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About this mod
This is a collection of work from the Solasta modding community. It includes multiclass, races, classes, subclasses, feats, fighting styles, spells, items, crafting recipes, gameplay options, UI improvements, Dungeon Maker improvements and more.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Terminal Reverie Needed for certain room sizes and assets, access to level 13+, and certain items and enemies - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
-
-
Version 1.5.97.5
- added Aura of Vitality, Mordenkainen's Faithful Hound, and Witch Bolt spells
- added Bountiful Luck, Grudge Bearer, and Weapon Master feats
- added College of Elegance subclass [design by HiddenHax]
- added Lizardfolk race [by Otearaisu]
- added official invisibility rules under lightning and obscurement rules
- balanced Burning Hex invocation to also apply on fire 1d6 condition for 1 minute
- balanced Orcish Aggression to grant STR or CON, PB/LR, require melee, and finish charge with free main attack
- balanced Vitriolist viscosity mixture power to apply hindered instead of confused
- fixed attack cantrips to trigger with all non ranged melee weapons
- fixed cantrips casting interaction with action switching setting to allow bonus spells
- fixed Ice Knife spell to increase dice with higher slots
- fixed Abilities of the Chain Master invocation to be main action only
- fixed Chilling Hex invocation damage type to Cold
- fixed Dragon Fear feat double combat log and feat description
- fixed Dragon Hide feat claw attack to be 1d4 + str unless better die type/count from Monk or other sources
- fixed Mage Slayer feat saving reaction to be once per long rest
- fixed Artillerist tiny fortified position power to be present on all 3 cannon types
- fixed Circle of the Stars inverted attacker and defender names on weal/woe saving modals
- fixed Martial Tactician overcome strategy power to trigger on all required scenarios
- fixed Martial Warlord coordinated assault power to be once per turn
- fixed Path of The Totem bear totem power to not force disadvantage against source
- fixed Patron Celestial healing light power missing from action bar
- fixed Patron Mountain eternal guardian power not reducing damage from 6th level onwards
-
Version 1.5.97.4
- added Burning Hex and Chilling Hex invocations
- added Conjure Goblinoids spell [suggested to Druid and Ranger]
- added Dark-Elf Magic, Dragon Fear, Dragon Hide, Mage Slayer, Orcish Aggression, and Wood-Elf Magic feats
- fixed Artificer spell storing item menu with too many items [2 powers instead of 1]
- fixed Artillerist firearm [progression], detonate [area], flamethrower [DC], and fortified [activation]
- fixed Destructive Wave necrotic sub spell requiring concentration
- fixed Enhanced Focus infusion to be closer to tabletop [ignore cover instead of DC bonus]
- fixed Maddening Hex and Relentless Hex interaction with Hexblade
- fixed Merciless fighting style effect center point [downed creature instead of attacker]
- fixed Opportunist seize the chance [trigger on enemy instead of all]
- fixed Savagery furious defense [using DEX on all barbs instead of savagery 6 or higher]
- fixed Vitriolist paragon [CON savings instead of WIS and incapacitated instead of paralyzed]
- fixed Vitriolist refund mixtures [reaction pop up instead of lowest avail slot]
- fixed Wildmaster bear companion additional HPs [class level instead of char level]
- fixed Wildmaster eagle and wolf companions not allowed in combat
-
Version 1.5.97.3
- added 'Add Dexterity Modifier to enemies Initiative Roll'
- added 'Enable the hero with best proficiency to roll dialogue choices'
- added Alert, Charger, and Chef feats
- added Dwarven Fortitude, Flames of Phlegethos, and Orcish Fury feats
- added Path of the Ravager subclass [UA Path of the Berserker]
- improved Circle of the Stars with revert starry form power
- improved Ranger Wildmaster with new non-spirit companion models
- fixed Circle of the Stars chalice and dragon constellation light range
- fixed Circle of the Stars constellation form integration with wildshape
- fixed Innovation Vitriolist vitriolic infusion adding acid PB to all attacks
- fixed Ranger Wildmaster beast using char level instead of class level
- fixed Ranger Wildmaster bear and eagle 2nd attack to be different than 1st
- fixed Reckless Attack not working with enemies, reach weapons, and unarmed
- fixed Way of Dragon reaction hide and sub interaction with cantrip attacks
-
Version 1.5.97.2
- added 'Enable Barbarian brutal strike at levels 9, 13 and 17'
- added 'Enable Barbarian reckless attack buff and debuff to finish at start of next turn'
- added 'Enable Barbarian regain one rage use over a short rest at level 7'
- added 'Disable Barbarian brutal critical at levels 9, 13, and 17'
- added 'Set Ring of Regeneration heal rate to 1 HP per 3 minutes' [by ImpPhil]
- fixed Circle of the Moon archer constellation light range
- fixed Devastating Strikes feat as a better fit for Barbarians
- fixed Inspired Leader feat temp HPs to endure until long rest
-
Version 1.5.97.1
- added Gift of The Chromatic Dragon and Second Chance feats
- added 'Select Tabletop' checkboxes under 'Mod UI > Character'
- fixed Circle of the Moon wildshape shapes offering logic
- fixed Fighting Initiate feat offering FS regardless of mod UI selection
- fixed flying on Path of Elements and Path of Totem Warrior
- fixed mod boot under certain scenarios [UMM 0.27.11 or above not supported]
-
Version 1.5.97.0
- added Longsword, Mace, and Shortsword items and respective recipes
- added Ranger Gloom Stalker subclass
- fixed all cantrips enforcing save to negate any damage form on a success
- fixed campaigns translator changing nodes tech names
- fixed custom level up granting logic under multiclass scenarios [i.e.: Zen of Archery]
- fixed Devoted, Militia, and Troublemaker backgrounds interaction with flexible backgrounds
- fixed Fell Handed feat disadvantage reroll not using highest dice roll
- fixed Path of Elements elemental burst causing a mod instability
- fixed summons during combat loosing the selected position and falling
- fixed Wildling feral agility feature tired condition removal logic
- fixed Wizard Dead Master necromancy bonus DC feature missing 4 spells
- improved Crusher feat to not require a modal on trigger
- improved Force Knight kinetic barrier feature modal description
- improved Imp impish wrath feature to not require a modal on trigger
- improved Oath of Altruism spiritual shielding feature modal description
- improved Path of the Elements elemental fury feature description
- improved Ranger Wild Master subclass [RESPEC is required]
- removed Ring Mail items and respective recipes [RESPEC is required]
- replaced Ranger Sky Warrior swift strike at 7th with ghostly howl
- replaced Ranger Survivalist features at 15th with blessing of the wilderness
-
Version 1.5.94.56
- added Martial Force Knight subclass
- added Militia and Troublemaker backgrounds
- added 'Modify Normal Vision range 12,24,48 [only in battles]'
- fixed 'Add fighter level to indomitable saving reroll'
- fixed 'Lighting and obscurement rules'
- fixed a rare vanilla crash when terminating effects on downed allies
- fixed Burning Blade second target pointer validation
- fixed Circle of the Cosmos twinkling stars and weal behaviors
- fixed Counterattack gambit die consumption registration
- fixed Domain Defiler insidious death magic necrotic validation
- fixed multiclass caster effective level calculation
- fixed select positions cursor pointer validation
- fixed terminating effects over circular relations graphs
-
Version 1.5.94.55
- fixed all powers requiring 5ft range not triggering on diagonals
- fixed Ardent Hate, Heart Seek Shot, and Shadow Flurry triggering on anyone's failed attack
- fixed Booming Smite triggering save and damage twice
- fixed distance calculation for ranges up to 5 ft and against large or bigger targets
- fixed game crashing on enemies' legendary actions
- fixed Paladin smites offering one caster level less on modal if at an odd level
- fixed Telekinesis contest check, range, and SFX
- fixed Umbral Stalker shadow stride not getting offered if rogue initiate surprise round
-
Version 1.5.94.54
- added Telekinesis spell at 5th
- added Interface > Game UI > 'Change AoE creatures highlight select color'
- added Interface > Game UI > 'Change single creatures highlight select color'
- fixed Close Quarters feat not triggering with Duelist and Umbral Stalker special sneak scenarios
- fixed Inventor quick wit reaction getting offered multiple times and incorrectly calculating delta
- fixed Mobile feat always granting immunity to opportunity attacks
- fixed Paladin and Ranger multiclass shared slots using round up calculation
- fixed Psion mind over matter and Umbral Stalker umbral soul not triggering when downed
- fixed Burning Blade cantrip requiring the first and second target to be 5 ft from caster
- improved Inventor spell casting with Arcana vocal spell seme
- improved Gambit coordinated attack and Warlord strategic reposition to work under multiplayer
- improved Umbral Stalker gloomblade and shadow stride features
-
Version 1.5.94.53
- added Gameplay > Rules > 'Enable Rogue to use DEX or STR modifiers on Cunning/Devil Strike, Debilitated/Improved...'
- fixed Booming Step modal staying open after selection
- fixed Raven heart-seeking shot not forcing a critical hit
- improved sneak attack modifiers combat log messages [close quarters, cunning strike, etc.]
- improved Roguish Opportunist debilitating strike to trigger before cunning strike
- improved Roguish Umbral Stalker shadow strider to also work off battle
- improved all translations to enforce consistency on lists
- reviewed all conditions [hundreds of them] for correct duration and redundant interruptions
- reviewed all subclasses, feats, FS, gambits, invocations and spells for performance improvement
-
Version 1.5.94.52
- added Morning Stars enchanted items and respective recipes
- added Rogue Umbral Stalker subclass [design by HiddenHax]
- fixed Burning Blade spell not allowing a second target selection
- fixed College of War Dancer not granting an extra attack after a non attack one
- fixed Monk Stunning Strike not checking for ki points availability
- fixed no cost powers modal staying open after selection
- improved Innovation Vitriolist mixtures power descriptions
- improved Roguish Blade Caller hail of blades reaction descriptions
- removed backward compatibility blueprints from Tactician and Silhouette
- removed previously deprecated Moonlit and Raven Uncut
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Version 1.5.94.51
- added Circle of the Cosmos subclass [only difference compared with TT is it won't react on attribute checks]
- fixed College of War Dancer improved war dancer not granting extra attacks while war dancer is active
- fixed Corrupting Bolt, Ice Blade, Resonating Blade, Sanctuary, and Vitality Transfer interaction with twinned
- fixed some reaction like powers not updating usage after confirmation [i.e.: Imp Wrath, etc.]
- fixed War Magic incorrectly granting a bonus attack after a main attack
- improved all custom reaction powers to present the source power usages on modal whenever appropriate
- improved Cunning Strike and Devil Strike tooltips to display power usage as amount of sneak dice used
- improved mod backend for better maintainability, multiplayer compatibility, and performance
- improved Path of the Elements condition raging SFX to be based on chosen ancestry type
- improved Path of the Spirits wolf spirit at 3rd, eagle and wolf aspect at 6th, and spirit walker at 10th
- removed previously deprecated College of Harlequin, Martial Defender, Martial Marshal, and Way of Distant Hand
- removed older 17h backward compatibility blueprints from Scoundrel, Duelist, and Raven
- removed older 6th and 8th backward compatibility blueprints from Defiler
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Version 1.5.94.49
- fixed Arcane Recovery and Flexible Casting modals getting presented to all players in a MP session
- fixed Burning Blade spell causing an instability when attempting the 2nd target damage
- fixed Kinesis invocation not allowing a 2nd target selection per description
- fixed Lighting and Obscurement rules interaction with True Sight capable targets
- fixed Oath of Thunder thunderous rebuke feature and Patron Rift Walker rift strike feature not updating usage
- improved conditions with fly moves to have self with proper flying stance and immunities to grease and prone
- improved Patron Moonlit conditions icons, features SFX, and midnight blessing feature
- improved Rogue Duelist master duelist feature to be closer to UA
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Version 1.5.94.48
- added revised Patron Moonlit subclass [design by HiddenHax]
- fixed Circle of The Nights interaction with Arch Druid feature at level 20
- fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
- fixed vanilla powers and spells with range type touch and distance greater than zero
- improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'
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Version 1.5.94.47
- added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
- added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
- deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
- fixed level up [crashing after remarkable technique fix]
- fixed lighting and obscurement rules [still crashing with gadgets]
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Version 1.5.94.46
- fixed enemies flanking rules [triggering false positives on allies]
- fixed Ethereal Step spell [offering no positions]
- fixed lighting and obscurement rules [crashing with gadgets]
- fixed Remarkable Technique fighting style [offering no gambits]
-
Version 1.5.94.45
- fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
- fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
- fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
- fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check
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Version 1.5.94.43
- added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
- added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
- added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
- added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
- added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
- changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
- changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
- fixed Arcane Recovery using character level instead of class level to determine max recovered slots
- fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
- fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
- fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
- fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
- fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
- fixed main action spells interaction with action switching allowing bonus spells to be cast
- fixed Roguish Slayer elimination feature not triggering on magical attacks
- fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
- fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
- fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
- fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw
-
Version 1.5.94.41
- added Interface > Game UI > grid color, animation movement, and width settings under new 'Combat' section
- added Ice Blade (Ice Knife) spell at 1st and Mystical Cloak (Tasha's Otherworldly Guise) at 6th
- added vanilla Domain Law final word feature at 17th
- added vanilla Domain Mischief fortune favors the bold feature at 17th
- added vanilla Domain Mischief strike of chaos progression at 17th and 20th
- changed Burning Blade, Elemental Infusion, and Noxious Spray spell sprites
- changed Circle of The Forest Guardian bark ward feature insane temporary hit points duration and progression
- changed Circle of The Forest Guardian sylvan durability feature at 2nd getting replaced by sylvan magic
- changed Domain Defiler defile life feature damage progression
- changed Domain Defiler dying light feature at 17th with additional max necrotic dice damage once per long rest
- changed Domain Defiler insidious death magic feature to last until the end of your next turn
- changed Domain Defiler mark for death feature at 6th getting replaced by beacon of corruption
- changed Hand-and-A-Half into Classic Swordplay, removed +1 dmg, triggering with any one-handed melee and a free hand
- changed Incineration spell burning damage from 4d6 to 8d6
- changed Path of The Reaver profane vitality feature hit points piece into new draconic resilience feature at 3rd
- changed Roguish Arcane Scoundrel arcane backslash feature to 1 usage per long rest
- changed Roguish Slayer cloak of shadows feature to 1 minute duration and DEX modifier usages per long rest
- changed Sorcerous Spellblade mana shield feature to be offered at 2nd instead of 1st
- changed Way of Dragon elemental breath feature into a no cost action that consumes attack actions once per turn
- changed Way of Tempest eye of storm feature at 17th lightning leap damage dice from 5d10 to 4d10
- fixed 'Darkness Perceptive' and 'Light Sensitivity on outdoors only' settings incorrectly considering half dark-elves
- fixed Closed Quarters feat sneak attack pre-requisite not validating Arcane Scoundrel at 9th or higher
- fixed Defensive Duelist feat triggering the reaction regardless the hero main weapon finesse tag
- fixed vanilla Domain Mischief strike of chaos triggering on magical attacks [and restricted reaction validator]
- swapped Path of The Savagery wrath and fury feature at 10th with unbridled ferocity feature at 14th
- swapped Way of Dragon reactive skin feature at 3rd with elemental breath feature at 6th
-
Version 1.5.94.40
- added Cloud of Blades spell at 2nd
- changed Flash Freeze spell damage from 12d6 to 10d6
- changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
- changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
- fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
- fixed Aura of Vitality spell behavior on some collateral scenarios
- fixed bonus action spells interaction with action switching not restricting main spells to cantrips
- fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
- fixed deprecated subs list in settings.xml getting duplicated on every mod boot
- fixed Elemental Expert feat re-rolling dice on any damage type
- fixed Far Step spell to consume a bonus action and use concentration
- fixed Skin of Retribution not removing condition when temp HPs get to zero
- removed extra spell slot feature from Arcane Scoundrel at 17th
- removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
- removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
- removed Zen Archer from fighting style list and made it a +1 WIS feat
-
Version 1.5.94.39
- added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'
- added Martial Warlord subclass [our view on a balanced Martial Marshal]
- added Coordinated Attack (Maneuvering Attack) gambit
- added Elusive Movement (Evasive Footwork) gambit
- added Overwhelming Attack (Sweeping Attack) gambit
- added Swift Throw (Quick Toss) gambit
- fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon
- fixed Blessing of Rime spell not removing condition when temp HPs get to zero
- fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage
- fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]
- fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should
- fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability
- fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit
- fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages
- deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]
- improved vanilla grouped reactions to be executed in order of modal clicks instead of party order
- removed recurrent temporary hit points from Innovation Armor defensive field feature
- renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright
-
Version 1.5.94.38
- added additional sample portraits [by Artyoan]
- added Arcane Shots, Gambits, and Infusions doc buttons under General > Character > Proficiencies
- changed Martial Tactician Gambits to be closer to Battlemaster Maneuvers
- changed Martial Tactician to be closer to Battlemaster
- changed Tactician Adept feat to grant one d6 gambit die and 2 gambits
- fixed `Enable Flurry of Blows to not require an attack action before usage` still offered if BA consumed
- fixed `Enable Martial Arts - Bonus Unarmed Strikes to not require an attack action before usage` not working at all
- fixed Sorcerer cannot cast Metamagic targeted spells
- removed halo effect from Malakh race
-
Version 1.5.94.37
- added additional sample portraits [by Artyoan]
- added Gameplay > Rules > 'Only apply Entangle effect at casting time and also force a strength check to break free from the vines'
- added Gameplay > Rules > 'Use official small races rules when wielding heavy weapons'
- fixed action switching integration with some custom campaigns NPCs preventing loading locations
- fixed Circle of the Eternal Grove verdancy condition healing way too much on turn start and not getting removed on self
- fixed Interface > Game UI > 'Hide exits and teleporters visual effects if not discovered yet' not displaying gizmos under certain scenarios
- fixed Path of The Reaver eviscerate power updating usage before reaction was confirmed
- fixed Patron Mountain still offering Barrier of Stone reaction from level 6 instead of Eternal Guardian one
- fixed vanilla Insect Plague spell not rolling a constitution saving throw
- fixed vanilla Sorcerer spells list not having Insect Plague at level 5
- fixed vanilla Wall of Fire spell not rolling a dexterity saving throw
- improved Find Familiar and Steel Defender with vanish and teleport to caster powers [teleport works off combat only]
- removed Gameplay > Rules > 'Only apply Entangle effect at casting time'
-
Version 1.5.94.36
- fixed a null exception on gadgets saving throws
-
Version 1.5.94.35
- added Gameplay > General > 'Enable Monk Flurry of Blows to not require an attack action before usage'
- added Gameplay > General > 'Enable Monk Improved Unarmored Movement to move along vertical surfaces without falling'
- added Gameplay > General > 'Enable Monk Martial Arts to not require an attack action before usage'
- fixed Circle of The Life verdancy feature not healing on turn start from level 14th onwards
- fixed null exceptions on Irresistible Performance, Oath of Ancients, and Oath of Dread when dealing with gadgets
- fixed Wyrmkin crystal defense interaction with Druid wildshape leading to a soft lock in game
-
Version 1.5.94.34
- added an entry in settings.xml with a list of deprecated subclasses [not offered or supported anymore]
- added College of Thespian and Martial Guardian subclasses [based of deprecated Harlequin and Defender]
- added Gameplay > General > 'Add Fighter level to indomitable resistance saving throw reroll'
- changed Cleaving Attack feat extra attack on kill to a bonus action type instead of a main action one
- changed Shield Techniques feat on reaction to halve all income magic damage requiring a DEX save
- changed Taunted condition to be the same on Martial Guardian, Provoke Gambit, and Thunder Gauntlet
- deprecated College of Harlequin, Martial Defender, Raven Uncut, and Way of Distant Hand subclasses
- fixed a vanilla issue with some monsters not triggering more than 1 reaction per turn when allowed
- fixed Oath of Ancients and Oath of Dread level 20 features not forcing disadvantage on enemies savings
- fixed Psychic Whip freezing combat when enemy tries to dash as very first action [spell won't trigger]
- fixed Shield Techniques not displaying the saving bonus on combat log tooltip
-
Version 1.5.94.33
- added additional sample portraits [by Artyoan, Thaladar]
- added Way of Zen Archery subclass
- changed Way of Discordance tides of chaos to give monk level temporary hit points
- changed Way of Dragon reactive hide to reactive skin, and damage to 2x your martial arts die
- fixed Air Elemental wildshape using STR instead of DEX on flurry of blows attacks
- fixed Forest Imp wrath not considering attack tags like magical weapon, etc.
- improved Circle of The Forest Guardian bark ward caster and impact effects
- improved Forest Imp wrath with a toggle to enable/disable the reaction prompt
-
Version 1.5.94.32
- added Battleborn, Oni, and Wildling races [by @otearaisu]
- added Gameplay > General > 'Add Darkness Perceptive to Darkelf, Dark Kobold, and Gray Dwarf [perception checks adv]'
- added Gameplay > General > 'Enable Light Sensitivity on Darkelf, Dark Kobold, and Gray Dwarf to only trigger outdoors'
- added Gameplay > Rules > 'Remove school restrictions from Shadowcaster', 'Remove school restrictions from Spellblade'
- fixed Circle of The Night primal strike feature to trigger with flurry of blows attacks
- fixed Cleaving Attack and Power Attack not triggering with daggers, javelins, spears, etc.
- fixed Patron Mountain icebound soul always applying blind condition regardless of saving result
- fixed Petal Storm, Way of The Dragon elemental breath, and Web effect proxy tooltips
- fixed Pugilist fighting style to also deal additional damage while in wildshape form
- fixed Ranger Lightbearer angelic form feature to trigger with flurry of blows attacks
- fixed Rogue Elusive feature incorrectly set at level 19th instead of level 18th
- fixed the alternate voting system causing a narrative sequence crash on official campaigns
- improved the VTT camera with QE keys to rotate and forced top-down view
-
Version 1.5.94.31
- added additional sample portraits [by artyoan]
- added Crystal Wyrmkin sub race [by otearaisu]
- added Interface > Game UI > 'Enable CTRL-SHIFT-(V) to toggle the VTT camera'
- fixed Divine Wrath spell to not require concentration
- fixed Earth Tremor spell proxy title and description
- fixed Ranger Survivalist disabling strike to trigger once per turn
-
Version 1.5.94.30
- fixed Devastating Strike incorrectly doubling the bonus damage on hit
- fixed IsMelee issuing false negatives under some scenarios with Power Attacks, Smites, Wildshape, etc.
- fixed Sorcerous Psion not adding CHA modifier to damage when all original damage forms were Psychic
-
Version 1.5.94.29
- added additional sample portraits under Portraits [Artyoan]
- fixed gamepad support on extended load and save menus
- fixed Stunning Strike not checking if toggle was enabled
- improved Inexorable Hex and Steel Whirlwind filtering logic
-
Version 1.5.94.28
- added initial gamepad support on extended Load / Save menus
- fixed a bad refactoring that inverted a sign and unleashed hell on game behaviors
- fixed stunning strike getting offered on range even if not a Distant Hand at 11th
-
Version 1.5.94.27
- fixed an issue introduced on v25 allowing infinite attacks under certain scenarios
- fixed an issue introduced on v25 locking game when casting under certain scenarios
- changed Corrupting Bolt spell to double damage on all incoming attack damage forms
- changed Opportunist debilitating strike saving debuff to trigger before cunning strike
- changed Wendigo sucker punch to 1d6 damage with additional dice at 9th and 17th levels
-
Version 1.5.94.26
- fixed Conjure Elementals, Summon Animals, etc. not able to select a location
- fixed a vanilla issue with global active effects registration causing exceptions on load
-
Version 1.5.94.25
- mod takes ~120 hours a month to get new content and fixes
- only taking requests from patrons or users supporting in other areas [QA, translations, etc.]
- looking for additional patrons to make it at least break even on costs [mod UI > General > Tools for donation]
- added additional sample portraits under Portraits/Personal [by Artyoan]
- added Interface > Game UI > 'Enable alternate voting system' [weight = votes * hero CHA modifier]
- added Interface > Game UI > 'Also each hero adds a D20 roll to weight' [sums D20 to above]
- added Pernicious Cloak, Tomb of Frost, Vexing Hex 5th level, and Inexorable Hex 7th level invocations
- fixed Inventor spell storing wand feature items price [now cost is zero]
- fixed 2 very rare interactions between Burning Blade / Spell Shield and Duelist / Poisonous Skin
- improved Chilling, Corrosive, Fiery, Fulminate, Necrotic, Poisonous, Psychic, Radiant, and Thunder invocations effects
-
Version 1.5.94.24
- mod takes ~120 hours a month to get new content and fixes
- monthly cost with internet and services is ~$120 but only making $50 currently
- looking for additional patrons to make it at least break even [mod UI > General > Tools for donation]
- added Gameplay > General > 'Disable cast spell pre-requisites on feats provided by this mod'
- added Interface > Game UI > 'Enable Extended Proficiencies display setting'
- added Patron Celestial subclass [request from jlk493]
- changed Rejoin Party and Teleport features to work under multiplayer, and Teleport on official campaigns
- fixed Arcane Scoundrel not offering the essence thief power after a sneak attack at level 17th
- fixed Battlefield Shorthand versatility to memorize spell parent when subspells are cast
- fixed Poisonous Skin crashing power effect serialization on load and save
- fixed remaining races cast spell cantrips and slots collections crashing level up above 16th
-
Version 1.5.94.23
- RESPEC is suggested on Telekinesis to get full benefits of reworked feat
- added Gameplay > Rules > 'Enable item usage not breaking invisibility'
- added Gameplay > Rules > 'Enable stealth not rolling if Subtle Metamagic'
- added Ranger nature's shroud optional feature at level 10 [homebrew by DemonicDuck]
- added Sorcerous Psion subclass [homebrew by HiddenHax]
- fixed Arcane Scoundrel arcane backslash burning extra attacks on kill
- fixed break stealth feature not considering spell attacks
- fixed College of Harlequin terrific performance burning extra attacks on kill
- fixed custom selection panel using class level on races
- fixed Devoted background missing cantrip slots from 17th
- fixed Healer feat causing an exception on medKit tooltip
- fixed Merciless fighting style burning extra attacks on kill
- fixed Oath of Altruism freezing game on Guardian Aura
- fixed Paladin smites ignoring daggers and javelins within reach
- fixed Patron Eldritch Surge stacking versatilities scores
- fixed Telekinesis feat to work as official tabletop rules
- fixed Way of Discordance freezing game on Deflect Missiles
- fixed Way of Discordance tides of chaos burning extra attacks on kill
-
Version 1.5.94.22
- RESPEC is required on *** Patron Eldritch Surge *** and *** Roguish Raven ***
- added 3rd level Hunger of The Void spell
- added 56 new weapon crafting manuals across all weapon types
- added fighting style and steady aim choices for Rogues
- added remaining pre-gen Brek, Forammat, Liera, and Hector portraits
- added Roguish Raven subclass but kept original Raven "Uncut"
- added scrolls dropping instead of spellbooks on RESPEC
- added SRD rules setting to always break stealth after attacks
- fixed Barbarian and Monk fighting style not honoring mod choices
- fixed IsMelee weapon validators incorrectly allowing throwing
- fixed Merciless crashing battles on enemy reduced to 0 HP
-
Version 1.5.94.21
- fixed crash introduced with support for custom reaction spells [i.e.: Elemental Infusion]
-
Version 1.5.94.20
- added 1st level Elemental Infusion, Vile Brew, and Void's Grasp spells
- added 2nd level Noxious Spray spell
- added 3rd level Adder's Fangs, Corrupting Bolt, and Vitality Transfer spells
- added 4th level Blessing of Rime, and Irresistible Performance spell
- added 6th level Flash Freeze spell
- fixed College of Harlequin combat inspiration power missing bonus to attack rolls
- fixed Ring of Blades not considering spell attack modifier from wielded equipment
- fixed Sanctuary incorrect save DC calculation and missing condition interruptions
- fixed some features causing soft locks by not properly checking for battle status
- fixed vanilla spells not upcasting recurrent damage dice [i.e.: Phantasmal Killer]
-
Version 1.5.94.19
- added Divine Wrath and Magical Negation 5th level spells
- added Poison Wave and Ring of Blades 6th level spells
- fixed Burning Blade and Sunlit Blade behaviors and crashes
-
Version 1.5.94.18
- fixed Action Switching soft locking battles under certain scenarios
- fixed Burning Blade not removing 2nd enemy impact effect on a miss
- fixed Mirror Image not triggering damage redirection to mirrors
-
Version 1.5.94.17
- added Aura of Perseverance, Aura of Vivacity, Protector of the Wild, and Psychic Lance 4th level spells
- added Booming Step, Flame Arrows, and Lightning Arrows 3rd level spells
- added Domains Battle, Cold, Fire, Insight, Lightning, Life, Oblivion, and Sun level 17th feature
- added Psychic Whip 2nd, Incineration 5th, and Heroic Infusion 6th level spells
- fixed battle not continuing when aiming at gadgets like light sources, traps, windows, etc.
- fixed Burning Blade not using spell casting ability modifier but intelligence one
- fixed College of Audacity whirl powers not considering attack mode tags
- fixed College of Life not using charisma ability bonus but intelligence one
- fixed custom magic effects not triggering their finish behavior correctly
- fixed Spike Barrage not up-scaling damage after extended tooltip inspection
- fixed vanilla game soft lock with wildshape forms trying to re-apply spell effects
- improved custom portraits with better files organization, and mod UI interface
- improved French [Ermite_Crabe], Korean [akintos], and Russian [Dovel] translations
-
Version 1.5.94.16
- added Spike Barrage, Steel Whirlwind and Swift Strike spells
- changed Oath of Thunder 3rd level smites damage progression
- fixed all spells incorrect M,V,S components and vocal spell type
- fixed Burning Blade ignoring fire damage, and changed damage SFX
- fixed custom portraits incorrect aspect ratio on hero action bar
- fixed RESPEC crashing with custom portraits feature turned on
- fixed Shadow Arrow using Strength instead of Wisdom on save
- fixed Shield Techniques reacting to anything instead of only DEX
- fixed vanilla missing translation terms on auto activation types
-
Version 1.5.94.15
- RESPEC is required on Way of Discordance before updating to this version
- added SFX browser in mod UI to accelerate new homebrew content development
- added Interception fighting style and Shield Techniques feat [by HiddenHax]
- added pre-gen heroes and monsters portraits to mod payload [by Artyoan]
- fixed "Blinded condition doesn't allow attacks of opportunity" feature
- fixed Disabling and Improved Disabling Strike incorrectly targeting caster
- fixed Feral Tiefling not offering the Burning Hands spell on action panel
- improved conditions extended tooltip descriptions to behave like vanilla
- improved mod code smells, performance, resilience, and inconsistent patterns
- improved Way of Discordance descriptions, progression, and missing SFX
- fixed interaction between spells that emit or prevent light and Druid wildshape
-
Version 1.5.94.14
- RESPEC required on Patron Riftwalker and Roguish Opportunist
- added Booming Blade cantrip suggested to Bard, Inventor, Sorcerer, Warlock, and Wizard spell repertoires
- added support for Custom Portraits with a new setting, and instructions under Mod UI > Interface
- changed College of Audacity, and Martial Arcane Archer to consider critical hits on their additional damage
- changed Resonating Strike spell to do fire damage, and renamed it to Burning Blade as not all flames are green
- changed Martial Spell Shield, Patron Riftwalker, Roguish Opportunist, and Way of Silhouette progressions
- fixed action switching interaction with cancelled action modals during battles, and spells quickened by caster
- fixed higher ground rules setting adding a +2 to spell attack modifiers instead of an expected +1
- fixed Martial Arcane Archer not granting additional arcane arrow usages at levels 10th at 18th
- fixed Way of Discordance stacking conditions logic to correctly trigger discordance damage whenever it's 3
- fixed an exception on level up workflow, when going back and forth through the feature selection custom UI stage
- fixed vanilla Dragonborn breath weapon powers dice progression from level 16th onwards
- fixed vanilla Sorcerous Mana Painter mana absorption incorrectly granting advantage on constitution savings
- improved vanilla Oaths with missing progression feature at level 20th
- improved vanilla Sorcerous with missing progression feature at level 18th
-
Version 1.5.94.13
- RESPEC required on Domain Defiler, Domain Smith, Patron Soulblade, Sorcerous Forceblade, and Wizard Arcane Fighter
- changed Arcane Archer arrows damage progression to 2d6 at 3rd, 3d6 at 11th, and 4d6 at 17th
- changed Arcane Archer bursting arrow area of effect from 10 to 15 feet
- changed Arcane Archer enfeebling arrow to also force disadvantage on STR/DEX/CON ability checks, and saving throws
- changed Arcane Archer insight arrow saving from WIS to DEX, damage from psychic to radiant, and renamed it
- changed Forest Guardian, Guts, Harlequin, and Vivisectionist subs progression [Cantrip Attack, War Magic, etc.]
- fixed Oath of Thunder missing thrown weapon attack tag on battle axes and war hammers
- fixed Resonating Strike interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- fixed Soulblade, Forceblade, Distant Hand, and Arcane Fighter missing magical weapon attack tag
- fixed Sunlit Blade interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- improved Domain Defiler defile life damage progression, and added dying light feature at level 17th
- improved Domain Smith descriptions, and swapped level 6th and level 8th features to be closer to tabletop
- improved Enduring Sting, Elemental Weapon, Mind Spike, Skin of Retribution, Smites, Sound Burst, etc. spells SFX
- improved Ensnaring Strike spell to be closer to tabletop by enforcing an ability check to negate the effect
- improved Path of Savagery furious defense by enforcing advantage when DEX savings are replaced with STR
-
Version 1.5.94.12
- fixed load save issues with active effects [STABILITY MUST UPDATE!]
- fixed Roguish Blade Caller applying additional damage on non-blade attacks
- improved Circle of the Night wildshape action interaction with concentration
- improved Patron Soulblade descriptions, and added a condition on pact weapon
-
Version 1.5.94.11
- changed Innovation Weapon steel defender model from arcane sword to golem iron
- changed Path of the Elements elemental burst to increment dice from levels 15/20th to 13/17th
- changed Path of the Savagery swapping level 6th wrath and fury with level 14th furious defense
- changed Patron Soulblade pact weapon model from spiritual weapon to arcane sword
- changed Verdant Armor invocation to recharge on short rest instead
- fixed Patron Soulblade soul hex allowing retargeting at 1st level instead of 14th
- fixed Roguish Blade Caller keeping blade mark on enemy after a miss or critical miss
- fixed Roguish Blade Caller not consuming blade mark on non dagger attacks
- improved Path of the Savagery wrath and fury with temp hit points whenever reckless attack is used
- improved Patron Soulblade pact weapon with damage dice increment at 10th and 14th
- improved Patron Soulblade soul hex, soul shield, and master hex descriptions
- improved Way of the Silhouette with strike the vitals feature at level 6th
-
Version 1.5.94.10
- fixed Rock Gnome getting both DEX and CON attributes
- fixed vanilla Legendary armors AC determination [Studded Armor of Black Marsh, etc.]
- fixed vanilla Black Dragon legendary actions' decision packages
- fixed vanilla Dragon Breath saving attributes [black, gold, spectral -> DEX, Young Green, Green Feral -> CON]
- fixed vanilla Mummy dreadful glare saving attribute to be WIS instead of CON
-
Version 1.5.94.9
- fixed Inventor Guardian Armor not triggering saving at 15th
- fixed Skin of Retribution not scaling damage when upcast
-
Version 1.5.94.8
- fixed wizard getting double ASI at 16th
- removed pop up warning message on serialization
-
Version 1.5.94.7
- added Necrotic, Poisonous, Psychic, Radiant, and Thunder Blast invocations
- fixed instability warning when game auto save under certain scenarios
-
Version 1.5.94.6
- changed Shadow Blade to use finesse on rolls, improved SFX
- fixed Eldritch Smite interaction with larger creatures
- fixed Ranger Marksman missing extra attack at 15th
- fixed Ranger Wildmaster beast eyebite powers duration
- fixed Wizard Bladedancer missing reaction prompt translations
- improved French and Russian translations
- improved Patron Eldritch Surge [RESPEC is required]
- improved Subclasses selection [RESELECTION is required]
- improved suspend flight feature options for winged boots
-
Version 1.5.94.5
- fixed Circle of the Eternal Grove conditions on self
- fixed Elemental Adept applying to other damage types
- fixed Ethereal Knell behavior under multiplayer
- fixed Imp and Malakh selectable languages
- fixed Innovation Grenadier recharge feature behavior
- fixed Sonic Boom area of effect to 30 feet
- fixed Thunderous Rebuke additional lightning damage
- fixed Voracious Fury triggering on thrown attacks
-
Version 1.5.94.4
- fixed Monk Abundant Ki
- fixed Oligath stone endurance
- fixed Korean translations [by Team Waldo]
-
Version 1.5.94.3
- added Hand XBows to Crossbow Mastery feat
- added Verdant Armor invocation at 5th [Barkskin, no concentration, once per long rest]
- fixed Empowered Weapons interaction with Fencer feat
- fixed Fade Away missing reaction translation terms
- fixed game soft locks introduced by a wrong fix on 1.5.94.2
- fixed Hand XBow to be a simple weapon instead of a martial one
- fixed mod boot up under Korean language
-
Version 1.5.94.2
- added Martial Defender subclass
- added Monastic Shield Training and Zen Archer fighting styles [only Monks]
- added SFX to Innovation Armor lightning launcher and thunder gauntlet attacks
- fixed Monk Fighting Style feature to respect fighting style choices on mod UI
- fixed Old Tactics missing feat family allowing both versions to be chosen
- fixed Sunlit Blade not allowing reach weapons to attack further than 5 ft
-
Version 1.5.94.1
- added Imp race [by otearaisu]
- added setting to calculate distance as tabletop would do [by TheRev]
- changed Arcane Archer Adept feat to offer 2 choices and 1 usage
- changed Eldritch Blast related invocations effects
- changed Healer medical kit and stabilize to recharge at long rest
- changed Infusion Adept feat to offer 2 choices and 1 usage
- changed Innovation Alchemy with new refund charge power at 5th
- fixed all races height data causing wrong targeting calculations [by TheRev]
-
Version 1.5.94.0
- fixed Cave Wyrmkin powerful claws triggering on opportunity attacks / hitting multiple times
- fixed Devoted missing spell repertoire assignment [RESPEC required to reacquire repertoire]
- fixed modify effect behavior causing soft lock under certain scenarios [i.e.: Sunbeam]
- fixed Wendigo sucker punch triggering on opportunity attacks
-
Version 1.5.92.18
- added Arctic Adaptation feat [by otearaisu]
- fixed concentration related features not working under wildshape
- fixed Innovation Vitriolist missing autoprepared spells tag
- improved Oligath with immunity to cold weather [by otearaisu]
-
Version 1.5.92.17
- added Daggers to Blade Mastery feat
- added Devoted background
- added "Enable Monk Abundant Ki at level 1" setting
- added "Enable Monk Fighting Style at level 2" setting
- added Flanking additional calculation method [by Andargor]
- added Roguish Blade Caller subclass
- fixed Oath of Thunder returning weapon behavior
- fixed Wildshape interaction with "action switching" setting
- improved vanilla logic to allow all damage forms from weapon to reroll
- improved French [by Ermite_Crabe], and Russian translations [by Kranay]
-
Version 1.5.92.16
- added "Allow temporarily suspending flight from items and spells" setting [by TheRev]
- added "Enable showing distance on tooltips when hovering over a character in combat" setting [by Andargor]
- added Innovation Vitriolist subclass [BETA, only for QA team]
- fixed Cunning / Devious Strike interaction with Duelist
- improved French [Ermite_Crabe] and Russian translations [Kranay]
-
Version 1.5.92.15
- added Rogue Devious Strikes at 14th under same Cunning Strikes setting
- fixed Close Quarters granting strength instead of intelligence
- fixed Pugilist to allow bonus shove with two handed melee
- improved French translations by Ermite_Crabe
- improved Malakh with a permanent halo effect
- improved Oath of Thunder additional damage description
-
Version 1.5.92.14
- RESPEC any Malakh race hero or save before update
- RESPEC Way of Distant Hand if distant hand stops working
- added Arcane Archer Adept feat
- added "Enable Rogue Cunning Strike at level 5" setting
- added Martial Arcane Archer subclass
- fixed College of Audacity missing damages and AC tooltip
- fixed Innovation Artillerist refund cannon behavior
- fixed Kobold Grovel, Cower, and Beg condition interruption
- fixed Mystic Arcanum spells not available on selection panel
- fixed War Caster reaction with cantrips obtained as bonus
- fixed Way of the Weal and Woe missing brutal damage
- refactored College of Valiance heroic inspiration to 2 fixed uses
- refactored Malakh to select the angelic form on a level up stage
- refactored power bundle reaction UI [Audacity, Arcane Archer]
-
Version 1.5.92.12
- added College of Valiance subclass
- added Malakh subrace
- added Mod UI button to open "The Subjective Guide to Solasta by u/CounterYolo"
- changed College of Harlequin terrific performance duration to end of source turn
- fixed additional feats setting interaction with Fighters and Rogues
- fixed College of Audacity not triggering whirl damage nor consuming bardic die
- fixed Innovation Vivisectionist emergency surgery dice progression
- fixed Grant Bardic Inspiration interaction with action switching
- fixed Martial Weapon Master stacking specialized weapon bonuses
- fixed Ranger Wild Master missing eyebite sprites
- fixed Ritual Magic interaction with Plane Magic
- fixed vanilla issue always succeeding on savings where bardic die is offered
- fixed Way of Weal and Woe behavior when enemy dies
-
Version 1.5.92.10
- fixed Bard magical secrets to not offer spell duplicates
- fixed Hammer the Point to trigger on unarmed attacks
- fixed Old Tactics to trigger on enemy stand up
- fixed Path of the Light illuminating strike dice progression
- fixed Patron Mountain barrier of stone to check for remaining charges
- fixed Sanctuary to reduce damage taken to zero
- fixed war lists to register sub spells and correctly determine duration
- improved Japanese and Russian translations
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's
-
Version 1.5.92.9
- added Fencer feat
- added Ironborn Dwarf subrace
- added Patron Mountain subclass
- fixed Feral Tiefling missing Burning Hands spell
- fixed Martial Spell Shield spell slots determination
- fixed Ranger Hellwalker enduring sting dice progression
- fixed Way of Dragons elemental breath dice progression
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's effects
-
Version 1.5.92.8
- added "Change Dragonborn elemental breath usages to constitution modifier per short rest" setting
- changed Way of the Dragon's elemental breath to alternatively use 2 ki points when out of PB usages
- fixed College of Audacity's whirl damage to double damage dice on critical hits [no double AC on defensive]
- fixed College of Audacity's whirl powers to be once in my turn
- fixed Wyrmkin race interaction with "Unlock skin colors" setting
-
Version 1.5.92.7
- added Wyrmkin race
- tweaked Ability of the Chain Master
- tweaked College of Audacity
- tweaked College of Life
-
Version 1.5.92.6
- added College of Audacity
- added Crossbow Mastery feat
- fixed Old Tactics soft lock
- fixed Lifebringer range type
-
Version 1.5.92.5
- fixed Hammer the Point to stack modifiers
- fixed incorrect feats under Old Tactics group
- fixed messed up translations on last build
- improved Way of the Weal and Woe combat log
-
Version 1.5.92.4
- added setting "Grant Scimitar Weapon Specialization to Bards and Rogues"
- added Obsidian Dwarf subrace
- added Way of the Weal and Woe subclass [need QA]
- fixed "Remove attunement requirements" setting to activate hidden static properties
- fixed Spirit Shroud spell to trigger on magical or physical attack rolls
- improved setting "Replace spider like models" to hide spider bitmap on game over screen
-
Version 1.5.92.3
- added Hammer the Point, and Old Tactics feats [need QA]
- fixed Fairy, and Feral Tiefling on equipment change notification
- fixed Plane Magic invocations availability checks
- fixed Rage action interaction with action switch setting
- fixed Ranger Sky Warrior, and Wizard Bladedancer on equipment change notification
- fixed Shapechange spell interaction with metamagic selection panel
- fixed Thorn Vines melee range back to original 30 ft
- fixed Wardancer free weapon switch interaction with multiplayer
- fixed Wizard Dead Master and College of Life interaction on raise dead spells without concentration
-
Version 1.5.92.2
- RESPEC might be required on Innovation Armor, and Innovation Weapon if extra attack misbehaves
- RESPEC is required on Ranger Sky Warrior subclass promoted off beta on this release
- fixed importing saves with active infusions or other effects
- fixed multiplayer de-syncs caused by Killing Spree, Spell Fighting, and Horde Breaker
- fixed Path of the Elements' conduit storm not cancelling flying on rage stop
- fixed Skin of Retribution applying poison to caster
- improved Patron Eldritch Surge's blast pursuit progression
- improved Way of the Dragon's features descriptions, and changed ascension duration to permanent
- reverted vanilla nerf on Dwarf Dagger critical threshold [back to 18 with proper stacking]
- updated Korean unofficial translations to game version 1.5.92
-
Version 1.5.92.1
- added half-attribute feat groups and sub groups by ability score
- added Ranger Sky Warrior subclass [beta, design by @MarinerEarendil]
- changed Circle of the Eternal Groove's verdancy duration to 5 rounds at 14th
- changed Way of the Dragon's ascension to behave similar to Fairy, Feral, etc.
- fixed IsWearingMediumArmor validator always returning false [Fairy, Feral, Bladedancer]
- fixed HasKnowledgeOfSpell validator interaction with mod spells selection
- fixed IsMelee validator to consider monsters [Marshal]
- fixed Thunder Gauntlet interaction with Dual Flurry
- fixed Way of the Dragon's reactive hide prompting on every damage
- updated Japanese, Italian, and Spanish unofficial translations to game version 1.5.92
-
Version 1.5.92.0
- added BETA setting "Interface > Game UI > Enable Action switching"
- fixed Martial Champion's superior critical to set threshold to 18
- changed Critical Virtuoso feat to be -1 additive to threshold
- updated codebase to game version 1.5.92
-
Version 1.5.74.5
- demoted setting "Use Elf face models on tieflings"
- fixed action bar powers' getting disabled under certain scenarios
- fixed Domain Smith's reinforce armor stating long rest on description
- fixed Fighter Weapon Specialization granting +1 strength
- fixed Oath of Thunder causing a soft lock under certain scenarios
-
Version 1.5.74.4
- added Medium Armor Master feat
- added Patron Eldritch Surge subclass
- fixed Warlock class missing invocation learn step at 18th
- fixed Tiefling subraces attributes selection with flexible races on
-
Version 1.5.74.1
- continued work on Oath of Thunder [beta]
- fixed Domain Smith missing artisan tool type proficiency
- fixed Monk weapon checks to consider specialization interactions
- fixed Oligath's stone endurance not triggering on magical attacks
- fixed Way of the Dragon's reactive hide not triggering anymore
-
Version 1.5.52.3
- added Oligath race [by Otearaisu]
- changed Oath of Hammers to Oath of Thunders [still beta and incomplete]
- fixed Circle of the Ancient Forest missing the regrowth power
- fixed Flanking rules miscalculating against larger targets
- fixed Ready feat skipping next contender turn
- fixed War Dancer momentum extra attacks interactions
- fixed Widen Spell increasing AoE size inconsistently
-
Version 1.5.52.2
- added Oath of Hammer subclass [beta, only level 3 implemented so far]
- added Oath of Hatred auto prepared spells at level 17th
- added optional flanking rules setting for reach attacks
- fixed damage roll modifier applying damage twice when from an attribute modifier [Way of Survival]
- fixed formation settings templates to always have a hero at pos (1,3) to avoid odd looting behavior
- refactored reduce damage feature to work in all damage scenarios [Bladedancer]
- removed fix on Aura of Righteousness after TA changed power description
-
Version 1.5.49.2
- ATTENTION: RESPEC any Gnome or Tiefling created before May, 25th
- added setting "Don't Display Helmets"
- added setting "Enable Flanking Rules"
- fixed Blade Ward to work with Share Spells
- fixed Dual Flurry to work with Shield Expert
- removed mod Gnome race in favor of vanilla ones
- removed mod Tiefling race in favor of vanilla ones
-
Version 1.5.49.1
- ATTENTION: RESPEC required for Way of the Tempest on or above 11th
- fixed Dual Flurry to only grant the extra attack once per turn
- fixed game saves not displaying under certain scenarios
- fixed the distracted condition not granting advantage on attacks
- fixed the selection of items on mod UI using non EN languages
- fixed Wizard Dead Master's stack harvest not triggering
- gifted a Steam Pathfinder Wrath of the Righteous to whoever reads this first [QK7EL-8G958-YX7EF]
- gifted a Steam Fallout 76 to whoever reads this first and pls don't be greed [NQH4F-X6HL6-CDFV2]
- improved Arcane Fighter and Forceblade empowered weapon
- improved Dual Flurry interaction with Flurry of Blows
- improved Way of the Tempest overall damage output
-
Version 1.5.49.0
- added bold and thin HanSans Japanese font variations to cover the ones in Solasta
- added setting to allow War Caster to trigger only on spells or on spells & cantrips
- added unofficial Chinese translations with correct nouns translations and other fixes
- changed Japanese atlas font size to 1024 x 1024 to reduce mod payload size
- fixed Elemental Adept interaction with summon effect proxy forms attack damage types
- fixed null exception when casting Greater Restoration and similar effects
- fixed Thorny Vines to not enforce disadvantage within enemy melee reach
-
Version 1.5.46.4
- fixed Apothecary, Awaken the Beast, Blessed Soul, Close Quarters, Hardy, Medium Armor, Primal Rage, and Toxicologist not having family tags
- fixed Alchemist Breath Bombs, Artillerist Flame Thrower, Bounden Ice, Pulse Wave, and Winter Breath not excluding caster
- fixed RESPEC not finishing the process correctly which was leading to faceless heroes
- fixed summoned creatures and items not getting preserved on location changes [might need a RESPEC on hero with summon to reset state]
-
Version 1.5.46.3
- added additional Halberd, Hand Crossbow, Long Mace, and Pike recipes
- added "Gameplay > General > Visuals > Use Elf face models on Tieflings" setting
- added support to unofficial Korean translations [need help to improve them]
- casted Dimension Door and sent wife to another hemisphere [meh, she took a plane]
- fixed Call of Charge wrong condition duration, again [here I go towards another hat trick]
- fixed custom weapons recipes not grouping same ingredient types
- fixed Find Familiar not retaining your best buddy on location changes
- fixed Palace of the Ice campaign not working with itsy bitsy teenie weenie parties
- fixed Warlock pact slots and known cantrips on levels 17th and above
-
- Donations
-
Straight donations accepted
Solasta Unfinished Business
This is a collection of work from the Solasta modding community. It includes multiclass, races, classes, subclasses, feats, fighting styles, spells, items, crafting recipes, gameplay options, UI improvements, Dungeon Maker improvements and more. The general philosophy is everything is optional to enable, so you can install the mod and then enable the pieces you want. There are some minor bug fixes that are enabled by default.
INSTALL INSTRUCTIONS
How to report issues
* The versions of Solasta and this mod.
* A list of other mods you have installed [you shouldn't have any].
* A short description of the bug.
* A step-by-step procedure to reproduce it.
* The save, character and log files.
HINT: Paste the path %APPDATA%\LocalLow\Tactical Adventures\Solasta on Windows Explorer address bar for the info we need.
This is a collection of work from the Solasta modding community. It includes multiclass, races, classes, subclasses, feats, fighting styles, spells, items, crafting recipes, gameplay options, UI improvements, Dungeon Maker improvements and more. The general philosophy is everything is optional to enable, so you can install the mod and then enable the pieces you want. There are some minor bug fixes that are enabled by default.
INSTALL INSTRUCTIONS
How to report issues
* The versions of Solasta and this mod.
* A list of other mods you have installed [you shouldn't have any].
* A short description of the bug.
* A step-by-step procedure to reproduce it.
* The save, character and log files.
HINT: Paste the path %APPDATA%\LocalLow\Tactical Adventures\Solasta on Windows Explorer address bar for the info we need.