I really love this mod, stopped using it because the weapon looks really weird, It would be fantastic to have the original sword and metal sheath on her back...
as a small petition, there is any chance you can add SR hair for the SSR haru hair, thi would be the perfect Haru mod.
i've been trying to do it but it kept failing, im really new to modding and have s#*! 3D modelling skill, so i try the easy way such modding the skin into the default one, im really clueless of how to do that rn, been trying varying method for now, do you mind giving me a clue, its for my personal gain, or achievment at least
Hola buenas, me gustaría saber cual es el archivo del mod de la Skin de su cambio de ropa de Haru ... realmente probé con cada mod y hasta combinándolos de varias formas no me sale ... podrían ayudarme ?
Hi, I would like to know what the mod file is for Haru's Skin change of clothes... I actually tried with each mod and even combining them in various ways it doesn't work... could you help me?
Thanks for the links, they have been very useful since I have never attempted to mod Unreal 4 games before. I have a question however and if you do not know or do not care, it is all fine by me, I won't bother you any further.
Edit: Nevermind, figured it out, umodel showed that the mount point of the assets were the same, but UnrealPak -List showed that the pak mount point was different than the assets mount point even though the base path + relative path resulted in the exact same path. Fixing the archive mount point resolved the issue.
I understand that the base paks are encrypted and from what I have observed, most mod paks are unencrypted and even uncompressed. However for some reason, even if I take a mod pak, extract it, and re-pak it using UnrealPak 4.26. The game still doesn't seem to load it, even though umodel shows that the assets have the correct mount path (exact same folders are the original mod & other mods) and even though the name still has the '_P' suffix.
This lead me to question what I am doing wrong with the repackaging since all of the files contained are exactly what were used to make up the package. I first thought it was my uasset that were incorrectly generated but yeah, even the original files do not work once re-packed.
I am not sure if you have any more information about that, I am not sure whether it is specific to Snowbreak either.
i spend hours trying to extract the games audio files and all tools are producing errors. i would try this but the problem is i cant download the bms scripts since the webiste wants a account, and im not going making one for a random site i never visit....
Thanks for the mod. I have the Chenxing and Enya ones installed and they work fine, but this one doesn't seem to work. I don't have any Haru mod installed, I even tried to install only one (the Zephyr one) but when I start the game it's like I didn't install anything, the accessories are still there.
*EDIT* No way I added "~" to the mod folder and now it works. Don't know how the Chenxing and Enya ones worked without that ahahaha
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as a small petition, there is any chance you can add SR hair for the SSR haru hair, thi would be the perfect Haru mod.
Hi, I would like to know what the mod file is for Haru's Skin change of clothes... I actually tried with each mod and even combining them in various ways it doesn't work... could you help me?
Snowbreak: Containment Zone Modding Guide (rentry.org)
Here's a youtube guide for a different game but the steps are the same. The only difference is that you have to use the quickbms script from the written guide to extract the files first.
How to make mods for The King of Fighters XV (Re-upload) (youtube.com)
I have a question however and if you do not know or do not care, it is all fine by me, I won't bother you any further.
Edit: Nevermind, figured it out, umodel showed that the mount point of the assets were the same, but UnrealPak -List showed that the pak mount point was different than the assets mount point even though the base path + relative path resulted in the exact same path. Fixing the archive mount point resolved the issue.
I understand that the base paks are encrypted and from what I have observed, most mod paks are unencrypted and even uncompressed.
However for some reason, even if I take a mod pak, extract it, and re-pak it using UnrealPak 4.26. The game still doesn't seem to load it, even though umodel shows that the assets have the correct mount path (exact same folders are the original mod & other mods) and even though the name still has the '_P' suffix.
This lead me to question what I am doing wrong with the repackaging since all of the files contained are exactly what were used to make up the package. I first thought it was my uasset that were incorrectly generated but yeah, even the original files do not work once re-packed.
I am not sure if you have any more information about that, I am not sure whether it is specific to Snowbreak either.
Thanks
*EDIT* No way I added "~" to the mod folder and now it works. Don't know how the Chenxing and Enya ones worked without that ahahaha