This page was last updated on 04 January 2025, 5:22PM
Changelogs
Version 2.6.0
Added option to adjust minimum Septim requirement (20 - 2000)
Added option to adjust Septim sacrifice percentage (1 - 100)
Version 2.5.0
Added option to disable additional sacrifices per follower
Fixed No Death, Restore Player, and Restore Enemy options
Version 2.4.1
Fixed Mannaz Integration:
(Mannaz does not trigger the Dark Elves' Ancestral Protector ability when fighting against Daedra, Dragons, Giants, or Trolls, and it's supposed to trigger BEFORE the player actually dies, and ONLY on physical attacks. To account for all this, I had to tweak the compatibility. If the player has this ability, and ACTUALLY dies, I now force it to "trigger" by activating its cooldown. The player will die as normal, but nothing will be sacrificed.)
Confirmed compatibility with Edmond's Cursed (Again, it triggers BEFORE the player dies. If it doesn't, SoS triggers WHEN the player dies)
Version 2.4.0
Fixed looping combat and death music (For real this time)
Added native compatibility for Vokrii
Version 2.3.0
Added native compatibility for Summermyst and Reliquary of Myth
Version 2.2.0
Added native compatibility for Sacrosanct, Mannaz, and Souls Do Things 2
Version 2.1.0
Added MCM options to toggle player and enemy attributes restoration after death
Version 2.0.4
Fixed Ethereal effect not appearing on player
Version 2.0.3
Stamina and Magicka will be fully restored after death (previously only Health)
All status effects should be cleared after death (Burning or Bleeding, for example)
Slightly increased Ethereal length (10 seconds to 15 seconds)
Version 2.0.2
Fixed looping combat and death music.
Version 2.0.1
Fixed handling of deaths where health is drained (poison, magic, etc...)
Version 2.0.0
Fixed being able to die multiple times (and sacrificing multiple times) before resurrecting
Fixed handling of followers
Fixed followers adding an additional sacrifice when in combat
Fixed enemies not ending combat after player being killed
Fixed handling of drowning deaths
Fixed handling of brawls (if updating, follow update procedure)
Fixed all notifications display
Added more notifications
Added the option to disable notifications in the MCM
Version 1.1.0
Fixed the empty effect showing up in Active Effects
Added the ability to toggle all options from the MCM
Added a global counter for total dragon souls sacrificed
Added a global counter for total black soul gems sacrificed