Solasta: Crown of the Magister

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Peter Balfe

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pbalfe73

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It is a year since your defeat of Explicita Defilus and the cult of the Reptile God. You are Lords and Ladies of your own castle and have spent the last months hunting down the remaining cult members and preparing for a potential further incursion. Recently attacks by the reptiles have been increasing and there has been talk to a further invasion.

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It is a year since your defeat of Explicita Defilus and the cult of the Reptile God. You are Lords and Ladies of your own castle and have spent the last months hunting down the remaining cult members and preparing for a potential further incursion. Recently attacks by the reptiles have been increasing and there has been talk to a further invasion. War is coming and you must prepare for a final invasion!
My followup to my first campaign: Against the Cult. That has been very well received and so I wanted to return one final time. That campaign ended at level 11 and I felt it would be good to have a final chapter to finish things off. Revisit some of the locations and people of Eiru in this campaign. You do not need to have played the original Against the Cult to play this campaign. If you have exported your characters from a final save of that campaign you can import them in to the start of this.
This campaign is set in my own setting or Eiru. Eiru is basically fantasy Ireland
The game should take you about 10-15 hours based on my playthroughs. It has been extensively tested and updated but I am sure there are tweaks I can make
Starts at level 11 and ends at level 12.
- Total of 26 maps 
- Unique quests for each of the 9 classes will lead to some replayability
- Multiple different types of environment
- 25 interactive dialogs with NPCs
- Custom merchants depending on location
- Customised monsters, NPCs, and Journals
- Huge volume of optional lore to interact with
- Balanced encounters tested against all builds
- Recommend a mixed party
- Puzzles and mysteries to solve
- Must own the Lost Valley DLC to play it
- About 10-15 hours of play
- Interactive dialog that updates depending on your actions.
- Backgrounds, races, classes and personality flags also change dialogs options
Role Play heavy and balanced encounters


Campaign updated to version 
Fixed bug where all quests were been given to all characters at the beginning of the adventure


Campaign updated to version 1.9

Reduce saves on legenday weapons from18 to 13
Fixed issue with priest quest that did not close if Lich not appearing
"Edit final battle to be more epic - it is now in 2 stages:
1) Defeating the reptile cults allies that are besieging Baile Foraise
2) Confronting the reptile leaders at their summoning gate"
Fixed Ard Papa not giving book of wisdom
Fixed dialog bug with Alan Clayborn in relation to him giving quest gift without quest being completed
Fixed bug where the crazed druid does not disappear when turning hostile
Added in some new lore books based on Irish mythology and short stories - flavour only
Second time speaking with Prisca is a much shorter conversation
Added in some more quick travel options
Added some merchants to the ruined temple after defending Baile Foraise
Spelling mistakes corrected