Summer time, summer job, reason i 'll be not much on nexus cause i 'll be busy almost all day but i will read all posts ,bugs and pm in free time, please to solve most of your problems and bugs or give you an answer of what the mod does, READ THE DESCRIPTION, most of you don't do that!! i will try anyway to give support the most i can, be patience if i'll be slow and try to solve your self with logic (ex. if a mod was working before and now it's not working, must be a conflict with a mod installed recently) or ( lighting doesn' t show up on some bad weather, lighting during storm doesn't cover all bad weathers, most of them have been modified and have another ID code that LDS doesn't recognise). For any serious bug feel free to contact me privatly and add a screenshot of the problem if it's possible! I'll be update few mods expecially my enbs and probably some retextures
Have a great summer!!
L3st4t
CHANGE LOG: 23.5.17 We have a patch for Great Forest of Whiterun see link in description. tnx to Cortex56 go and destroy the endorse botton for him. This is a massive work so some mistake can happens, please report me any problem or issue possibly also with a screen I'll be starting my summer job soon so it will take a little time for me to check and answer so be patience, you can contact me via PM, very easy way for me to track any message I will get any good suggestions, ideas and corrections that this mod needs for the next update (not near future but not far), for issues correction like "conflict" ( usually two item in the same place looking ugly together) with other mods (es. skyrim cannabis) send me a screen so i can see the distance i need to move an item
For users of Ryn's Whiterun City Limits, you CAN use this. But load it before Ryn's (LOOT loads if AFTER, for some reason). Then take the road immediately West of the city and head North. Disable the collapsed tower colliding with the farmhouse on your right. Then, ahead of you, disable the obvious ruins blocking the road. And presto, it is now compatible with City Limits.
Just click on the offending structure/ruin, open console command, and type disable. It will remove the structure. That's what I did. This is a very late reply, so I hope you already have the conflict solved.
This mod does not play nice with Dyndolod. The view of the ruined structures and statues looked bland, in 2D and incomplete from a distance, to be corrected only when you get near.
I hope you feel good and thank you for your work! I contact you because i wish port some mods on Xbox. Can i port your mod in French translation, it's important for me to ask your permission and glorify your job! I always respect the modders' decision.
Of course, if you accept, i put in description your nexus page. If you refuse, know that i will understand. No matter your choice, thank for your incredible job and for community!
154 comments
Summer time, summer job, reason i 'll be not much on nexus cause i 'll be busy almost all day but i will read all posts ,bugs and pm in free time, please to solve most of your problems and bugs or give you an answer of what the mod does, READ THE DESCRIPTION, most of you don't do that!!
i will try anyway to give support the most i can, be patience if i'll be slow and try to solve your self with logic (ex. if a mod was working before and now it's not working, must be a conflict with a mod installed recently) or ( lighting doesn' t show up on some bad weather, lighting during storm doesn't cover all bad weathers, most of them have been modified and have another ID code that LDS doesn't recognise).
For any serious bug feel free to contact me privatly and add a screenshot of the problem if it's possible!
I'll be update few mods expecially my enbs and probably some retextures
Have a great summer!!
L3st4t
CHANGE LOG: 23.5.17
We have a patch for Great Forest of Whiterun see link in description. tnx to Cortex56 go and destroy the endorse botton for him.
This is a massive work so some mistake can happens, please report me any problem or issue possibly also with a screen
I'll be starting my summer job soon so it will take a little time for me to check and answer so be patience, you can contact me via PM, very easy way for me to track any message
I will get any good suggestions, ideas and corrections that this mod needs for the next update (not near future but not far), for issues correction like "conflict" ( usually two item in the same place looking ugly together) with other mods (es. skyrim cannabis) send me a screen so i can see the distance i need to move an item
Enjoy the mod, is free!
I have used this mod forever and love it. I do have one problem. Can a patch be made for the mod Run of the Mill Inn?
https://www.nexusmods.com/skyrimspecialedition/mods/49825
Please advise
But it adds too much near Whiterun.
For users of Ryn's Whiterun City Limits, you CAN use this. But load it before Ryn's (LOOT loads if AFTER, for some reason). Then take the road immediately West of the city and head North. Disable the collapsed tower colliding with the farmhouse on your right. Then, ahead of you, disable the obvious ruins blocking the road. And presto, it is now compatible with City Limits.
I hope you feel good and thank you for your work!
I contact you because i wish port some mods on Xbox.
Can i port your mod in French translation, it's important for me to ask your permission and glorify your job! I always respect the modders' decision.
Of course, if you accept, i put in description your nexus page.
If you refuse, know that i will understand.
No matter your choice, thank for your incredible job and for community!
Take care of you and good game!
CelticJulo