Skyrim Special Edition

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Urtho

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Urtho

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13 comments

  1. Nanorithm
    Nanorithm
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    Is it possible to make a version that is 1:1?
    1. Urtho
      Urtho
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      I don't plan on any further versions of this mod at this time, if you want the recipes to return more items than they do currently it'd be pretty easy to change your copy of the mod in TES5Edit.
    2. GammaCavy
      GammaCavy
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      This is going in my collection of smith-craft tweaks, right next to Smeltdown. Thank you!
  2. FC360
    FC360
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    I've been wanting a mod like this for a bit and always forget to find 1 so am glad 1 does exist however I'm curious would it be be possible to customise the amount of items crafted or smelted using a slider? A slider appears when you want to transfer a item that has above a certain number so could this also be implemented in this mod so the user can slide the slider up and down to choose how much they want to smelt or craft?
    1. Urtho
      Urtho
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      I don't believe what you're asking for is possible under the existing framework for crafting. At least, I don't know of a way to do what you're asking as crafting recipes don't work in the way you're wanting them to so you'd need to create an alternate system from the default setup.
  3. CaptainTripps82
    CaptainTripps82
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    In response to post #56941386.


    Spoiler:  
    Show

    CaptainTripps82 wrote: Question about the exp gain, does it scale with the amount you are creating? Or do you get the same for each individual act of creation, regardless of amount created?


    The crafting recipes don't account for multiples of items created so there is no scaling factor. The base system expects one item to be created per use and the reward xp reflects that design.
     


    Thru a bit of experimenting I've found that it actually does scale up when creating multiples, but it's not 1-1, meaning you don't get 20x experience making 20x ore, but you get more than if you make 1, or 10. Just thru eyeballing the level meter.
    1. fraquar
      fraquar
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      Recipes are useful.
      XP edits can be removed by just firing up xEdit and removing the Furniture record.
      The way I play, Smithing levels up naturally as it is by crafting my own armor and weapons, tempering them and crafting my own arrows.I'm in no hurry to get to 100 Smithing, and when I need a little boost that is what Training is for.
  4. CaptainTripps82
    CaptainTripps82
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    Question about the exp gain, does it scale with the amount you are creating? Or do you get the same for each individual act of creation, regardless of amount created?
    1. Urtho
      Urtho
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      The crafting recipes don't account for multiples of items created so there is no scaling factor. The base system expects one item to be created per use and the reward xp reflects that design.
  5. JimmyRJump
    JimmyRJump
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    Thanks a lot.

    Endorsed
  6. SweMrB
    SweMrB
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    It should perhaps had been mentioned that this adds experience to smithing when used.
    Why? No idea. I just wanted "batch" smelting, not altering the way exp is gained. So, save gets reloaded, mod gets uninstalled, and i go back to the clickfest.

    Other then that. Seems to work as announced.
    1. Urtho
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      The Tanning Rack and Smelter crafting stations have been edited to allow for gains in Smithing skill XP, as that would seem to me to be a rather integral part of the entire creation and tempering process when improving or creating new items.


      Yes, perhaps it should have been mentioned.
    2. JimmyRJump
      JimmyRJump
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      Yep. It adds some much dreaded experience to smithing. Just like the use of any weapon introduced through mods or any world related add-on adds to an overall experience gain or an added spell lets you gain experience in that field.

      I bet you also delete any of those mods, don't you? Well, don't you?