Skyrim Mod Test: Dynamic Combat Module without TK Dodge or CGO Animations
Testing my upcoming port without TK DOdge or CGO Animations.
You don't get the dodge, but you get the 3-hit power attacks, the special combo, the bow power attacks and combo, the unarmed 3-hit power attack and unarmed blocking.
It still extends combat alot, WITHOUT the need for FNIS/Nemesis, you just need to have DAR or OAR installed for this to work, actually.
The only other animation mods I had on were for character idles and sitting.
I do have XPMSSE installed, not sure how this would work without it.