Skyrim Special Edition
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BecomingNplus1

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BecomingNplus1

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About this mod

Adds gleamblossoms and caveworms in Falmer hives using Base Object Swapper (BOS)

Requirements
Permissions and credits
Changelogs
Donations
Description
  • Mod uses Base Object Swapper to replace repetitive objects and flora with gleamblossoms and caveworms in Falmer hives
  • .ini file ONLY
  • NO ESP
  • NO records edited
  • NO scripts
  • NO landscape edits
  • NO patching required



Thank you for your support!


Requirements
Recommended (highly)

Overview
  • A straightforward, no-hassle environment improvement mod
  • Integrates under-utilised assets from the Dawnguard DLC into the wider world of Skyrim
  • Mod replaces at least ~500 repetitive objects (i.e., ferns, dead shrubs, totems, etc.) with gleamblossoms and caveworms in Falmer hives
  • Mod provides Falmer hives with more distinction
  • Gleamblossoms and caveworms have a subtle FX element (moving)
  • Gleamblossoms provide alchemical ingredients when harvested. Caveworms do not provide ingredients
  • Gleamblossoms and caveworms will glow if using the recommended mods

Locations

Compatibility
Highly compatible with most setups, and with most other mods
  • Mods that remove flora in Falmer hives will not be compatible

Installation and Uninstallation
Whenever. Use the mod manager of your choice to install or uninstall. Or manually. 

Configuration
  • Mod is currently configured at a 100% (chanceS(100))
  • Users can adjust the frequency of the replacement by opening the .ini and editing the number in chanceS(100). 0-100. 0=0%, 100=100%, 50=50% etc.
  • Mod is also currently configured to insert gleamblossoms and caveworms in a range of different sizes 
  • Users can adjust the size/scale of the gleamblossoms and caveworms by opening the .ini and editing the numbers in scale(1.6/1.9). When editing the scale, units must be in floats (e.g., 10.0)

Caveats
  • Images and video are for illustration purposes only
  • Gleamblossoms and caveworms may look different depending on setup (e.g., ENB, textures, models, etc.)

Credits
For fantastic mods and tools