Skyrim Special Edition
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Created by

David West

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davidwest1766

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8 comments

  1. panchobobsullivan
    panchobobsullivan
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    • 2 kudos
    There's no data folder. How do I install this?
    1. davidwest1766
      davidwest1766
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      Just click mod manager download. Works perfectly fine on my end. 
  2. Dellaster
    Dellaster
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    I was just about to try YASH2 for the first time in years, SSEEdit was throwing an error when I tried to apply the UAP script, I was about to say, "screw it, not worth the trouble" when I came across your mod in a search for an answer to the error.

    THANK YOU. I never did give YASH2 a fair try due to that YASH patch that had to be made, even though I was intrigued by the concept and the early play I did without the patch. Now I can.
    1. davidwest1766
      davidwest1766
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      You're welcome. This is exactly why I made this. 
  3. SWGBeastFromTheEast
    SWGBeastFromTheEast
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    • 26 kudos
    Hey. My Skyrim is modded around YASH2. I even went as far as translating the mod. I also created lots of patches for my personal use. When you say "YASHed patch", do you mean just custom patches made to solve conflicts between the main YASH2.esp plugin and other plugins in the load order? Specifically patches for UAP in this case? I just can't seem to figure out whether I need this mod or not.
    1. davidwest1766
      davidwest1766
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      The Unified Actors Perk allows YASH to apply resistances, weaknesses and scaling to NPCs. Naturally, this perk is already present on all relevant NPCs in a game with only YASH installed. However, if other mods modify NPCs or add new NPCs you will need to run the YASHed patch (which is a series of xEdit scripts available at the bottom of the files section on the original YASH mod page), in order for the Unified Actors Perk to be applied to all NPCs. This mod fixes that problem, and the Unified Actors Perk is instead applied using SPID. 

      TLDR: You Absolutely NEED to either run the YASHed patch in xEdit or download this mod, unless the ONLY mod in your load order is YASH2. 

      Let me know if you have further questions or if this wasn't clear. 
    2. SWGBeastFromTheEast
      SWGBeastFromTheEast
      • supporter
      • 26 kudos
      Whenever I add a mod and check it in xEdit, when I see UAP conflicts (or any conflicts for that matter) I create a patch. For example, like this one:
      
      Does it mean that with your mod I don't have to create such patches anymore or am I still missing smth? Or will it not hurt to have it just in case?
      So basically what I do is open YASH2.esp, open up Non-Player Character branch and look if there are conflicts with mods. If there are, I just make a patch.
    3. davidwest1766
      davidwest1766
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      Exactly. With my mod, you don't need to add the UAP to conflicting mods in xEdit. Adding it anyway doesn't hurt but it is entirely redundant.