I like these larger sails quite a lot. But I also like them to have cloth on them. I am drawing a blank on how to change these to have the cloth like I get when this mod is disabled. Is it asking too much to add that as an option?
I had this issue, when up close I get double sails... further away they be okay.
I place it down to either Dyndolod or may have been SMIM's own Meshes getting in the way as well as I recall hiding them in MO to stop the problem.
* UPDATE
Actually ironically I just started a new game and walked from one cell to the farm windmill outside Solitude. Low and behold double sails !
I then saved reloaded and they went back to single sails. So strangely if you walk from one cell distance to this windmill, double sails get placed. If you load straight into the cell facing the windmill they will be back to single sails and correct.
I just noticed that the windmill at Katla's farm, right outside Solitude, clips through their house. LOL As the sails spin, they clip through the side wall and roof of Katla's house.
It's like the mill needs to rotate a few degrees to clear the house. I don't think I've installed anything that modifies the house, so does anybody else have this problem? If so, what was the solution?
Derp edit: Never mind...I just read the description page for the link to fix this.
I am BLOWN away by this quality... I was literally sitting with my jaw dropped, mouth open, watching this windmill go around in circles, listening to the sounds, totally immersed! lol. awesome quality
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Running R's windmill ONLY and ran through DynDOLOd.
I end up with a windmill but no sails.
Do I need to be running another mod like skyrmills/skyfalls or what?
Thanks
https://www.nexusmods.com/skyrimspecialedition/mods/33082?tab=files
I place it down to either Dyndolod or may have been SMIM's own Meshes getting in the way as well as I recall hiding them in MO to stop the problem.
* UPDATE
Actually ironically I just started a new game and walked from one cell to the farm windmill outside Solitude. Low and behold double sails !
I then saved reloaded and they went back to single sails. So strangely if you walk from one cell distance to this windmill, double sails get placed. If you load straight into the cell facing the windmill they will be back to single sails and correct.
WHY this happens NO IDEA.
https://forums.nexusmods.com/index.php?showtopic=8447808/#entry102965363
https://www.nexusmods.com/skyrimspecialedition/mods/61251
Thanks anyways,.
It's like the mill needs to rotate a few degrees to clear the house. I don't think I've installed anything that modifies the house, so does anybody else have this problem? If so, what was the solution?
Derp edit: Never mind...I just read the description page for the link to fix this.
I'd use SMIM's ""swindmill.nif"", delete the vanilla rotor and add Renthal's rotor. BUT, I don't know how !! x)
This mod is now featured on my True Graphics and Immersion List