In theory, you can just drop this patch in the Data folder or can completely replace the esp and the _SWAP.ini in the main mod, but you still need the resource (meshes, textures) of the mead barrels from the main mod and its requirements.
You can copy existing record in SSEEdit. Create new mesh pass for Elsopa Barrel, change mesh pass in copied record to it, copy and paste some record im BOS file of mod, and change for new barrel.
Hey, awesome mod! I love these mods that add diversity to the objects in Skyrim. I see there's a new mead barrel mod out there. If you're able, could you please add it to this mod? <3
Hello, can you give me the name and location of the necessary textures from HPP ? I obviously forgot one, the rope around the barrels is purple and has no textures. I've kept the following files but obviously one is missing : Data/textures/high poly project/ barrel.dds barrel_n.dds
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In theory, you can just drop this patch in the Data folder or can completely replace the esp and the _SWAP.ini in the main mod, but you still need the resource (meshes, textures) of the mead barrels from the main mod and its requirements.
https://www.nexusmods.com/skyrimspecialedition/mods/109695
can you give me the name and location of the necessary textures from HPP ? I obviously forgot one, the rope around the barrels is purple and has no textures. I've kept the following files but obviously one is missing :
Data/textures/high poly project/
barrel.dds
barrel_n.dds
Thanks in advance for your reply.
textures\high poly project\rope.dds
and
textures\high poly project\rope_n.dds
Thanks for this mod though :)