magical attacks
- fixed Way of the Dragon's reactive hide not triggering anymore
-
Version 1.5.52.3
- added Oligath race [by Otearaisu]
- changed Oath of Hammers to Oath of Thunders [still beta and incomplete]
- fixed Circle of the Ancient Forest missing the regrowth power
- fixed Flanking rules miscalculating against larger targets
- fixed Ready feat skipping next contender turn
- fixed War Dancer momentum extra attacks interactions
- fixed Widen Spell increasing AoE size inconsistently
-
Version 1.5.52.2
- added Oath of Hammer subclass [beta, only level 3 implemented so far]
- added Oath of Hatred auto prepared spells at level 17th
- added optional flanking rules setting for reach attacks
- fixed damage roll modifier applying damage twice when from an attribute modifier [Way of Survival]
- fixed formation settings templates to always have a hero at pos (1,3) to avoid odd looting behavior
- refactored reduce damage feature to work in all damage scenarios [Bladedancer]
- removed fix on Aura of Righteousness after TA changed power description
-
Version 1.5.49.2
- ATTENTION: RESPEC any Gnome or Tiefling created before May, 25th
- added setting "Don't Display Helmets"
- added setting "Enable Flanking Rules"
- fixed Blade Ward to work with Share Spells
- fixed Dual Flurry to work with Shield Expert
- removed mod Gnome race in favor of vanilla ones
- removed mod Tiefling race in favor of vanilla ones
-
Version 1.5.49.1
- ATTENTION: RESPEC required for Way of the Tempest on or above 11th
- fixed Dual Flurry to only grant the extra attack once per turn
- fixed game saves not displaying under certain scenarios
- fixed the distracted condition not granting advantage on attacks
- fixed the selection of items on mod UI using non EN languages
- fixed Wizard Dead Master's stack harvest not triggering
- gifted a Steam Pathfinder Wrath of the Righteous to whoever reads this first [QK7EL-8G958-YX7EF]
- gifted a Steam Fallout 76 to whoever reads this first and pls don't be greed [NQH4F-X6HL6-CDFV2]
- improved Arcane Fighter and Forceblade empowered weapon
- improved Dual Flurry interaction with Flurry of Blows
- improved Way of the Tempest overall damage output
-
Version 1.5.49.0
- added bold and thin HanSans Japanese font variations to cover the ones in Solasta
- added setting to allow War Caster to trigger only on spells or on spells & cantrips
- added unofficial Chinese translations with correct nouns translations and other fixes
- changed Japanese atlas font size to 1024 x 1024 to reduce mod payload size
- fixed Elemental Adept interaction with summon effect proxy forms attack damage types
- fixed null exception when casting Greater Restoration and similar effects
- fixed Thorny Vines to not enforce disadvantage within enemy melee reach
-
Version 1.5.46.4
- fixed Apothecary, Awaken the Beast, Blessed Soul, Close Quarters, Hardy, Medium Armor, Primal Rage, and Toxicologist not having family tags
- fixed Alchemist Breath Bombs, Artillerist Flame Thrower, Bounden Ice, Pulse Wave, and Winter Breath not excluding caster
- fixed RESPEC not finishing the process correctly which was leading to faceless heroes
- fixed summoned creatures and items not getting preserved on location changes [might need a RESPEC on hero with summon to reset state]
-
Version 1.5.46.3
- added additional Halberd, Hand Crossbow, Long Mace, and Pike recipes
- added "Gameplay > General > Visuals > Use Elf face models on Tieflings" setting
- added support to unofficial Korean translations [need help to improve them]
- casted Dimension Door and sent wife to another hemisphere [meh, she took a plane]
- fixed Call of Charge wrong condition duration, again [here I go towards another hat trick]
- fixed custom weapons recipes not grouping same ingredient types
- fixed Find Familiar not retaining your best buddy on location changes
- fixed Palace of the Ice campaign not working with itsy bitsy teenie weenie parties
- fixed Warlock pact slots and known cantrips on levels 17th and above
-
- Author's activity
-
April 2024
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20 Apr 2024, 1:40AM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.5]'
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20 Apr 2024, 1:30AM | Action by: esquilo22
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'Change log added for version 1.5.97.5'
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20 Apr 2024, 1:30AM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.5.'
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17 Apr 2024, 12:47AM | Action by: esquilo22
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17 Apr 2024, 12:47AM | Action by: esquilo22
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17 Apr 2024, 12:43AM | Action by: esquilo22
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17 Apr 2024, 12:43AM | Action by: esquilo22
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17 Apr 2024, 12:43AM | Action by: esquilo22
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17 Apr 2024, 12:43AM | Action by: esquilo22
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16 Apr 2024, 5:36AM | Action by: esquilo22
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'Change log added for version 1.5.97.4'
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16 Apr 2024, 5:36AM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.4.'
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01 Apr 2024, 11:55PM | Action by: esquilo22
File added
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01 Apr 2024, 11:49PM | Action by: esquilo22
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'Change log added for version 1.5.97.3'
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01 Apr 2024, 11:48PM | Action by: esquilo22
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'Mod version changed to 1.5.97.3.'
March 2024
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25 Mar 2024, 10:30PM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.2]'
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25 Mar 2024, 10:28PM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.2'
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25 Mar 2024, 10:28PM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.2.'
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15 Mar 2024, 5:10PM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.1]'
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15 Mar 2024, 5:06PM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.1'
-
15 Mar 2024, 5:06PM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.1.'
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