Skyrim Special Edition

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Curalmil

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Curalmil

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28 comments

  1. namechooser
    namechooser
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    • 3 kudos
    is this going to teach me ingredients in Creation Kit Freebies.
    such Saints and Seducers
  2. JadeMythriil
    JadeMythriil
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    • 1 kudos
    will this be safe to uninstall after using?
    1. goshenRU
      goshenRU
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      It contains a script so technically no as it orphans it but it probably only fires the script once when you learn all recipes.
  3. Zuroi
    Zuroi
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    • 6 kudos
    Thank you
  4. DanteTheKing
    DanteTheKing
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    Does this work with alchemy mods that change the effects of each ingredient?
  5. bjm1981
    bjm1981
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    I uploaded a mod that does this, and is made for SSE. Form 44, Flagged ESL.
    I also used a different way in the script besides the GetForm function that is in this one, so it will still work even if using a lot of plugins.
    1. spiritcrafter3
      spiritcrafter3
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      I would love to see another update to add the anniversary /creation club ingredients  .this thing is great for us long time players
  6. Valartelo
    Valartelo
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    Which params was changed in this mod in Creation Kit? I want do same for other used by me mods contains ingredients 
  7. doobNemesis
    doobNemesis
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    • 20 kudos
    Thanks for this.
    Been playing Skyrim long enough to know what ingredients to pick, or so i thought.
    Now i have a farm that grows all the plants needed for potions and poisons.
    Thanks again.
  8. partywhipple
    partywhipple
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    This doesn't work. Vortex tags it as For Another Game when I try to install it.

    I am running SE. I didn't wander in here by mistake :P
    1. Zeopard
      Zeopard
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      Mod Organizer 2 says "Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly."

      If this mod works, perhaps the difference doesn't affect it but Vortex notices this so does not install it?  One of the map mods did this too but someone posted an updated version in the comments.

      I'm not sure this is why, though.
  9. chewsoap
    chewsoap
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    FYI to anyone also using "Alchemists Journal": load "Alchemists Journal" before "Learn all ingredient effects" (for example: learn effects should be 30 in priority of plugins, alchemists journal should be 31 or higher).

    Otherwise, after you craft the item at the forge that makes you learn all effects, and try to open the alchemists journal, it will CTD. (here is the other mod I'm talking about https://www.nexusmods.com/skyrimspecialedition/mods/28273?tab=description )
  10. Walker1940
    Walker1940
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    Why are the effects of an ingredient numbered? Changing the order of the ingredients in a recipe doesn't change the result? At least as far as I can tell. For instance, Fortify Marksman has no #1 ingredient. Fortify Smithing has no #1 or #2 .
    1. Curalmil
      Curalmil
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      • 5 kudos
      Each ingredient has 4 numbered effects. That has nothing to do with the recipes.