I'm trying to enable EasyUnlock through the config but can't seem to figure it out? I'm not well versed with this sort of stuff, is the .DLL file the config file? how exactly do I "set" the EasyUnlock to true?
the dll file is the mod itself, not the config file. the config files are in the appdata for the game, similar location to the game's save files. you can also edit the config in game using the SRML config command. the command has auto-fill and suggestions stuff so it should be fairly easy to figure out the specific command you need to type in
Request to adjust unlock requirements.I am very interested in this mod. I understand and appreciate the late-game intent, locking the blueprint behind gold teleporter and gold warp depot. I fully support.Though it occurred to me that I don’t plan on playing this game much longer after unlocking those items and I would love to be able to use and enjoy this mod in the meantime. I tried but I’m not smart enough to remove the requirements to unlock the blueprint. Would you ever consider allowing users to configure the unlock requirements or release a version that does not have the requirement? I have an idea of how I would enjoy playing this game and using this mod at an earlier stage is critical to it. I appreciate any consideration you’d give this. Regardless, thank you for your work.
Latest version adds a config option for this. With the option enabled, the blueprint will become available when you buy the pink teleporter and warp depot and gain access to victor's lab
Can confirm, I had to remove this mod for crashing when entering the grotto. If it helps, here are my other mods: More Vaccables Autoextractor More Vac Slots Infinidrone InfiniXtractor Largo Library Market Expander More Corral Upgrades Quantum Drones Pond Upgrades Slimes and Market SRML Registry Fixes Game Tweaks Superjet
Strange thing, (running with Game Tweaks mod) old quantum storages created with previous mod versions crashes the game when entering the Grotto. New Quantum Storages created after the latest mod update seems to fix the issue.
is there any error information in the game logs after the crash? you can find the logs in %userprofile%\AppData\LocalLow\Monomi Park\Slime Rancher\SRML
it's probably a mod incompatiblity that i'm not aware of yet. the easiest way i can think to find the cause would be to try disabling different mods until the crashes stop happening.
I made a new save file and uninstalled all my mods (but the quantum storage and the SRML registry fixes mods of coures) and it still crashes ma game :(
PS: I did put them back after and my main save file that I play on was fine and every modded thing was still there after, and I also deleted the save file that I tested it with.
I just made a video showing all my mods, I hope this helps (I also have the: Assets Lib Mod, and the: Tarr Secret Style Mod)(Copy and Paste the link to use it!)
Update: I now also have Largo Apperance Fixes, Salty Slimes, Tarr rancher & Small twinkle slime's. largo apperance fixes: https://www.nexusmods.com/slimerancher/mods/132 salty slimes: https://www.nexusmods.com/slimerancher/mods/85 Tarr Rancher: https://www.nexusmods.com/slimerancher/mods/41 Small Twinkle Slime's: https://www.nexusmods.com/slimerancher/mods/88
i'm not ignoring you but like i said before: without knowing what part of the code is having the error it's hard to find what the error is and therefore hard to find a fix for. you haven't been able to give me any new information on what or how to cause the crash
This mod also crashed for me when entering Lab when a quantum storage is built there. For me, the conflict seems to be between quantum drones and quantum storage mod so I had to choose which of these 2 mods to use. I have literally disabled every single mod to pinpoint which one is the culprit.
Summary; If both Quantum drones and Quantum Storage are present in the Lab and I leave to zone to explore and then come back it crashes for me *consistently*. If I disable ALL mods EXCEPT Quantum Storage and Quantum Drones it still crashes. If I disable Quantum drones it's fine.
Rest of my mods; Bugfix Pack 1.1.0 Extra Vac Slots GingerPredictor InfiniMod FireSlimeFixes InstaVacpack KookadobaGingerGrower MapMarkers Pond Upgrades Quantum Storage (duh) Quantum Drones (disabled) SmartVacpack Superjet UpgradeTabs
I've finally found the cause of this bug thank you dharthoorn for the information. I was able to recreate the bug and norrow down the cause.
specifically it's acutally a bug in the base game with crops. basically during the game's "fast forward" the gardens could end up generating an endless supply of items. this combined with the quantum drones which could do and infinite number of actions and the quantum storage that could store a huge number of items, you basically get the game stuck putting infinite items into an infinite storage. normally, this bug can be prevented from causing an infinite loop by either the drone running out of time/battery or the storage being filled up, but with both the quantum storage and quantum drone this infinite loop happens.
TLDR; a base game bug can cause a quantum drone, a garden and a quantum storage to start an inifinite loop
thankfully, with this knowledge, I've been able to make a mod to fix this issue: Drone Infinite Item Fix
when it freezes you might be able to unfreeze it by pressing the escape key. could you check the console for errors after one of these freezes and tell me what if any error was in there
I'm having an issue with the drones interacting with it. If I have multiple items in a quantum storage, and want a drone to take food (as a general target) out of it, it will get stuck in an infinite loop of withdrawing carrots (the first item alphabetically) and depositing it if there is no auto-feeder with carrots. They will however withdraw specific food items and place them correctly if there is an auto-feeder present.
I found a duplication glitch if you put anything in and drop it will drop but still be in it but cant be used till you 1 or more of the same thing back in you can get it back by withdrawing it you can do this infinitely
Is there any chance this could work more like the Decorizer, where you can deposit anything into the vacpack port, and use a menu to choose what the vacpack withdraws? That'd be much, much easier for playing with a controller.
Added the ability to deposit by shooting into it. Unfortunatly setting up vaccing items from it is considerably more difficult so I'm not sure if I'll add it
62 comments
Sorry if this is a dumb question
you can also edit the config in game using the SRML config command. the command has auto-fill and suggestions stuff so it should be fairly easy to figure out the specific command you need to type in
More Vaccables
Autoextractor
More Vac Slots
Infinidrone
InfiniXtractor
Largo Library
Market Expander
More Corral Upgrades
Quantum Drones
Pond Upgrades
Slimes and Market
SRML Registry Fixes
Game Tweaks
Superjet
%userprofile%\AppData\LocalLow\Monomi Park\Slime Rancher\SRML
PS: I did put them back after and my main save file that I play on was fine and every modded thing was still there after, and I also deleted the save file that I tested it with.
(Just Asking if that;s a possibility)
https://youtu.be/vgmlZVPoXxU
largo apperance fixes: https://www.nexusmods.com/slimerancher/mods/132
salty slimes: https://www.nexusmods.com/slimerancher/mods/85
Tarr Rancher: https://www.nexusmods.com/slimerancher/mods/41
Small Twinkle Slime's: https://www.nexusmods.com/slimerancher/mods/88
so has anything show any signs what so ever?
Summary;
If both Quantum drones and Quantum Storage are present in the Lab and I leave to zone to explore and then come back it crashes for me *consistently*. If I disable ALL mods EXCEPT Quantum Storage and Quantum Drones it still crashes. If I disable Quantum drones it's fine.
Rest of my mods;
Bugfix Pack 1.1.0
Extra Vac Slots
GingerPredictor
InfiniMod
FireSlimeFixes
InstaVacpack
KookadobaGingerGrower
MapMarkers
Pond Upgrades
Quantum Storage (duh)
Quantum Drones (disabled)
SmartVacpack
Superjet
UpgradeTabs
specifically it's acutally a bug in the base game with crops. basically during the game's "fast forward" the gardens could end up generating an endless supply of items. this combined with the quantum drones which could do and infinite number of actions and the quantum storage that could store a huge number of items, you basically get the game stuck putting infinite items into an infinite storage. normally, this bug can be prevented from causing an infinite loop by either the drone running out of time/battery or the storage being filled up, but with both the quantum storage and quantum drone this infinite loop happens.
TLDR; a base game bug can cause a quantum drone, a garden and a quantum storage to start an inifinite loop
thankfully, with this knowledge, I've been able to make a mod to fix this issue: Drone Infinite Item Fix
could you check the console for errors after one of these freezes and tell me what if any error was in there