Skyrim Special Edition
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MOnSTErLair

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MOnSTErLair

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6 comments

  1. Lbamfoe
    Lbamfoe
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    Happy New Year!

    I am reaching out to see if it is possible to adjust the lighting in the room with the planters.
    It is super bright and I have not way to adjust.
    I kept running into a light that was hanging in the cave room as it was set low.  I was able to select the actual chandelier and adjust it.
    No matter what I did in the planter room I could not select the source of the light to adjust / remove it.
    Any options would be greatly appreciated.
    1. MOnSTErLair
      MOnSTErLair
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      Hi,
      best wishes to you, too!
      The "super bright" lighting in the planter room is intended so, so that the plants can realistically grow in an underground ambient. It is provided by the "magic stone", similar to a little Meridia Stone, that you can see on the ceiling of the room, and if you're looking at it with the Creation Kit (as I'm guessing you are), you'll find the "lamp" of its light effect just under it, and you can adjust its brightness to your pleasure.

      And yes, I did bonk my Dragonborn's head on the cave's chandelier more than often, too. I'm still thinking about the best solution for that room, maybe one day I'll just remove the chandelier and put a bunch of torches around, instead. Or whatever else comes in my mind. But you don't know how much work with lighting the will to keep that creepy chandelier gave me...

      Thank you for your interest, I really enjoy this little exercise finds such appreciation.
  2. Lbamfoe
    Lbamfoe
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    I love this mod.  I added a smelter to Solitude in order to make crafting easier as that home has an enchanter and alchemy set up.  I used the black smith and his tools to make weapons & armor.
    I wanted to use Breezehome, but being unable to enchant was a pain.  Having to run back and forth to the black smith in Solitude was not ideal either.  Neither was spawning in Solitude and running to Proudspire Manor.
    This mod solved all my problems and suits all my crafting needs.
    1. MOnSTErLair
      MOnSTErLair
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      Hi,
      thank you for your kind appreciation. Glad this mod is useful to you. Don't forget to also endorse the original mod by kalanaed too, which inspired and served as a base for my work.
  3. adb1x1
    adb1x1
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    Does this correct the issue with NPC's and Mercata being out in Whiterun when the bombardment starts (war) and several other odd things? I've usually disabled the mod beforehand and re-enabled after. Would be great if these things are fixed!  
    1. MOnSTErLair
      MOnSTErLair
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      I did never do the CW quest with this mod installed, neither the original one, nor my rework, so I don't know about this problem. If you could be more specific i could try to look at this.

      I fixed (or I tried to fix) a lot of "odd things" with the original mod, mainly lights and graphic seams; again, if you have a specific problem I'll try what I can.

      Thanks for your interest.