Skyrim Special Edition
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  1. dedzombie
    dedzombie
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    haha. funni monke
  2. toostruus
    toostruus
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    Hi. Can you make a version for Bruma? And then only to have them found in the forest area?
    1. CodyC
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      I agree this would be cool, but this *could* be done relatively quickly with some xedit work. It would also make more sense to bring this to Mihail's attention as this author simply reworks and refines the textures of the base mod. I have wanted to integrate a lot of BS Bruma's creatures into Skyrim's worldspaces but if you simply place the modded creatures into levelled lists it doesnt work out quite right ingame, having Cyrodiil trolls spawning where Skyrim trolls would, for example Cyrodiil trolls on the Throat of the World where they would obviously never go due to their preference of warmer climates. So this means that to keep consistency and balance lore-wise, it would mostly come down to hand-placing spawns which can take a lot of time. But I'm sure eventually (once Bruma and other mod-added worldspaces outside Skyrim are closer to full completion) someone will take up this endeavor. I'd like to for my game but I have so many creature mods, doing something like this is an entire massive undertaking just of itself, demanding many hours of getting coordinate points and fine-placing the spawns, and in reasonable, unobtrusive and logical places. BUT, that would truly be the icing on the monster mod cake in a game. Again, eventually people will do this and release it. I have seen similar things with the Cyrodiil Rats, although that is the simpler levelled list merging rather than the more preferred hand-placing method, for the most quality consistency and lore-respectiveness.