Updated the mod to Version 2.0 see the changelog below:
- ESLified all Files - Split the mod up in 3 parts: Only the original Museum, With the Hall of Wonders and Dev Aveza Interior. - Updated the FoMod Installer to represent the above changes
Unfortunately, I had to part ways with this great mod. There was a big hole in the floor in the curator's office that I was not able to fix even with xEdit :(
Fascinating 🤯 Allways wonders me how such simple mods like mine can have such an effect on load orders. But still thanks for using it and hopefully you ha d a great time with it 👍
I want to use this mod so bad...Unfortunately, many of us don't download the CC hall of wonders because that mod is still full of bugs and errors and hasn't been updated since December 2022. Could you consider making a version of this mod that doesn't require the CC patch for LoTD ? We would immensely appreciate it !
I might be mistaken about how it works, but if this loads after LUX LOTD patch then it will override a lot of the custom LUX lighting templates and some other LUX stuff in the LOTD cells. And loading this mod before LUX makes the new music not play at all because the music type record is overwritten by LUX. So I had made a patch to make sure everything relevant from both mods stuck.
Yeah, the entries for lighting, weather, and music all end up in the same cell records, so patches have to be made (weather is not an issue in this case, probably). Things like a bash patch or other automated patchers can handle some of it, but not all. Mod authors can try to make patches, but honestly there are so many combos out there it's really best for the user to learn how to make a basic xEdit (also called SSEedit) patch for their load order. It's really very easy, just dragging and dropping a few lines to a new esp/esl and putting it at the end of your load order. A quick google search for something like "how to patch sound records in xEdit" will bring up a dozen videos with instructions, and it's a great skill to learn!
Downloaded and got errors from the FOMOD. Loose and BSA errors on the esp extraction and fails to install it. The archive also errors when opening with winrar or 7zip. Looking at the contents without extracting and cannot find an esp in any of the folders. Deleted the rar and redownloaded same errors. The archive may be borked I think and just wanted to give you a heads up.
Otherwise great looking mod! Some of the music in LotD can definitely use some polish so this will be awesome.
Now we just need someone to replace the "tada" horn effect and all will be well.
Mhh yep. But it seems to be an error on Nexus side as I checked and tried the file beforehand. Also shows correct file size in Files tab but only downloads afile thats missing 1/4 of its size? Funny. Maybe wait a bit as nexus had some more problems today and they might have backend errors. I´ll upload the file again as secondary file. Maybe that will fix it
37 comments
see the changelog below:
- ESLified all Files
- Split the mod up in 3 parts: Only the original Museum, With the Hall of Wonders and Dev Aveza Interior.
- Updated the FoMod Installer to represent the above changes
Flute theme song sound a bit louder then other tracks.
Ive been struggling whit Lod music since se release ( why they just can keep oldrim tracks ).
Thank you.
Allways wonders me how such simple mods like mine can have such an effect on load orders.
But still thanks for using it and hopefully you ha d a great time with it 👍
No guarantees tough
https://www.nexusmods.com/skyrimspecialedition/mods/69889
We can try this now. So much appreciated!
How does my mod that only changes Music has conflicts with a mod that changes Visuals and lighting?
Thanks!
Just curious why LUX would even touch them 🥴
Got a link to the patch?
With 2.0 i´ll make it so 👍
Otherwise great looking mod! Some of the music in LotD can definitely use some polish so this will be awesome.
Now we just need someone to replace the "tada" horn effect and all will be well.
Also shows correct file size in Files tab but only downloads afile thats missing 1/4 of its size?
Funny.
Maybe wait a bit as nexus had some more problems today and they might have backend errors.
I´ll upload the file again as secondary file. Maybe that will fix it
Archived the old version that seems to be borked.
Just redownload now 👍
The Tada effect can be changed in the MCM of the curator companion 😉
I need to explore MCMs a bit more, oof.
Second file worked like a charm btw, you work fast! Thanks!