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Wing

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arwing0890

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43 comments

  1. SophiaBelovia
    SophiaBelovia
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    (FOR 1.2.0)!!!

    Hi all 
    If your like me want to enable this beautifull mod for ALL CREATURES IN THE GAME TOO but you dont now how:
    you need copy and paste this:


    ;Base HealRate
    ;for base HealRate,base 0.7% is given to all NPC
    Spell = 0x801~General NPC Health Regen.esp|ActorTypeCreature,ActorTypeNPC,ActorTypeGiant,ActorTypeTroll,ActorTypeDaedra,ActorTypeDragon,ActorTypeUndead,ActorTypeGhost|-ManakinRace


    ;Keyword is easier to show what they get
    Keyword = HealRate07NPC|ActorTypeCreature,ActorTypeNPC,ActorTypeGiant,ActorTypeTroll,ActorTypeDaedra,ActorTypeDragon,ActorTypeUndead,ActorTypeGhost|-ManakinRaceActorTypeNPC|ActorTypeGiant|-ManakinRace


    THIS SHOULD add a 0,7 Base Healrate to everything that has a listed keyword here (so out of combat), so that the combathealthmult actually works for most creatures, undeads, giants etc

    Because RIGH NOW every creature etc has a HealRatebase of 0 (unless some other mod change this ofc) so the combatregenmult has nothing to multiplicate >.< cause 5*0 are 0

    ofc you have to overwrite the same lines in the ini with it (Base Heal rate and the keyword right under it (not sure if the Keyword-part is actually needed but...just do it ;-) ))

    If this wont work for you let me now, i already changed some values in xEdit before testing it on an giant, deer, flame atronach and an wolf before i wrote this here. (baseheal *5 and combat*5 to see if it acutally works in 1 hit <:)
  2. link182
    link182
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    Hi, is there a way I can do this manually at all? Since I want I for my xbox mod and therefore can’t use the required mod to do this.
  3. How would I go about giving different regen rates to the different humanoid races?
    1. arwing0890
      arwing0890
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      You can edit the spell in xedit, or just those i pre-make and use SPID to give to the race you want.
  4. a1562623938
    a1562623938
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    This MOD is great, thank you.
  5. a1562623938
    a1562623938
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    这个MOD很棒,谢谢你
  6. Vedra
    Vedra
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    Hi, I tried downloading your mod ver. 1.1.1 with combat regen, and I have a question please: the .ini for SPID is set up to distribute spells 0x801-806, but the .esp itself only defines spell 0x801. How does this work? Or does the 1.1.1 version contain the wrong .esp (same as version 1.0.0) by accident?
    1. arwing0890
      arwing0890
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      Oh...I guess you're right, it was an accident. Sry about that, will fix it. Thank you for report it.

      -edit- 
      Done, everything should work expectedly now.
    2. Vedra
      Vedra
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      Great, thank you!! :)
  7. Deimosv
    Deimosv
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    Great mod!
  8. CurvingFyr3
    CurvingFyr3
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    So, when you say "esl? Yes, sure" do you mean it already is one, or that it is safe to compact and turn into one?
    1. arwing0890
      arwing0890
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      it is esl(esp-ef) already
    2. CurvingFyr3
      CurvingFyr3
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      Thanks!
  9. TheSteppeNomad
    TheSteppeNomad
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    hi, I wonder if this works on animals and creatures too?
    1. arwing0890
      arwing0890
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      Not in default.
      However you can edit the SPID file to make them work on animals and creatures.
    2. TheSteppeNomad
      TheSteppeNomad
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      Oh yeah I just saw you created the new version of this lovely mod. 
      I wonder if they work on mod added creatures as well? : ) 
    3. arwing0890
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      I just found out now you are the author of Age of Beasts, it all makes sense haha.
      As your question, I use ActorType keyword, (eg. ActorTypeAnimal, ActorTypeCreature) to give them healing ability.
      If they have the keyword(which they should, unless mod author did not make them intentionally), my mod will work.
      However I also noticed some animals still have no healrate in default so they don't heal even they have "CombatHealthRegenMult", I may give it to them next update.

      PS.Even more, I may remake this for SkyPatcher. so it will be easier to customized like the heal rate.
    4. TheSteppeNomad
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      thank you sir! : )
  10. ly55e3
    ly55e3
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    Does this work in the combat?
    1. arwing0890
      arwing0890
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      If you add CombatHealRegenMult to NPC(which they don't have it in default), this mod will work out of the box.
      But no if they don't have it.
      Player can heal in combat only beacuse player have 0.7 CombatHealRegenMult, so 70% of the healrate will work in combat.

      I'm considering make a patch for it, to give all NPC CombatHealRegenMult, let me know if you want it.
    2. ly55e3
      ly55e3
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      Thank you for your reply.

      What i mean by asking this is that,i don't want npc to regenerate in combat, i just want them to regenerate in non-combat state.
    3. arwing0890
      arwing0890
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      Then this is exactly what you need!
    4. hoangdai94
      hoangdai94
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      @arwing0890 Could you plz make an optional file that makes them regen in combat like player ? Also work on animals and creatures as well ? It would be very much appreciated !
    5. arwing0890
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      @hoangdai94
      What a coincidence I just decide to make a combat regen patch recently, but not sure about how to make it for the animals and creatures.
      To do that, I need to find which creatures should have the regen and which should not, I will see what i can do.
    6. hoangdai94
      hoangdai94
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      @arwing0890 YES plz !!! Thanks in advance !
    7. arwing0890
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      i already finish the combat regen part, working on who should i give
    8. hoangdai94
      hoangdai94
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      Noice ! 
    9. arwing0890
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      I am still working on it, i found some difficulties as most non-human will become OP when they are regen health in combat.
      Especially with mods, for my end, dragon become so hard to kill.

      Update: File is up, customization in the ini file!
    10. hoangdai94
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      @arwing0890 Thanks man, I will fine-tune it later if needed. 
      Merry Christmas !!! ❤️❤️❤️
    11. arwing0890
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      Enjoy, and Merry Christmas!