- Added some missing potions: MS12WhitePhialRepaired, PotionRWSkooma an AnimObjectItmPotion
- Blood potion, sleeping tree sap and vaermina's torpor are not covered by el Sopa.
- This version doesn't have the xtudo edits since his files are hidden now. If you still have xtudo files, you can use the main and my old files. Just merge it! or load my new file after.
Hey, urbon, great mod! Please give me advice about loadorder. I have Xtudo patches and Xtudo replacer - which order is correct?
Ultimate Animated Potions NG ElSopa - Potions Redone ElSopa - Potions Redone - My patches SE by Xtudo - Missing Vanilla Potions ElSopa Potions SE by Xtudo Ultimate Animated Potions NG - ElSopa patch-Xtudo Ultimate Animated Potions NG - ElSopa - Potions
or some other way? Because for example Sleep tree sap potion without Xtudo files have vanilla model, with Xtudo files - well... looks like Xtudo model but both ways while animation model is invisible. https://imgur.com/a/qI29IuY
Extra info: You need to know that not all the models would fit properly because every model has his own unique appareance but I tried my best. Vanilla models are all similar so they're more easy to fit in the animation.
I know. I need to remade or deleted some potions because the xtudo patches are not going to coming back. I will keep the file as optional in case if some folks still have the patches. Check the thread by hoangdai94. I just been busy, but will try to work on this tomorrow.
hoangdai94 that is hopefully correct. I recently decided to upgrade to the latest runtime version from 1.5.97, so my first priority is to finish the whole setup. Otherwise I would love to try and see it for myself! 😁 Just letting you know, it would be safe to remove my patch mid game.
Great news! In fact, Xtudo's meshes are available from my page with their corks removed, which makes them more than suitable for working on your patch (assuming you already have their permission, given the content). But of course, you should take your time as long as you wish for whatever reason and wait for their page to get unhidden. Perhaps that's even better, in case they issue an update for the meshes.
Still working on my setup, otherwise I'd do it myself and send them your way, but...
Could you please advise, maybe you know why some potions don't produce animations because they don't have a model? They can't see it and therefore the animation just doesn't work?
Late to the party, but I think the ones you have problem with are those which lack the keyword "VendorItemPotion".
While mods can alter these, this is most likely the base game feature. To my understanding, if skooma and the like had that keyword, they would be sold by apothecaries. So, they need to be patched by, say, Eating Animations and Sounds, rather than animated potion mods or distribution of that keyword onto them.
I am currently working on an EAS patch to cover the missing potions.
89 comments
- Added some missing potions:
MS12WhitePhialRepaired, PotionRWSkooma an AnimObjectItmPotion
- Blood potion, sleeping tree sap and vaermina's torpor are not covered by el Sopa.
- This version doesn't have the xtudo edits since his files are hidden now. If you still have xtudo files, you can use the main and my old files. Just merge it! or load my new file after.
Cheers and have fun.
Please give me advice about loadorder.
I have Xtudo patches and Xtudo replacer - which order is correct?
Ultimate Animated Potions NG
ElSopa - Potions Redone
ElSopa - Potions Redone - My patches SE by Xtudo - Missing Vanilla Potions
ElSopa Potions SE by Xtudo
Ultimate Animated Potions NG - ElSopa patch-Xtudo
Ultimate Animated Potions NG - ElSopa - Potions
or some other way?
Because for example Sleep tree sap potion without Xtudo files have vanilla model, with Xtudo files - well... looks like Xtudo model but both ways while animation model is invisible.
https://imgur.com/a/qI29IuY
edit: my bad, incompatible with improved camera
From the mod page:
I just been busy, but will try to work on this tomorrow.
Enjoy!
- Falmer Blood plays animation with the new model, but the cork is still on the bottle.
- Sleeping Tree Sap plays default Skooma model.
- Vaermina's Torpor doesn't play any animation at all (like before).
- Same goes with Eversnow (from Gourmet).
Your already available file works fine with potions it patches, but I believe an update to fix these instances still persist.Still working on my setup, otherwise I'd do it myself and send them your way, but...
Same story with Falmer Blood Elixir.
I'll check later the missing ones. Thank you.
I don't seem to have any problems with the rest
While mods can alter these, this is most likely the base game feature. To my understanding, if skooma and the like had that keyword, they would be sold by apothecaries. So, they need to be patched by, say, Eating Animations and Sounds, rather than animated potion mods or distribution of that keyword onto them.
I am currently working on an EAS patch to cover the missing potions.