Skyrim Special Edition
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Hel

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HeIIscream

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About this mod

Adds random spawns for certain enemy types, customizable odds.

Requirements
Permissions and credits
Most of enemies from covered factions will have chance to spawn an additional enemy.

1.2.2
  • Fixed "Proving Honor" bug
  • Removed Kolbjorn Barrow from hard locations

1.2.1
  • Updated script to properly ignore ghosts
1.2.0
  • Added non-boss vampires (requires new game)
  • Added Spectral Draugr - Labyrinthian only - uses Draugr odds (requires RFTI rerun)
  • Added optional plugin that adds Spectral Draugr to Hard Locations Draugr leveled list (30%)
  • Reduced Draugr Warlock odds, since being blocked by Frost Atronach isn't fun
  • Bandits spawned in special factions (Blood Horker, etc) should have proper names

1.1.0 (updating requires new game)
  • Added Witches/Hags
  • Added option to change hard location multiplier
  • Added double spawn chance (for hard locations only)
  • Newly spawned bandits should have same aggro behavior as their "predecessors" now

Compatible with 3BFTweaks, general_NPC_tweaks and Fozar's patch - place my mod under those. Also don't forget to run RFTI.
Should be fine to install midgame.


Covered Enemy Types
  • Bandits
  • Boneman/Wrathman
  • Draugr
  • Dwemer Spheres
  • Falmer
  • Forsworn
  • Riekling
  • Skeletons
  • Vampires
  • Witches/Hags

Rules
  • Draugr/Falmer/Forsworn/Skeletons won't spawn mage/boss types, except at hard locations, which use harder Leveled Lists
  • Chances for hard locations are multiplied (default is 2.5x)
  • Most "Ambush" type enemies (like Draugr in coffin) are ignored
  • Melee enemies have higher chance to spawn than range
  • Double spawn chance is for hard locations only and happens only if regular spawn succeeded, example: 50% for regular spawn and 50% for double spawn means 25% for 1 spawn and 25% for 2 spawns

Hard Locations: Labyrinthian, Valthume, Skuldafn, Ragnvald, Forelhost, Volskygge, High Gate Ruins, Vahlok's Tomb, Raven Rock Mine, Mzulft, Temple of Miraak, Castle Volkihar, Dimhollow Crypt, Karthspire


Settings are at "Requiem - More Spawns Randomized\SKSE\plugins\StorageUtilData", units are in % (except hard_location_mult).

Default Settings
"bandit_chance" :                   20
"bandit_interior_chance" :          10
"boneman_wrathman_chance" :         50
"draugr_chance" :                   30
"draugr_interior_chance" :          15
"dwemersphere_chance" :             20
"dwemersphere_interior_chance" :    20
"falmer_chance" :                   15
"forsworn_chance" :                 20
"forsworn_interior_chance" :        15
"riekling_chance" :                 20
"riekling_interior_chance" :        15
"skeleton_chance" :                 50
"skeleton_interior_chance" :        25
"vampire_chance" :                  15
"hag_witch_chance" :                30
"hag_witch_interior_chance" :       15
"double_spawn_chance" :             40
"hard_location_mult" :              2.5


Feedback is welcomed.
Inspired by ASIS.