Hey little update to my mod so what's new: -solve some parallax problem (not perfect but i will try to improve it more)-finalize the interior no more blue wall for consistency -minor color change, normal map and new banner
J'aime beaucoup tes travaux, t'es bon. Je n'adhères pas aux murs exterieurs de cette Solitude qui sont trop "clairs". Est-ce que tu as des plans de faire une "dark Solitude" ? (Du style de ton Fort de la Garde de l'Aube (qui est magnifique)). Bonne journée/soirée/nuit.
Thanks for your beautiful mod. Although I replaced the SSlateBaseInt01 with SstuccoWallInt01 from your files to change the interior walls. For those who want parallax, I was using Skyland Solitude Parallax and generated meshes with Parallax Gen. Solitude looks really good now, using this with Blubbo's Solitude Trees.
I am using Enhanced Solitude, but your textures are fighting with enhanced solitude textures. is there a patch available or anyone know how to get this mod to overwrite the Enhanced solitude textures?
Hope this is not too late of a repy, but try this mod:
Enhanced Solitude Vanilla Textures Enhanced Solitude uses it's own textures. The mod above reverts Enhanced Solitude's textures to use vanilla textures instead (also for non esp modded textures).
Is there a way to change the texture paths without this mod? It fixes the textures but on my modlist it deletes a whole building and leaves a hole in the ground.
One of the things I'm trying with my ccurrent load order is to make each city feel unique and to visually represent what they're supposed to be acording to the lore... This is THE Solitude retexture to get, absolutely beautiful, I love it.
SMdATraCon01 and SMdATraCon02 don't seem to fit. ♥
Spoiler:
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These are in the basement of Proudspire Manor, but they appear in Thalmor HQ, Thalmor Embassy, The Blue Palace, rich people's houses, etc.
Don't know if it's an easily solvable issue. Had a thought it might be a problem with UV mapping textures that are more specific and less universal than vanilla.
Came here to say exactly this. Thought it was UV, but my parallaxgen output takes these straight from vanilla and the other textures I compared it to don't have trim there at all. That said, I'll probably patch it with a modified mesh since the texture itself would need to be reworked with whatever else uses it in mind.
Yes i know this issue and yes its cause i dont follow the vanilla style (not sure its better in vanilla XD) i m planing to update the interior but dont be hurry i hav other priority for now. Thanks for the feedback :)
haha of course I think your style is better, all my cities are Riton at this point. No rush intended, it was a super easy edit in the meantime. Thanks again for these, I love this one's color scheme in particular.
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-solve some parallax problem (not perfect but i will try to improve it more)-finalize the interior no more blue wall for consistency
-minor color change, normal map and new banner
Hope you will enjoy it.
Je n'adhères pas aux murs exterieurs de cette Solitude qui sont trop "clairs".
Est-ce que tu as des plans de faire une "dark Solitude" ? (Du style de ton Fort de la Garde de l'Aube (qui est magnifique)).
Bonne journée/soirée/nuit.
Enhanced Solitude Vanilla Textures
Enhanced Solitude uses it's own textures. The mod above reverts Enhanced Solitude's textures to use vanilla textures instead (also for non esp modded textures).
These are in the basement of Proudspire Manor, but they appear in Thalmor HQ, Thalmor Embassy, The Blue Palace, rich people's houses, etc.
Don't know if it's an easily solvable issue. Had a thought it might be a problem with UV mapping textures that are more specific and less universal than vanilla.
Breathtaking mod, endorsed. ᵔ ᵔ
Thanks for the feedback :)