About this mod
Adds random spawns for certain enemy types, customizable odds.
- Requirements
- Permissions and credits
Most of enemies from covered factions will have chance to spawn an additional enemy.
1.2.2
1.1.0 (updating requires new game)
Compatible with 3BFTweaks, general_NPC_tweaks and Fozar's patch - place my mod under those. Also don't forget to run RFTI.
Should be fine to install midgame.
Covered Enemy Types
Rules
Hard Locations: Labyrinthian, Valthume, Skuldafn, Ragnvald, Forelhost, Volskygge, High Gate Ruins, Vahlok's Tomb, Raven Rock Mine, Mzulft, Temple of Miraak, Castle Volkihar, Dimhollow Crypt, Karthspire
Settings are at "Requiem - More Spawns Randomized\SKSE\plugins\StorageUtilData", units are in % (except hard_location_mult).
Default Settings
Feedback is welcomed.
Inspired by ASIS.
1.2.2
- Fixed "Proving Honor" bug
- Removed Kolbjorn Barrow from hard locations
- Updated script to properly ignore ghosts
- Added non-boss vampires (requires new game)
- Added Spectral Draugr - Labyrinthian only - uses Draugr odds (requires RFTI rerun)
- Added optional plugin that adds Spectral Draugr to Hard Locations Draugr leveled list (30%)
- Reduced Draugr Warlock odds, since being blocked by Frost Atronach isn't fun
- Bandits spawned in special factions (Blood Horker, etc) should have proper names
1.1.0 (updating requires new game)
- Added Witches/Hags
- Added option to change hard location multiplier
- Added double spawn chance (for hard locations only)
- Newly spawned bandits should have same aggro behavior as their "predecessors" now
Compatible with 3BFTweaks, general_NPC_tweaks and Fozar's patch - place my mod under those. Also don't forget to run RFTI.
Should be fine to install midgame.
Covered Enemy Types
- Bandits
- Boneman/Wrathman
- Draugr
- Dwemer Spheres
- Falmer
- Forsworn
- Riekling
- Skeletons
- Vampires
- Witches/Hags
Rules
- Draugr/Falmer/Forsworn/Skeletons won't spawn mage/boss types, except at hard locations, which use harder Leveled Lists
- Chances for hard locations are multiplied (default is 2.5x)
- Most "Ambush" type enemies (like Draugr in coffin) are ignored
- Melee enemies have higher chance to spawn than range
- Double spawn chance is for hard locations only and happens only if regular spawn succeeded, example: 50% for regular spawn and 50% for double spawn means 25% for 1 spawn and 25% for 2 spawns
Hard Locations: Labyrinthian, Valthume, Skuldafn, Ragnvald, Forelhost, Volskygge, High Gate Ruins, Vahlok's Tomb, Raven Rock Mine, Mzulft, Temple of Miraak, Castle Volkihar, Dimhollow Crypt, Karthspire
Settings are at "Requiem - More Spawns Randomized\SKSE\plugins\StorageUtilData", units are in % (except hard_location_mult).
Default Settings
"bandit_chance" : 20
"bandit_interior_chance" : 10
"boneman_wrathman_chance" : 50
"draugr_chance" : 30
"draugr_interior_chance" : 15
"dwemersphere_chance" : 20
"dwemersphere_interior_chance" : 20
"falmer_chance" : 15
"forsworn_chance" : 20
"forsworn_interior_chance" : 15
"riekling_chance" : 20
"riekling_interior_chance" : 15
"skeleton_chance" : 50
"skeleton_interior_chance" : 25
"vampire_chance" : 15
"hag_witch_chance" : 30
"hag_witch_interior_chance" : 15
"double_spawn_chance" : 40
"hard_location_mult" : 2.5
Feedback is welcomed.
Inspired by ASIS.