Resolves conflicts between the mods and adds extra details to consolidate the port with the docks, including an expanded crabbing market and new alleyway.
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Changelogs
Version i2
Updated invalid FormIDs and cleaned the plugin
I feel as though this is more than a patch as when I saw how the mods worked together, they really complement each other. But after resolving conflicts, there were some empty spaces that could be filled, so I filled them. The result is a better integration between the port and the existing Windhelm Docks as well as the odd space behind the crabbing market now being filled, which created an alleyway. Now the skooma dealers have a new business opportunity! I have added new stalls that are unmanned because there are enough NPCs there already. These include a small fishing stand for all alchemical fishies; a tantalising treats stall; a displayed collection of Nordic Crockery; and a Canis Root Tea stand. The Telvanni Research Tower now sits in another previously empty plot, lording over the port in its grandeur. Overall, I consider this more of an expansion than just a patch. Make sure to load GrayQuarter959.esp, Windhelm Port.esp then the patch. I may add to this expansion in the future.