Skyrim Special Edition
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dionysist

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About this mod

Grass Precache for Folkvangr, Cathedral 3DPine Full, Cathedral 3D Solstheim

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This mod is for advanced users who are familiar with using xLODGen, TexGen, & DynDOLOD.

This was generated without any mods that alter the worldspace. If you have mods that add things to, and/or change the landscape, you may notice discrepancies, like floating grass.

The use case is if you want grass LOD, but can't run No Grass in Objects for whatever reason, or you just don't want to generate it yourself.

I have not tested this, so no screenshots. Let me know if there are issues.

Grass mod load order: Folkvangr -> Cathedral - 3D Pine Grass - Full 3D Coverage -> Cathedral - 3D Solstheim Grass

Installation:
ModOrganizer: Install as any other mod. It will complain that "The content of <data> does not look valid", ignore that, and click "Ignore" on the next pop-up as well.

Vortex: No idea, sorry.

Once installed you will then run xLOD, TexGen, and DynDOLOD.

Use Grass Cache Helper NG

Recommended TerrainManager settings:

[TerrainManager]
fBlockLevel0Distance=53248
fBlockLevel1Distance=159744
fBlockMaximumDistance=331776
fSplitDistanceMult=1.000

Refer to the STEP guide for basic instructions

Pay attention to the screenshots on the STEP guide.

This may be helpful: Grass LOD matching colour seam guide

You can find other grass precaches here