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Ravenalora

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Ravenalora

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  1. Ravenalora
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    Hey EVERYBODY! I fixed the floating door problem! I added a few flowers for the bees to enjoy around the Apiary.
    Please let me know if I fixed the door problem. It's fixed on my game. Also please let me know if you'd like anything else done! I hope you are enjoying the mod!
    I tried my hardest to add a grain mill stone but- it's just too big and wasn't fitting well.

    Any ideas are welcome! I'm thinking of making an expanded version some time! It feels good to be back!
  2. MarschallTerror
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    Where is the location of the home?
  3. R0NiN86
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    Really dig this home. Makes for a feature rich but also compact 'home away from home' from the mainland.

    Some super minor suggestions:

    - Downstairs could use a couple larger dwemer style general purpose chests for storing weapons/armor/crafting material etc.

    - Aesthetically the three sword fern clusters downstairs kind of look awkward (least in my game). Easily disabled so not a big deal but think you could prob replace them with something else or just leave them out entirely, the glowing grass looks good on its own.

    - Upstairs, the nightstand next to the guest bed has an empty bottom shelf/space which would be a perfect spot for a small lock-box or chest I feel, kind of looks odd sitting empty.

    If you ever end up deciding to expand upon the mod, I vote for making the secret room larger and perhaps including a bookshelf, staff enchanter or some sort of item display (dragon priest masks) in there alongside the teleporter.

    Overall, awesome home though, fits in really nicely with 'Better Tel Mithryn'.
    1. Ravenalora
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      Thank you so much for your suggestions!!! I like them.

      I still consider myself a noob with modding which is why there aren't any dedicated displays. If I could learn how to do it, I'd love to expand the cave section for something like that. I'd also love to stick two mushrooms together and have children/ spouse support too.

      I like your chest ideas for weapons and armor. When I have more time I might add some more stuff! I'm SO glad you like it!!!
  4. minhbi99
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    xEdit reported 4 deleted navmeshes

    Skipping: [NAVM:04039966] (in GRUP Cell Temporary Children of DLC2HaknirsTreasurePOI03 [CELL:0400EF2F] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 17,5))
    Skipping: [NAVM:04039965] (in GRUP Cell Temporary Children of DLC2HaknirsTreasurePOI03 [CELL:0400EF2F] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 17,5))
    Skipping: [NAVM:04039968] (in GRUP Cell Temporary Children of [CELL:0400EF0E] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 17,6))
    Skipping: [NAVM:0403D2D1] (in GRUP Cell Temporary Children of DLC2TelMithryn01 [CELL:0400EF0D] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 18,6))

    I made a replacement ESP to fix the Issue following the deleted navmesh guide. I can send you the ESP if you want
    1. Ravenalora
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      That would be wonderful, then I could replace it!
  5. luciusaries
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    Just an FYI, this does NOT work well with "Expanded Tel Mithryn" https://www.nexusmods.com/skyrimspecialedition/mods/18956 It has a door hanging in space in the middle of the courtyard.
    1. ncudnik
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      That door comes with this mod, I have it too and don't use Expanded Tel Mith. There's a comment down bellow from a few years back about it but it was never dealt with. Sucks, this mod is fantastic besides the floating door situation.
    2. Ravenalora
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      I know it's been literally years but I finally fixed the door! It's gone! :)
  6. KunninPlanz
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    Regarding this and YsCordelan's Better Tel Mithryn, the only visual conflict I can discern is regarding the mushroom roots clipping into those from the pathway up to the Tel Mithryn Kitchen from Better Tel Mithryn. JK's Whiterun Exterior also seemed to be fully intact and visual conflict free regarding the 'change' to Whiterun exterior from your mod.
    1. Ravenalora
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      That's good to hear!
      There are roots near the kitchen? hmm I'll go look into that!
      Any other suggestions are welcome!
    2. KunninPlanz
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      I can post a screenshot, it's the external mushroom roots of the Tel Mithryn kitchen building and the Tel Dova hut the impede into each other's meshes.
  7. Smellioto
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    10/10 Would f*#@ Again! Sexiest Mod on the Nexus! 100% Must Download!

    In all seriousness, it's actually an amazing mod. I think everyone should download this, at least to try it out. I especially the underground bit. totally surprised me. I won't spoil it for anyone so you can experience how amazing it is first hand!
    Props to Ravenalora (hope you continue to make mods! )
    1. Ravenalora
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      Awwww thanks so much! I'm super glad you like it! I really tried to be nicely detailed and I know I like things to be convenient, so that's why I made the crafting cave the way it is.

      Is there anything you'd like to see in it? I wanted to make it 'Bless home' compatible so I could at least move my spouse in it, but right now it's not working We'll see.
      Thanks so much for your kind words. They really made my day!
  8. Ravenalora
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    In response to post #50507672.


    Spoiler:  
    Show

    Ravenalora wrote:
    I LOVED Luayl! I don't have it anymore, but it was so cute and awesome. I'm very happy you like it! Did you find the secret door?

    This will serve as a home away from home in Solstheim for my Telvanni Archmagister. She's currently based at Luayl (mod) in Skyrim, conducting an investigation - the nature of which is need-to-know, and outsiders don't need to know. This home will extend her investigation into Solstheim, acting on information provided by those that serve as her eyes and ears... which of course are everywhere. I mean, do you know how easy it is to sway mankind through absurd amounts of money and threats?



    Yes, her research into the Dwemer (NOT part of her 'investigation' btw) has shown that Dwemer tonal locks can be manipulated via being struck by magic or ballistic projectiles in order to activate that which is otherwise unseen.

    One thing I find with Telvanni/Ashlander style home mods is that there is always a blacksmith forge. Any Telvanni Archmagister using either a blacksmith forge or melee/ranged ballistic combat weapons is no Telvanni Archmagister at all. Total utilisation of the arcane arts via dual cast or stave/offhand spell is the only true path for Telvanni.
     


    You see though, the forge within the dwemer crafting cave radiates magic with its ethereal bluish flames. It is unlike any forge found in Skyrim. The ashlanders stayed true to Azura and the other two Daidra while the cursed dark elves lost their way with false 'living gods'. Later they came to their senses, as I hope your mage has

    I really wanted to make some weapons or something that could only be created using the blue forge- but right now that's too complex for my capabilities, because unlike your character, I'm not a mage
  9. Ravenalora
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    This will serve as a home away from home in Solstheim for my Telvanni Archmagister. She's currently based at Luayl (mod) in Skyrim, conducting an investigation - the nature of which is need-to-know, and outsiders don't need to know. This home will extend her investigation into Solstheim, acting on information provided by those that serve as her eyes and ears... which of course are everywhere. I mean, do you know how easy it is to sway mankind through absurd amounts of money and threats?


    I LOVED Luayl! I don't have it anymore, but it was so cute and awesome. I'm very happy you like it! Did you find the secret door?
    1. KunninPlanz
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      Yes, her research into the Dwemer (NOT part of her 'investigation' btw) has shown that Dwemer tonal locks can be manipulated via being struck by magic or ballistic projectiles in order to activate that which is otherwise unseen.

      One thing I find with Telvanni/Ashlander style home mods is that there is always a blacksmith forge. Any Telvanni Archmagister using either a blacksmith forge or melee/ranged ballistic combat weapons is no Telvanni Archmagister at all. Total utilisation of the arcane arts via dual cast or stave/offhand spell is the only true path for Telvanni.
  10. KunninPlanz
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    This will serve as a home away from home in Solstheim for my Telvanni Archmagister. She's currently based at Luayl (mod) in Skyrim, conducting an investigation - the nature of which is need-to-know, and outsiders don't need to know. This home will extend her investigation into Solstheim, acting on information provided by those that serve as her eyes and ears... which of course are everywhere. I mean, do you know how easy it is to sway mankind through absurd amounts of money and threats?
  11. Ravenalora
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    It's back!!! Everyone update! This one is more stable and cleaned and all working!
    Please let me know if there's anything wrong with it or if something isn't working. Let me know what you like or dislike about it