Skyrim Special Edition

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raccoondance

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raccoondance

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About this mod

Usable head bandages that actually work as intended. Fixes Skyrim's head bandages, so everyone can wear them properly.

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Ever noticed how injured soldiers can wear head bandages but not you?!


When I needed them to work on any of my characters, they did not and I didn't find anything else which makes them work like a clothing item normally does.

Wearing them has been done before but a fix to the real problem has to exist, right?

I made the missing meshes needed to fix the problem. So players, argonians, elves, orcs, khajiit and everyone else can finally wear one on their head.




Want one on the right or the left? Now you can.


INSTRUCTIONS


  • One Linen Wrap at a tanning rack gives you one head bandage.
  • Wearing a bandage on your head while using a tanning rack gives you the option to switch sides on the bandage.


CAMPFIRE INSTRUCTIONS
With Campfire installed you can make a bandage or switch sides of the one you got, anywhere.

  • One Linen Wrap using the create item power = one head bandage.
  • Wearing a bandage on your head while using the create item ability gives you the option to switch sides on the bandage.


DETAILS


  • Elves, Orcs, Khajiits and Argonians now have bandages that fit their heads, so all races can finally wear head bandages.
  • Usable by the player and has right and left versions.
  • Uses an actual bandage mesh for inventory and ground object. Skyrim normally used the Greybeard's hood for this.
  • Enchantable and used in place of a circlet. They always were but now you can actually use them.
  • ESL-flagged and does not count towards your mod limit.
  • Campfire & Frostfall support is built-in, but they are not required.
  • Made at a tanning rack or with Campfire's crafting system.
  • Vanilla plus. Made to feels like it was always part of the game.



INSTALLATION


Preferably use a mod manager to install the mod.


COMPATIBILITY


The mod changes ClothesHeadBandages (the regular Skyrim head bandages) to add new armor addons which then add new models to their respective races, while keeping the original armor addon and old models untouched. That way if a mod bypasses ClothesHeadBandages and uses those directly it will still work the way it used to.

It's a good compromise to ensure that mods don't need to be patched. A simple mesh replacer is impossible because the affected races have very different head shapes and one mesh does not fit all. If mods use the normal ClothesHeadBandages, they get my meshes, if not they get the old ones.

The models all use the same texture paths and texture layout as the regular Skyrim head bandage models so anything which works with those works great with mine.

Rustic Clothing is highly recommended if you're looking to improve your textures.


THANKS


Styxxus Testing, patches, suggestions & ideas.
Neberski Elven testing lead.
Missilemann Argonian testing lead.
RainstormWanderer
Crafting integration testing lead.
JaySerpa
Testing & after years of trying, finally managed to get me to release a new mod.