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- Dynamic Storage Cube - Remote Storage Auto-Sorting And More
Dynamic Storage Cube - Remote Storage Auto-Sorting And More
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Version2.5.1
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This page was last updated on 13 September 2024, 4:10AM
- Changelogs
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Version 2.5.1
- Fixed Issues Between CK Formlist Entries And FLM/KID Patches
- Dragon Priest Masks And Some Other Items Will End Up In Their Correct Containers - Added Disable Player Controls Back Into CraftLootFromJsonCACO()
- It Wasn't The Issue, And It Was Actually A Bit Of A Safe Guard
- You Will Still Be Able To Open Menu If It Get's Stuck Unlike Before
-- If You Did Get Stuck, Reload A Previous Save - Fixed Craft-Loot Cooking Not Working With CACO Patch And INeed Installed
- Shouldn't Get Stuck Anymore
- Fixed Issues Between CK Formlist Entries And FLM/KID Patches
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Version 2.5
- Removed Disable/Enable Controls Function From _DSC_CraftLootPerk_FragScript CACO Cooking Craft-Loot Function
- I Decided It Wasn't Worth The Risk Of It Failing To EnablePlayerControls() Just To Make You Stand There And Wait.
- Stand Of Your Own Volition Or Run Around Like Your From The Shivering Isles, I Don't Care. - Edited The CACO_CookFoodPlayerScript(CACO Patch) OnInit() Event So It Will Still Load Properly Even If DSC-CraftLoot.json Isn't Installed Or Has An Error.
- Added Some Checks For Player Reference And Changed The "Swapping Items" Notification To "Dividing/Recombining Portions" - Added A No Esm Flag Version Of The Esp
- For Anyone Having An Issue With The Cube Cells Loading
- Try Moving It Later In Your Load Order Until It Works
- If You Figure Out Why This Happens, Please Let Me Know. - Made Some Temporary Changes To The FLM ini Until An Issue With Conditions And Esl Flags Is Resolved In A Future FLM Version
- This Issue Could Have Affected:
- Dwemer Storage Cube
- Extra Scroll Spiders
- Spider Bros
- Vanity Mirror
- Object Categorization Framework - Added Craft-Loot Toggle Options In DSC-Settings.json
- Disabling Craft-Loot Still Disables Everything
- You Can Disable Craft-Loot By Crafting Station While Craft-Loot Is Enabled - Found And Fixed A Bunch Of Errors In The FLM Patch
- Updated Simple Portable Cooking Script To v1.3 And Added The Portable Alchemy Script As Well.
- Removed Disable/Enable Controls Function From _DSC_CraftLootPerk_FragScript CACO Cooking Craft-Loot Function
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Version 2.4.3
- Raised The Teleport Marker In Cube Slightly In Case It Was Causing Anyone To Fall Through Floor When Teleporting To Cube.
- Read v2.4, v2.4.1, & v2.4.2 Changelogs For More Information
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Version 2.4.2
- Added Check So Control Items Only Close Menu On Activation When Inventory Or Favorites Menu Are Open.
- Read v2.4 & v2.4.1 Changelogs For More Information
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Version 2.4.1
- Changed Storeroom Key Name So It Isn't On Top When UI Categories Are Sorted By Name
- Fixed An Oversight In Craft-Loot Causing It To Not Return True When Successful
- Added A Notification When CACO Mortar And Pestle Is Done Storing Crafting Supplies
- Added An Edited Version Of PC_CookingScript So Using The Portable Cooking Pot Will Craft-Loot Cooking Supplies
-Won't Do Anything Without One Of These Mods:
-- Simple Portable Cooking https://www.nexusmods.com/skyrimspecialedition/mods/101233
-- Gleanerborn https://www.nexusmods.com/skyrimspecialedition/mods/100273 - Adjusted Varla Stone And Soul Tomato Quantities In CIDs
- Check v2.4 Changelog For More Info
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Version 2.4
- Seperated Side Containers, Knapsack, And Enchantments From Storage Reset
- Re-Sort Storage Containers Just Re-Sorts The Main Containers Attached To The Sorting System Now - Added A Dwemer Storeroom Filled With Items To Replace The Fully/Partially-Stocked Options
- It Is An Edited Copy Of The Mzulft Storeroom In The Vanilla Game
- This Should Free Up The Sides, Knapsack, And Enchantments Containers.
- Area Resets When The Cell Is Next Unloaded By Default, So You Can Keep Looting It When Needed.
-- Can Be Toggled Off In DSC-Settings.json By Setting Value To 1 Under "Storeroom" -> "Reset Cell Disabled"
--- If Toggled Off, Pull Storage Menu Will Have Option To Reset Cell While Not In Storeroom
-- Reset Is Only Called When Entering The Storeroom, So Make Sure It's Off Before Entering If You Don't Want It To Reset
-- It Only Resets After Unloading, So Walking Out And Then In Won't Reset It, But Will Still Set It To Reset When Next Unloaded
-- Walking Out Then Saving And Loading Then Walking Back In Seems To Reset It Fine
-- Other Than When Loading A Save, The Game Seems To Unload Cells Somewhat Randomly.
-- Has Three Locked Doors That level With You If You Have A Mod That Unlocks EncounterZones
--- Key Is On Ledge To The Left Of The Gate
- Entrance Behind The Smelter Or Teleport Using Multi-Tool Menu -> Mark -> Cube Location - Added Different Pull Storage Menu For Storeroom
- It Only Shows When Casting Pull Storage Menu While In The Storeroom
- You Can Sort Different Sets Of Containers From The Storeroom To Storage Or Just Loot Them Normally
-- Sort Everything Pulls All Containers Except Uniques And Rare Items
-- Sort Uniques & Rares Will Pull Enchanting, Replicas, Recipes, Skill Books, Uniques, And Maps & Notes
-- Sort Crafting Will Sort Items Used In Crafting/Cooking/Alchemy/Enchanting Recipes
-- Sort Supplies Will Sort Potions & Prepared Foods As Well As Everything From Crafting
-- Sort Misc Items Will Grab(For Now) Gold And Lockpicks, And Also CACO Tools If Using CACO
- Options For Each To Be Main, Auxiliary, Or Both
-- Main Items Are Vanilla Items(Also Adds Free CC With CID)
-- Auxiliary Items Are Mod Added Items(Added With CID)
- Quality Enchantments Container With High End Enchantments Is Seperate And Must Be Looted Manually
-- Located In Gated Room Straight Ahead. Underneath And To The Right Of Uniques. - Reworked DSC Leveled Lists & CIDS As Well AS The CACO CID To Seperate Cooked Food From Raw Ingredients And Alcohol
- Also Tweaked CACO CID To Seperate Tools, Potions, And Supplies From Each Other
-- And Removed CACO Leveled Lists That Weren't Use All Flagged Replacing Them With EditorIDs
- Seperated Side Containers, Knapsack, And Enchantments From Storage Reset
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Version 2.3.2
- Made Containers Player Owned So Stolen Flag Will Show When You Place Items Into Containers.
- Set The Container Storage Cell(Different Cell Than The One Teleported To) Encounter Zone To NoResetZone
- Cube Home Cell Already Had This Set - Check v2.3 Changelog For Changes
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Version 2.3.1
- Fixed FOMOD Not Installing Fully Stocked Options.
- Check v2.3 Changelog For Changes
- Added BOS Patch To Optional Files With Dwemer Bed. Will Be Added To Future FOMODs.
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Version 2.3
- Added GetItemCount To All The Item Transfers
- Should Clear Up Any Issues With Item Quantities Changing
- Except, For Some Reason, The 50,000 Gold Added In Fully Stocked Option Becomes 65,536 When Transferred Using Pull Storage Features To Sort Items If It Wasn't Looted First.
-- Happens With Dwemer Storage Cube Fully Stocked Version As Well So It's Not CID's Fault - Went Full Input.TapKey(1) For Closing Menus
- Should Allow The Controller Items To Be Used From Favorites Menu More Easliy
- v1.6 And Newer Versions Already Used This When Closing The Container Menu
-- This Happened Whenever A Controller Item Was Placed Into A Container Other Than Valuables
- Let Me Know If You Suddenly Start Crashing When Using The Control Cube Or Multi-Tool On This Update - Added Adjustable Controller Item Quantity
- I Realised That If You Have Two, You Can Drop One Without Un-Favoriting It
- Is Adjustable In Setting Under "Controller Quantity"
- If It's Fewer Than One It Will Be Set In The Script To One
- This Is Mainly In Case Someone Wants Only One
- You Could Give Yourself More, Though There Is No Benefit To Having More Than Two - Added A Check After The Cube Changes Containers To Adjust The Quantity To Set Amount
- This Way, It Will Update In Ongoing Saves When It Changes Containers(Excluding Valuables Container) Or Is Dropped - Increased Controller Qauntity Given On Initiate To Two in Give Perks Quest
- Basically I Made The Items More Useable As Favorites
- You Need Favorite Misc Items https://www.nexusmods.com/skyrimspecialedition/mods/42750 - Changed Cycle-Sort To Send All Unknown Items To Miscellaneous Container
- Added Option In Settings To Toggle Which DSC-Spells You Want To Start With On New Game
- Only Works When Mod First Initializes
- This Can Replace The Add Stuff By Formlist Patch If You Are Installing For The First Time - Added Some Free CC Stuff To Universal Patch
- Added Edited Copy Of CACO_CookFoodPlayerScript And Updated _DSC_CraftLootPerk_FragScript To Use Changes
- Craft-Loot Will Now Swap CACO Items Before Opening Cooking Menu
-- Now You Won't Lose Swapped Items When Exiting Too Quickly
- Cooking Takes About 2-3 Seconds Longer To Activate And Locks Controls While Waitng, But All Options Are Ready When It Opens.
-- Have Only Tested With All The Full Stocked Items, Probably Faster With Fewer Items That Swap. - Added Edited Copy Of CACO_CraftingTokenScript
- Slightly Optimized By Reducing Game.GetPlayer() Calls From 3 To 1
- Thought It Might Be An Issue When Transferring Items, But It Probably Doesn't Matter. - Added Partially Stocked Option Without Uniques, Armor, Weapons, Books, And Ammo As Well As Most Quantities Lowered To 10
- Added GetItemCount To All The Item Transfers
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Version 2.2.1
- Created A Store Blacklist Menu And Made It The First Menu Opened When The Modify Formlists Container Closes
- Previously The Add Form Wheel Menu Would Open First. It Is Now In The Blacklist Menu When Opened From Container
- Blacklist Menu Is Also In The Add Form Wheel Menu Under The "Store Blacklist" Option - Changed Pull All Function To Use RemoveAllItems
- Was Using A More Roundabout Way Because I Thought RemoveAllItems Messed With Stolen Flag, But It Doesn't.
- Applied This Change In Similar Instances Of Pulling All Items From A Container That Isn't The Player
- Created A Store Blacklist Menu And Made It The First Menu Opened When The Modify Formlists Container Closes
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Version 2.2
- Fixed Craft-Loot So Staff Bench Will Return Unenchanted Staves And Atronach Forge Will Return Scrolls(Caused By An Oversight When Upgrading The Craft-Loot Script)
- Further Optimized Craft-Loot To Only Run The Return Function On The Item Types Taken(Probably Won't Be That Noticeable)
- Added Weapon Craft-Looting To Atronach Forge And Adjusted The Oblivion - An Atronach Forge Overhaul FLM Patch Accordingly
- Created A New Atronach Forge FormList For Each Container Now Pulled From - Added GetItemCount To Weight Fix Function So It Will Work Even If You Have More Than One Of An Object
- Created _DSC_FormListSort32ForgeScraps And Added Dwemer Metal And Scraps To Forge Craft-Looting
- Added Fully Stocked Options For Survival CC And Siants & Seducers CC
- Further Optimized Universal Patch
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Version 2.1
- Papyrus Extender Was Added As A Requirement in v2.0
- Noticed A Weight Bug When Activating Cooking Menu And Then Exiting Too Fast With Fully Stocked Option And CACO(Too Many Item Swaps)
- If You Don't Play with CACO Or Another Mod That Switches Items When Crafting, It Probably Won't Ever Happen.
- If You Play With CACO, Just Wait Until Your Inventory Weight Stops Fluctuating Before Exiting Cooking Station. - Added New Function To Check And Fix Weight If Something Happens
- Checks And Adds The Weight Of All Items(Except Quest) In Inventory And Checks It Against Your Inventory Weight
- If It Doesn't Match, It Will Modify(Not Set) your Inventory Weight By The Difference
- This Is Automatic After Storing Items With Auto/Quick-Store Or Craft-Loot
- Can Also Be Chosen From Multi-Tool Options Menu - Added Craft-Loot Compatibility For Oblivion - An Atronach Forge Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/69513
- Soulhusk Added To Atronach Forge Craft-Loot In DSC-Craft-Loot.json
- Empty Soul Gems Added To Atronach Forge Craft-Loot In DSC-Craft-Loot.json
- DSC_SoulGemEmpty Keyword Added To All Soul Gems Without DSC_SoulGemPartial And DSC_SoulGemFilled With VendorItemSoulGem In KID Patch
- New Formlist _DSC_FormListSort00AtronachForgeTomesnScrolls Added For Craft-Looting Spell Tomes And Scrolls For Atronach Forge Craft-Loot And Added It To DSC-Craft-Loot.json - Added Option To Not Install DSC-Settings.json For People Who Use The Optional Download Version To FOMOD
- Renamed All Keywords In KID Patch To Have "DSC_" Prefix So It's Easier To Tell If They Are Distributed Properly And To Avoid Possible Conflicts With Distribution Mods Using Keywords.
Renamed The Keywords In The FLM Patch And Added Another Collection For Vanilla Keywords Where Applicable - Created New Pull Storage Menu Spell
- Pull All Items From Storage, Side, Knapsack, Enchantments, Conversion, Addform, ,Automated Sort, And Main Sorting Containers
- Can Be Pulled To Player Or Crosshair Target
- Can Also Sort All Items From Crosshair Target To Storage Containers.
- Player Can Also Store All Items(Except Equipped, Favorited, Blacklisted, And Quest Items) To Crosshair Target
- Be Careful With This, It Has The Potential To Cause Issues When Moving Large Numbers Of Items(Like With Fully Stocked Version)
- Won't Pull From The Container It's Pulling To, So It Won't Cause An Infinite Loop If You Choose A Container Inside The Cube.
- Option To "Re-Sort"(Pull All Containers' Contents To Sort Container And Then Sort)
- Option To Reset Crosshair Target Container's Inventory If It's Not A Storage Container Connected To The Sorting System - Upgraded Craft-Loot To Use New Storing Method So Equipped, Favorited, Blacklisted, And Quest Items Will No Longer Be Stored After Crafting.
- It's Similar To Selecting Some/More/Most Options When Using New Store Type Which Is The Default Store Type As Of v2.0
- Old Craft-Loot Is Used When Old Store Type Is Selected - Updated FLM Patch To Hopefully Fix Errors Causing Items To Sort To The Wrong Containers
- Added Items With Grenade In Name To Potions(Because They Are Alchemical Bombs)
- Added RGMsVanityMirror Straight To _DSC_FormListSort00StoreBlacklist Because Something Was Causing FLM To Ignore RGMsVanityMirror.esp Being Active
- Added Description To DSC Spells
- Created Two More Fully-Stocked CIDs - FishingCC And CuriosCC And Added Options To FOMOD
- Added Bone Hawk Skull To Smithing Leveled List
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Version 2.0
- Added Papyrus Extender As A Requirement
Should Be Safe To Update - Redid Store Functions With Papyrus Extender
- Removed Cycle-Store Options In New Store Menu
- Added New Store Option "Everything"
-- Store Everything While Keeping Favorited, Equipped, Blacklisted, And Quest Items.
-- They Are Actually Kept Instead Of Removed Then Returned.
-- Option To Disable Items Being Stored By Type
- Some, More, And Most Remove Items By Type Then Store Them With Old Some, More, And All Formlists Afterward Returning Anything Left
-- This Will Still Keep All Favorited, Equipped, Blacklisted, And Quest Items.
-- Using Old Formlists Allows For Storing Fewer Items You May Normally Want To Keep Without Adding Them To The Storing Blacklist
- Added Store Everything And Item Store Types To Store Menu
- If You Don't Like The New Auto/Quick-Store, You Can Choose To Use The Old Sort Type In The Multi-Tool Options Menu.
- There Was A Bug That I Fixed Were Your Carry Weight Would Become A Huge Negative Number
- If Your Carry Weight Becomes A Huge Negative Number, Reload A Previous Save And Report It Please.
- You Can Also Try Looting And Storing All The Items From Side G If Fully Stocked Option Is Selected And You Haven't Already Done It(It Fixed It For Me For Some Reason). - Redid Teleport Functions With Papyrus Extender
- No Secong Loading Screen
- Should Work With Any Follower Recognized By PO3_SKSEFunctions.GetPlayerFollowers()
- Can Still Toggle Remove Ragdoll
- If "Fast Travel Disabled" Is Set To 0, The Old Teleport Method Will Be Used
-- "EnableFastTravel Disabled" Only Does Something When "Fast Travel Disabled" Is Set To 0 - Fixed OCF FLM Tools Patch So Pickaxes And Wood Axes Go To Axes Containes Where Tool Loot Looks For Them(Tools Container Already Grabs Them And Puts Them BBack On Close Anyways)
- Added An Edited Copy Of ogsg_SoulManagerScript Which Allows Capturing Souls With Soul Gems In Your Storage
- Requires GIST - Genuinely Intelligent Soul Trap SE
- Can Be Toggled Off In The DSC-Settings.json Or By Disabling Craft-Loot In The Store Menu. - Moved Settings Around, And Realized I Had The Wrong Path For "Automated Sorter Delay", So That Should Be Working Now.
- Moved "Blessing Enabled" And "Shrine Disabled" To "Shrine Options"
- Moved "Automated Sorter Delay" And Added "GIST Craft-Loot Disabled", "Auto-Store Delay", And "Weight Difference" To "Compatibility Settings" - Added Lockpick, Gold001, DA01SoulGemBlackStar, And DA01SoulGemAzurasStar To _DSC_FormListSort00StoreBlacklist In FLM Patch So They Stay In Your Inventory When Using New Storing Method.
- Added RGMsVanityMirror To _DSC_FormListSort00StoreBlacklist If RGMsVanityMirror.esp Or AbandonedPrisonTweaks.esp Are Installed
- Added YsDC_DwemerCubeObject To _DSC_FormListSort00StoreBlacklist If Dwemer Storage Cube.esp Or Dwemer Storage Cube - Fully Stocked.esp Are Installed
- Added EntryHasChildren Arrows To All The List Menu Options That Lead To Another Menu(Let Me Know If I Missed Any)
- Changed Controller Items To Player Owned And Added A Space In Front Of Their Names As Well As All The DSC Spelltomes And Spells.
- Added Papyrus Extender As A Requirement
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Version 1.8
- Added Automated Sorter To _DSC_FormListLinkBaseContainersActivators So It Can't Be Linked To Storage
- Edited _DSC_CraftLootPerk_FragScript For Me To Have More Control When Adding Craft-Loot To Other Mods
- Added Craft-Loot Perk To DSC-CraftLoot.json So I Don't Need To Add Properties To Other Scripts When Adding Craft-Loot
- Added Edited Copy Of caco_mortarpestlefurniturescript So CACO Portable Mortar & Pestle And Portable Retort Will Craft-Loot Ingredients
- Edited _DSC_PerkControlCubeScript To Add EnableFastTravel To The TeleportCore Function
- Added "EnableFastTravel Disabled" To The DSC-Settings.json So You Can Disable It, If You Want.
- Added "Automated Sorter" Delay Option To The DSC-Settings.json So You Can Set It To Whatever You Like, If You Even Use It.
- Fixed Store Menu Not Updating Values From json
- Changed "Blessing Disabled" To "Blessing Enabled" And Changed Check In _DSC_PerkDelayActivateContainerScript To !=0 From ==0
- Changed The Way CACO Compatibility Worked So It Is In The Script Instead Of The DSC-Craft-Loot.json And Added An Override Option If You Still Want To Use DSC-Craft-Loot.json Values.
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Version 1.7.1
- I Forgot To Compact The Forms Of The Added Container In v1.7.
- Please Revert to A Save From Before v1.7
- - Though I Just Tried And It Didn't Crash, But The Old Container Seems To Be Stuck In Smart Harvest, So I Guess You Could Remove The Container From Anything You Assigned It To Before Installing v1.7.1
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Version 1.7
- Added A Container Left Of Offerings Called Automated Sorter.
- It Can Be Assigned By Mods Like Smart Harvest Or Any Mod That Lets You Choose A Container To Store Items To.
- It Will Sort Everything In The Container To The Storage Containers From DSC 30 Seconds After An Item Is Added To It.
- It Uses States, A Bool Check, And RegisterForSingleUpdate To Ensure It Won't Be Spammed In The Background.
- Added Optional File To Remove Unbound Quest Requirements From Teleport Menu.
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Version 1.6.3.1
- Forgot Update DSC-Settings.json
- Check v1.6 Changelogs For More Changes
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Version 1.6.3
- Added Wait Time Options For Before And After Crafting To DSC-CraftLoot.json
- Added Toggle Option For Activating The Craft Stations After Looting Supplies To DSC-CraftLoot.json
- Added DSC-CraftLoot.json With Wait Time And Toggle Option Set To Work With CACO. It Is Automatically Chosen In The FOMOD If The CACO Plugin Is Active.
- This Means CACO Alchemy Table Options Will Now Work With Craft-Loot
- Added Teleport Settings To DSC-Settings.json. You Can Now Disable FastTravel After Teleport(Disabling This Will Cause Followers Not To Follow You) And ForceRagDollRemove(Only Active Because The Papyrus Wiki Suggested It)
- Teleport Options Were Added For People Experiencing Issues With Cube Teleport, Regular Teleport, And Mark/Recall. Hopefully One Or Both Helps.
- Check v1.6 , v1.6.1, & v1.6.2 Changelogs For More Changes
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Version 1.6.2
- Fixed Universal Patch So Raw Food Items Should Store Properly
- Check v1.6 &v1.6.1 Changelogs For More Changes
- Forgot To Mention Back In v1.6 I Added An Object Categorization Framework Patch Adding Items With The Ocf_Tools Keyword To Tools Formlist. Will Need Object Categorization Framework. If You Want It To Work, Otherwise Don't Worry About It.
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Version 1.6.1
- Fixed Craft-Loot Sorting Order So Items Go Where They Should.
- Check Out v1.6 Changelog For More Changes
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Version 1.6
- Added Input.TapKey(1) Back In To _DSC_PerkControlCubeScript For Control Cube Linking And Multi-Tool Containers Opening On Container Change Because My Other Method Wasn't Closing Container Menus.
- Changed Closemenu() WaitMenuMode To Wait In _DSC_LinkContPerk_ChangeScript
- Moved _DSC_ListRecipes And _DSC_ListTreasureMaps From _DSC_ContainerRecipes To _DSC_Knapsack In The FullyStocked_CID So They Will Appear, This Will Require A New Game For The Items To Show Up If You Have Entered The Cube Home Already.
- Added Complete Alchemy & Cooking Overhaul Bug Jars To Curios & Baubles And Added Alchemy Tools To Tools In Universal Patch
- Added CCOR & CACO Items To FullyStocked_CID, This Will Require A New Game For The Items To Show Up If You Have Entered The Cube Home Already.
- When Selecting Fully Stocked Option, The FOMOD Will Automatically Install The Correct CID If It Auto-Detects CCOR And/Or CACO
- Adjusted Craft-Loot Script And Json To Have Adjustable Before/After Activate Times So I Could Adjust Cooking Craft-Loot Times To Work With CACO
- Added Complete Alchemy & Cooking Humanoid Cooking VendorNoSale Items To Formlists In Universal Patch
- Added DSC_Keeper Keyword To FLM Patch And Added It To Lockpick In KID Patch, So They Won't Be Automatically Added To Any Formlists
- Removed Torches From Tools List
- Moved Tool Store From More To All
- Added CCOR NoEnch Nithingale Armor To Light Armor List In FLM Patch
- Added Ingredients List To Workbench Ingerdients So All Workbenches Also Loot All Ingredients(This Is A Shotgun Method And May Need To Be Changed In The Future)
- Still Need To Fix CACO Alchemy Table Issue
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Version 1.5
- Fixed Arcane Enchanter Craft-Loot By Changing "Soul Gems" To "Soul Gems " In Both _DSC_CraftLootPerk_FragScript And DSC-CraftLoot.json
- Fixed Craft-Loot Not Working With Remote Activated Crafting Which Can Be Found In Some Custom Player Homes By Making NoMarkerFurnitureWait() Run With All Crafting Stations.
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Version 1.4
- Updated Extra Scroll Spiders Patch Because The Esp Name Changed(Will Work With Both Versions)
- Added Ash Hopper Leg To Spider Imbueing Chamber Craft-Loot In DSC-CraftLoot.Json
- Added Soul Husk To Spider Imbueing Chamber Craft-Loot In DSC-CraftLoot.Json
- Added Filled SoulGems Formlist To Spider Imbueing Chamber Craft-Loot In DSC-CraftLoot.Json
- Added Arachnomancy - A Spider Scrolls Overhaul To Universal Patch
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Version 1.3
- Fixed Fully Stocked _CID.ini For Side G(Weapons). I Accidently Had SidsG Instead Of SideG In CID.ini. It Doesn't Seem To Fix The Issue On Update Mid-Game, But Doesn't Cause Any Other Issues. Sorry To Anyone Who Didn't Have Weapons In Side G With Fully Stocked Option.. This Issue Only Affects Anyone Who Started A New Game With v1.1 Or v1.2 And The Fully Stocked FOMOD Option Selected. Also Maybe Anyone Who Had v1.0 Fully Stocked But Never Opened Side G. I'm Not Entirely Sure About lvlList Behavior.
- Check Out v1.2's Changelog Too. It Has A Lot Of Changes.
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Version 1.2
- Finished The Shrine Blessing Which Gives 10% Smithing Improvement & Cures Disease Like Original Dwemer Storage Cube, But Now Also Gains 10% Every 10 Levels Starting At 20(20%) Up To 100(100%). Older Versions Cap At 50% And Offer No Bonus Past lvl 50 Because I Forgot To Finish It.
- Apply The Blessing When Selecting Any Standing Stone(Initially Disabled) Or The Shrine(Initially Enabled) In The Standing Stone Menu.
- Added New Settings Option To Disable/Enable The Blessing When Selecting The Standing Stones In Menu(Will Still Happen When Selecting The Shrine From the Menu).
- Added New Settings Option To Disable/Enable the Shrine From Showing In The Menu.
- Improved Some Checks When Removing All Spells That Ensure You Are Left With At Least One Control Item(So You Can Always Access The Items Or Spell Menu).
- Added "Quick-Store"/"Auto-Store" Prefix To Store Options, Changed "Cycle-Store" Store Option To "Cycle Only" And The Other Option To "Cycle-Store All", Also Changed "Quick-Store"/"Auto-Store" "Settings" To "Options"
- Should Be Safe To Update Mid-Game. Just Check If Your Items Are In Still In The Containers(If They're In One, They're Likely In All). Let Me Know If They Aren't After Updating. They Were For Me.
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Version 1.1
- No Need To Update From 1.0
- I Just Created A _CID.ini For The Fully Stocked Option Requires Container Item Distributor.
- This Means There Is Now Only One Version Of The Esp Which May Be Useful Later.
- You Can Update If You Want, I Tested It And All My Items Were Still In The Containers.
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Version 1.0
- Initial Release
- Closer To Version 40 Though
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- Author's activity
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September 2024
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15 Sep 2024, 9:12PM | Action by: Flipocles
Attribute change
'File \'Dynamic Storage Cube - Sorting Storage And More\' description changed.'
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13 Sep 2024, 4:10AM | Action by: Flipocles
Mod edited
'New Description'
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12 Sep 2024, 9:57PM | Action by: Flipocles
Mod edited
'New Description'
August 2024
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29 Aug 2024, 9:06PM | Action by: Flipocles
Attribute change
'Category changed to Player homes.'
October 2023
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17 Oct 2023, 9:01PM | Action by: Flipocles
Mod edited
'New Description'
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17 Oct 2023, 8:51PM | Action by: Flipocles
Mod edited
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17 Oct 2023, 8:34PM | Action by: Flipocles
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17 Oct 2023, 8:28PM | Action by: Flipocles
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17 Oct 2023, 8:27PM | Action by: Flipocles
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17 Oct 2023, 8:26PM | Action by: Flipocles
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17 Oct 2023, 8:25PM | Action by: Flipocles
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17 Oct 2023, 8:18PM | Action by: Flipocles
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17 Oct 2023, 8:16PM | Action by: Flipocles
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17 Oct 2023, 8:16PM | Action by: Flipocles
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17 Oct 2023, 8:03PM | Action by: Flipocles
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17 Oct 2023, 7:27PM | Action by: Flipocles
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17 Oct 2023, 7:19PM | Action by: Flipocles
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17 Oct 2023, 7:09PM | Action by: Flipocles
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17 Oct 2023, 7:05PM | Action by: Flipocles
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15 Oct 2023, 11:32PM | Action by: Flipocles
Mod article added
'New Description'
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- Mod page activity
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May 2025
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14 May 2025, 10:25PM | Action by: HazelHex
Endorsed
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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08 May 2025, 6:36AM | Action by: CynestSadista
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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07 May 2025, 10:22PM | Action by: vvk78
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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06 May 2025, 4:13PM | Action by: murgin
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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06 May 2025, 3:38AM | Action by: freemanchucknorris
Tracked
Dynamic Storage Cube - Remote Storage Auto-Sorting And More
April 2025
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30 Apr 2025, 5:42PM | Action by: GabeH1220
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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27 Apr 2025, 1:48PM | Action by: DrNostradamus
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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21 Apr 2025, 9:40PM | Action by: Neferata13
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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18 Apr 2025, 4:02AM | Action by: Lolisomali011
Tracked
Dynamic Storage Cube - Remote Storage Auto-Sorting And More
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10 Apr 2025, 4:09PM | Action by: Rikolyn
Endorsed
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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06 Apr 2025, 1:28AM | Action by: Vicious155STR
Endorsed
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
March 2025
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27 Mar 2025, 12:37AM | Action by: locolobo1969
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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21 Mar 2025, 1:32PM | Action by: sbsharonbz9
Endorsed
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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12 Mar 2025, 4:03AM | Action by: Autom8photoggcom
Endorsed
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
February 2025
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23 Feb 2025, 2:55PM | Action by: waynewan23
Endorsed
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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16 Feb 2025, 8:31PM | Action by: GabeH1220
Untracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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09 Feb 2025, 3:59PM | Action by: Phant0mThund3r
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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09 Feb 2025, 12:04PM | Action by: HippieElfChick85
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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05 Feb 2025, 12:57PM | Action by: JeffFTR16
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
January 2025
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25 Jan 2025, 11:24PM | Action by: tesisbes1
Tracked
'Dynamic Storage Cube - Remote Storage Auto-Sorting And More'
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