Your Dwarven friend has asked you to deliver some cargo to the town of Phandalin. He says he has a business adventure that will make you all rich! Travel to the town and prepare for an epic journey to a dangerous mine filled with creatures and treasure
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Wizards of the Coast, Lost mines of Phandelver campaign module
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3
**Updates 8/25** Gone through each map to make sure all keys are available. should not have any more progress halting. Deleted all Community Expansion items and to make sure things would work properly i removed the mod from my game file to make sure everything works properly without it. Added extra keys to be safe for no one getting stuck in certain places. Balance Changed a few encounters. Added some extra details to certain maps to make them feel more immersive. Sorry for any inconvenience. appreciate all feedback and hope you enjoy it!
Version 1.2
Updated Keys that got deleted with the removal of CE mod
Developer Notes:
This is the second iteration and i have taken community feedback to heart. Revamped some level designs and encounters to even if you have played the first version it'll feel different. Quest system and rewards vastly helped the campaign thrive. Combat encounters are still tough but doable on higher difficulties (mostly) as it is the type of gameplay i enjoy (If its too hard there's difficulty settings)
Grammar and typos are probably constant. (Wasnt much of a priority since you cant copy and paste dialogue from a doc easily as it gets jumbled up)
Overall i hope you enjoy the overhaul on the campaign!